Filed under: AI Design Studio, architectural resources, Henshin, import tools | Tags: AI Design Studio, autocad, Henshin, import tool, second life
Hats off to the folks at AI Design Studio. Not only because they have been working so hard to develop an AutoCAD import tool for Second Life, but also because they make such entertaining machinima promotional pieces. Their choice of background songs is always memorable and distinctive to say the least! They have spent the last several months completely rewriting their Henshin tool improving its performance and making it easy to use.
Check out their website for more info: http://ai-designstudio.net
Design a structure in Second Life – build the structure in China and Hawaii in Real Life!
arcspace.com and ecolandnow.com, in collaboration with INBAR – International Network for Bamboo and Rattan, invite architects, designers and students to take part in an international competition at arcspace Island.
The winners, selected by an international jury in Second Life and Real Life, as well as by public vote, will be invited to assist with the construction in China or Hawaii.
Detailed Competition information is now posted at arcspace Island .
More details Monday February 25th. at: www.arcspace.com
Sign up with your avatar name at: arcspacesl@gmail.com
Or send IM to KK Jewell
Once you sign up you will be asked to join the group to receive relevant competition information. Please pass the word to your group and friends…
Filed under: architectural resources, architecture, CKI, entropia, virtual world | Tags: architecture firm, CKI, CyberCity, entropia, Thai government, Thailand, virtual world
The massive $250 million project, called ‘CyberCity’ won’t be open until 2010.
Somehow, upon hearing this news (link to full story), I feel a sense of vindication for all my ranting and raving about why architects should be taking virtual worlds seriously, and why an architectural background really is an ideal skill-set for virtual worlds development.
What does it mean when an architecture firm teams up with a government to build a virtual planet? What are the implications of such a massive build? Is this the first of many projects like it? To be honest, I had always expected the first massive build like this to be more mirror world in nature. However, it appears as though CyberCity will be almost entirely fantasy driven, or purely virtual. Given the new realities of the Experience Economy we live in, it should come as no surprise that CKI comes from a background of resort design and development. A seemingly perfect match for branching into the design of a virtual planet.
I don’t know what their ultimate plans are, but I assume this will be a purely developer-driven project, with no room for user generated content like we see in Second Life. It would be a shame if the future of the metaverse is primarily shaped this way, whereby top level developers create a baked environment, and the people who use it have no choice or ability to participate in the creation or modification of the built environment. Based on the preliminary success we’re seeing with Wikitecture, it seems feasible that everyone could be given a voice in the realization and creation of our city-scape – throughout its entire life cycle. This exclusively top-down developer controlled model is, sadly, all too much like real life. I think the metaverse invites a more participatory process, where the people who actually USE these places can voice their opinion and share their specific expertise. Utopian? Perhaps? Entropian? Probably not. It would take some doing, but I think it’s a win-win proposition. In the end, I think there needs to be a little of each. I think a balance can be achieved between developer driven content, and a user-generated content. We’ll have to see how Linden Lab’s Department of Public Works turns out. I think there is more at stake here than might be apparent at first glance.
Many thanks to Virtual Worlds News for bringing this incredibe story to my attention – this will be one to watch!
Filed under: architectural resources, import tools, opensim, ugotrade | Tags: 3D, architecture, client, export, gpl, import, mesh, model, open source, opensim, second life, server, SL, tools
I’m not a techie guy, but I know what ‘import proper 3D models’ means, and I know what a tremendous impact it will have on our industry and beyond.
We’ve heard about emulator plug-ins that enable SL-like models (built within the same limitations) to be imported.. We’ve seen sculpties… But it still isn’t the fluid and automatic tool architects and designers pining for. I can say that this announcement, found on UgoTrade, is probably the most exciting news I’ve heard so far. I realize they still have a lot of work to do before this is an easy and effective solution, but based on everything I’ve seen so far, it is really starting to look like OpenSim and realXtend might be the answer we’ve been searching for.
via UgoTrade
Architecture Islands, arcspace and Eolus One are announcing that they will be moving to a new location on the Second Life grid, and will now be sharing common borders as a contiguous group of islands. The move is part of a concerted effort to unite some of the brightest minds as well as the most ambitious projects in Second Life.
While each group will retain its own identity and function, the new archipelago will now collectively represent a wider range of the complete life cycle of the real estate industry, including education, development, architecture, construction, facilities management and investment management.
arcspace Island is founded by KK Jewel (Kirsten Kiser in real life), publisher of arcspace.com, an architecture and design magazine that features today’s most creative projects, as well as the most influential of the past. KK made the move to Second Life in early 2007 to build the arcspace Community as a platform for interacting with readers from across the globe, for collaboration, for building, and for exploring new tools and techniques. arcspace provides customizable cubes to readers and members of the arcspace group and, in addition to supporting and building a sense of community for its readership, arcspace holds exhibitions, discussions and competitions.
(http://www.arcspace.com)
Eolus Islands, founded by Eolus McMillan (Oliver Goh in real life). On July 6th 2007, some of the worlds top technology innovators unveiled a think tank, called EOLUS One. These unique, multi-cultural, geographically dispersed individuals put Eolus One in a position to come up with new ways of working in the competitive, dynamic, intercultural global business environment. EOLUS One brings together service providers and innovators from many disciplines and industries as one community to create new solutions that take full advantage of the 3D virtual environment to research and develop innovative real to virtual integrations to create virtual operation centers and dynamic 3D visualization tools for the Real Estate Industry. (http://www.eolusone.com)
Architecture Islands founded by Keystone Bouchard (Jon Brouchoud in real life), and was intended to serve as an incubator for architects, designers and students who wanted to explore the potential for Second Life to be used for both professional and academic applications. The islands hosts meetings of the ‘Architecture in SL’ group, and provided space for the first two Wikitecture experiments, intended to explore the potential for Second Life to be used as a platform for architectural collaboration. (http://www.archsl.wordpress.com)
Oze Aichi shared this revised ‘Reflexive Wall Tile’ script, which you can find HERE.
Also, check out Far Link’s ideas about this concept HERE.
Filed under: 3D wiki, open architecture network, second life, wikitecture | Tags: 3D wiki, animation, machinima, open architecture network, second life, video, wikitecture
Hello everyone! As you may already know, the third Wikitecture experiment using our new 3D-Wiki technology will be wrapping up in the next few weeks, and we are already looking forward to the next experiment. If you are not already familiar, HERE is a demo of how the in-world interface works, and HERE is a link to the website.
Based on what we have learned from this experiment, we have developed a list of interface simplifications, features and most importantly, the ability to install the 3D Wiki on multiple sites throughout Second Life. In order to implement this phase of development, we are looking for sponsors who would be willing to provide much needed funding to carry this project forward.
In exchange for your sponsorship, you will be given liberal use of the newly developed 3D Wiki, and your logo will be prominently displayed at all in-world installations of the wiki, and on the Studio Wikitecture blog as well. We consider the current experiment to be a very valuable proof-of-concept, and will be giving lots of live demonstrations and presentations – further increasing the visibility of your sponsorship.
If you are interested, please contact us in-world (Keystone Bouchard or Theory Shaw), or via email at theoryshaw (at) yahoo (dot)com. We sincerely appreciate your support!
Filed under: Dynafleur, open source, reflexive architecture | Tags: desdemona enfield, Dynafleur, open source, reflexive architecture, scripts, second life
Many thanks to desdemona Enfield and the DynaFleur team for sharing these 2 awesome scripts! I rezzed them out and started playing with them – its quite addicting! I can imagine all sorts of wonderful applications of these.
Here is the reflexPanel script and here is the reflexCilium script For the Cilium script, you’ll need to make the prim ‘flexi’ which you can enable in the ‘features’ tab. It also helps make the movement more fluid if you make the object long and narrow.
In order Enjoy! Thanks to Bettina Tizzy for letting me used the image above. You can read her post about DynaFleur on the NPIRL blog HERE.