Filed under: Torley Linden, windlight | Tags: architecture, dynamic, rendering, second life, shadows, visualization, windlight
[update: over at NWN, this post includes an explanation of how to get dynamic shadows running on your machine, as well as some ideas regarding the potential troubles and opportunities associated with dynamic shadows]
I noticed this over on Torley’s blog. Dynamic shade and shadow in Second Life would certainly do a LOT for architectural visualization! No word yet on when we’ll get a First Look, but I hope it won’t be long!
I never realized just how much I actually didn’t know about Second Life until I watched Torley Linden’s Second Life Tutorials. Not only are they crystal clear in direction, but Torley keeps them entertaining and upbeat as well.
If you’re totally new, start on Volume 1 – “What is a Prim?” Even if you’re an advanced user, I can guarantee you’ll learn things you didn’t know by scrolling through the list of tutorials here: http://wiki.secondlife.com/wiki/Video_Tutorials
Here are just two samples…
Filed under: Linden Lab, machinima, second life, Torley Linden, virtual architecture
Looks pretty sweet, but it doesn’t look like there will be realtime shadows rendered. I can only imagine the weight a system like that would add to SL, so I’m definitely not surprised or disappointed. This will still dramatically improve the architectural illustration of this environment, and make it even more appropriate and useful as a professional tool for architectural presentation.
Filed under: architectural resources, keystone bouchard, machinima, RenderGlow, second life, Torley Linden, virtual architecture
During today’s downtime, I spent some time on the beta grid experimenting with RenderGlow per Torley’s suggestion. The gradient shading was done with textures, but the glow helps add some depth.
Architecture 101 is inspired by Dr. Francis Ching’s book ‘Form, Space, and Order‘; required reading for anyone wishing to learn the fundamentals of architecture. It is permanently rezzed on Architecture Island (SLurl).