Upcoming Event: July 9th at 2pm SL-time (PDT): Tour of TowerVisions

If you are even remotely interested in the use of virtual worlds to augment the professional practice of architecture, you won’t want to miss this!

On July 9th, at 2:00pm SL-time (PDT), Bernd Bötzel (Vision Planer in SL), architect, project developer and managing director at DU Diederichs, and Hana Lundquist, leading architect and SL developer, also at DU Diederichs, will give us a guided tour of a design concept they developed and replicated in Second Life for the adaptive re-use of Bethanienturm, a church that was heavily damaged during World War 2.

The project, called ‘TowerVisions‘ is the collaborative effort of DU Diederichs (a German project management firm), Anshe Chung Studios (a content and real estate developer in Second Life), and Planufaktur (the development firm developing this project).

If you haven’t already seen this build, I highly recommend taking the time to check it out!  It is truly one of a kind!  Next to the Palomar and aLoft builds, this is definitely among the largest scale and highest quality examples demonstrating how Second Life can be used for real-life design visualization.

HERE is the SLurl (teleport directly).

All images from

Inventing Architectural Products for Real Life in Second Life
June 26, 2008, 12:24 am
Filed under: Uncategorized

In a nice little twist of serendipity, a comment on this post led me to this site, where I found this:

“the main reason SGG (Saint Gobain Glass) is now in Second Life is to share ideas and invent their next generation of products with a great focus on sustainable development…. The idea for SGG’s experts is to share about their products and technology, and to collect comments or ideas on how the next generation products should be”

This is another great example of how virtual worlds like Second Life can engage the end-users of their goods – in this case architectural products, throughout ideation and pre-production cycles.

Orientation Day on Public Works Island in Second Life
June 25, 2008, 6:10 pm
Filed under: Uncategorized | Tags: , , ,

I’ve known Pam Broviak, a city engineer/director of public works in real life, and founder of the Public Works group in Second Life for quite a while now, and never cease to be amazed by the amount of energy and creative ideas she brings to Second Life.  If you don’t subscribe to her blog, HERE is the site.  It is well worth subscribing to!  If you’re new to Second Life, check out this upcoming event:

‘With the upcoming Sustainability Now virtual conference, the Public Works Group is offering an Orientation Day on Public Works Island in Second Life on Saturday, June 28, 2008. Seasoned Second Life residents will be on hand to greet you as you enter Second Life.”

“If you have never been in Second Life, this is a great opportunity to try it out knowing that there will be people there to meet you and help show you the ropes. Because most people have not been exposed to this type of interface, entering Second Life alone with little guidance at the beginning can be challenging. We are hoping to make that transition a little easier by being there to answer questions, give away free stuff you might need for your virtual world, and point you to some interesting places in Second Life that are tasteful and engaging.”

Urbanism, Architecture, Planning: How Second Life Can Help Build the Urban Landscape of the First Life–and Vice Versa

I’m super excited to have the opportunity to be on a panel for Second Life’s 5th birthday party, called “Urbanism, Architecture, Planning: How Second Life Can Help Build the Urban Landscape of the First Life–and Vice Versa

See you there?!?!

Here are the details:
July 1, 12:00 p.m. PT


Rissa Maidstone (RL Kim Smith)

Tab Scott (RL Terry Beaubois), Creative Research Lab, Montana State University
Diva Canto (RL Cristina Lopes), Dept. of Informatics, UC Irvine
Boston Borst (RL Eric Gordon), Department of Visual and Media Arts, Emerson College, Hub2
Keystone Bouchard (RL Jon Brouchoud), Crescendo Design, Studio Wikitecture

Villa Tugenhdat, by Mies van der Rohe


This site has moved to


You can now visit a free virtual tour of Villa Tugenhdat, by Mies van der Rohe, by clicking HERE

For more information, visit the ARCH Network.

Submitted by Rivo Miles:

Tugendhat Villa – UNESCO World Heritage Site

Please accept an invitation to visit a 1:1 replica of the RL building – the Villa Tugenhdat, which is considered a masterpiece of a German-born American architect Ludwig Mies van der Rohe.

The Villa Tugendhat, built in 1930 in Brno in today’s Czech Republic, is one of the most famous examples of functionalism.

Mies van den Rohe designed also all furniture in this house and pieces like Barcelona chair, Brno chair or Tugendhat chair have become icons of the ‘modern classical’ style and are still in production.

Rivo Miles

Dynamic Shadows in Second Life
June 11, 2008, 12:38 pm
Filed under: Torley Linden, windlight | Tags: , , , , , ,

[update: over at NWN, this post includes an explanation of how to get dynamic shadows running on your machine, as well as some ideas regarding the potential troubles and opportunities associated with dynamic shadows]

I noticed this over on Torley’s blog. Dynamic shade and shadow in Second Life would certainly do a LOT for architectural visualization! No word yet on when we’ll get a First Look, but I hope it won’t be long!

Wikitecture 3.0 Wins both Founder’s Award and 3rd Place!


From Studio Wikitecture blog:

It is with great pleasure I bring you the news that Studio Wikitecture’s entry in the Open Architecture Network Challenge was awarded the ‘Founder’s Award’ as well as ‘3rd Place’ for our design of the Nyaya Tele-Medicine facility in Western Nepal. The announcement was made this morning.

Architecture for Humanity  awarded its Founders Award to the third place Asia challenge finalist, Studio Wikitecture, for embracing a truly collaborative way of working using online crowdsourcing and Second Life as a way to create a highly participatory design approach. Source

I want to direct a big ‘congratulations’ to those individuals that contributed, on whatever level, to the ultimate success of this entry. Well done! In particular I would like to thank the following for their dedicated contributions.

Jon Brouchoud – (Keystone Bouchard in SL)

Roger Wellington-Oguri – (Omei Turnbull in SL)

Roberto Carretero – (Otrober Breda in SL)

Michael DiTullio – (Far Link in SL)

Simone Riccardi – (Turboy Runo in SL)

Ethos Erlanger in SL

Chip Poutine in SL

I would also like to thank the programming gurus at i3dnow for helping us develop the 3d-Wiki technology we used to help facilitate this whole process. With all the contributions made throughout the process, it would have been a virtual impossibility to build a consensus without it.

And finally a shout out to Kirsten Kiser from arcspace for generously donating a large part of her Second Life island to this project.

We’ve definitely come a long way since asking the question: Can the design and production of architecture learn anything from the open and decentralized methods of production demonstrated in projects such as Wikipedia and open-source software. We certainly learned a lot since the early days of Wikitecture 1.0 and 2.0. I have no doubt Wikitecture 4.0 will prove just as successful.

Thank You, Again.

Ryan Schultz