The ARCH


Architecture Group Meeting: Architectural Building Tutorials, Sept. 6th, 2:00 PM SL-time
September 5, 2007, 7:05 pm
Filed under: architectural resources, christopher prudhomme

6 September 2007, 2PM SL-time (PDT)

Christopher Prudhomme, Educational Technology Masters Student at the UT Telecampus and Technology consultant for The Center for Maximum Potential Building Systems, will be describing his ideas for a new Architectural Building Tutorial, and asking the community to share their ideas about the best way to move forward with this system. Here is an outline he shared so far, that will serve as part of the meeting agenda:

Second Life Architectural Building Tutorials

  • What are the barriers to entry for people wanting to use SL as a modeling tool?
  • What are the unique advantages of SL as a modeling tool?
  • What is the first thing people should learn how to do in second life?

SL is an amazing environment for so many things. One of those things is architectural design. Because of the vast capabilities of SL, I think it is important to create tutorials that are geared towards specific uses. The way that real world architects use SL is much different than other builders. What are the unique skills that are most useful to learn as a RL architect using SL?

I have created a simple tutorial that starts by setting up a SL account and starts them using the building tools right away.
http://docs.google.com/Doc?id=dpxtjb9_170dndqzn&invite=hcmzhnk (You should be able to log in and edit this if you have a Google account)
But I have more questions than answers.

  • What should they look like?
    • Is this something that would be useful to people?
    • What are the first things that a new builder should know?
    • should tutorials be in-world or web-based?
  • Who are they for?
    • Architects?
    • Clients?
    • Hobbyists?
  • Why do we need them?
    • Are exiting tutorials good enough
    • Would contextual help or reference manuals be better?

I am interested in compiling a set of tutorials and best practices. for instance:

  • What scale to work at
  • how to create windows
  • tricks for minimizing prims
  • etc.
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