The ARCH


WindLight Architecture Screenshots
May 30, 2007, 4:01 pm
Filed under: architecture, architecture island, screenshots, windlight

Here are a few screenshots from the portfolio (sky platform by Scope Cleaver). It definitely makes architecture in Second Life look much, much better! However, I don’t think it necessitates a new approach to design (yet), given the lack of direct light and shadows. I can’t wait to experiment with it more!



Autodesk Presentation Transcript

Thanks again to everyone who joined in the presentation and discussion this morning on Autodesk Island. You can find the transcript HERE.



May 29th, 10AM: Second Life and Architectural Practice
May 24, 2007, 10:59 pm
Filed under: autodesk, jon brouchoud, rl architecture

May 29, 10AM PST- Keystone Brouchard: Using Second Life as part of your Architectural Practice
Keystone Bouchard will be doing a demonstration showing several ways in which professionals can use Second Life as a tool to support their practice. The strategies demonstrated will range from the most basic low-cost installations to more comprehensive long-range opportunities. The following topics will be covered:

  • How to import and display portfolio images to display in Second Life
  • How and where to buy or rent virtual land
  • Do’s and don’ts of bringing clients into Second Life
  • Receive landmarks to places you can learn to build, script and meet others

Attend this event on Autodesk Island HERE (SLurl).

Jon Brouchoud (aka Keystone Bouchard), started his adventures in virtual reality by using Second Life as a professional tool for architectural collaboration, presentation and communication with his studio, Crescendo Design which focused on sustainable or environmentally friendly design.

The Second Life platform proved to be immediately useful for several reasons. Crescendo Design’s business model was already largely dependent on web-based communication in order to collaborate with clients and builders throughout the Midwest from their studio in northern Wisconsin. With Second Life, they were able to invite clients into an immersive environment where they could literally walk into design concepts they had developed, and have meetings sitting ‘inside’ the designs instead of describing a drawing over the phone, or driving long distances for weekly meetings.

Second Life also proved helpful since their work focused on green design. Educating clients about the value and aesthetics of various concepts was an integral part of their process, so they depended on illustration and education to help build awareness of these principles. Second Life provided a unique medium for delivering those experiences.

While it wasn’t a feasible replacement for the drawings and models they produce with Autodesk Architectural Desktop, the simplicity of the in-world building tools enabled Crescendo to use it as a more immersive and functional replacement for visualization tools like cardboard study models or loose sketches. More polished virtual models enabled clients to literally occupy and explore their soon-to-be new home. They could use it to test paint colors, material types and finishes, and could even use it to test furniture layouts and landscaping options.

While Crescendo Design still uses Second Life as a professional tool, Jon has since transitioned into a full time role as ‘3D Experience Architect’ for Clear Ink in Berkeley, California. He is currently working toward the understanding, development and implementation of a new language of virtual architecture through a diverse range of Second Life projects at Clear Ink.



Sergio Palleroni and Phil Bernstein on Architectural Sustainability
May 24, 2007, 3:28 pm
Filed under: Uncategorized

Check out my post @ Clear Night Sky wrt the discussion Sergio Palleroni and Phil Bernstein gave on Autodesk Island.




Drawing on a Whiteboard in Second Life
May 23, 2007, 4:50 am
Filed under: architectural resources, second life

 

I haven’t tried this yet, but it sure looks promising.

Time to dust off the tablet I bought last year, but could never get used to!

via Dedric Mauriac



More WindLight
May 22, 2007, 4:26 pm
Filed under: Linden Lab, machinima, second life, Torley Linden, virtual architecture

Looks pretty sweet, but it doesn’t look like there will be realtime shadows rendered. I can only imagine the weight a system like that would add to SL, so I’m definitely not surprised or disappointed. This will still dramatically improve the architectural illustration of this environment, and make it even more appropriate and useful as a professional tool for architectural presentation.

via Linden Blog. More screenshots on Torley’s Flickr page HERE.



“Striking Visual Realism” Coming Soon to Second Life

Second Lifers will soon be enjoying a new level of visual realism through the introduction of lighting and atmospheric effects since Linden Lab’s purchase of WindLight.

I’m not sure if they’re planning on full integration of the entire WindLight package, but I really like the looks of the daylight slider that automatically renders realtime shadows shown on the ‘urban’ video on THIS page.

Read the press release HERE via Prion Design Group.