Importing Maya into Second Life: More Fun with Sculpted Prims
September 10, 2007, 8:24 pm
Filed under: architectural resources, maya, sculpted prims

Interesting Metaversed post (link), brought to my attention by Tara5 Oh of Ugotrade.

“The software itself works as a plugin, augmenting Maya to enable the in-world rezzing function as well as all of the extras like texture application and joining multiple sculpted prims.”

Exporting Entire Autodesk Maya (and 3DS?) Scenes into Second Life
July 16, 2007, 1:52 am
Filed under: autodesk, maya, sculpted prims, second life

“. . . AND it will generate a primscript file, so that all these pieces and textures come together automatically. use it to export the entire scene.”

So, the natural question is, can we eventually use something like this to slice up an architectural model into 10m x 10m sculpted prim (sculpty) components and import it into SL – baked textures (shade and shadow) and all?

Read the whole story HERE and HERE on Qarl’s blog.

I’ve been trying to roll up my sleeves and dig into this. But, where to start? Should I learn Maya? Or, should I wait for 3rd party software to emerge, like SculptyPaint or AC3D?