Filed under: Uncategorized
Just a thought: Should architects take responsibility for suggesting the augmentation of the real-life spaces they design with virtual world counterparts? If a percentage of a real-life architectural program can eventually be accomodated virtually, thereby reducing the size of the building, and commuting time, does it deserve LEED recognition?
Future discussions/posts and meetings to follow! =) Let’s chat it up.
Filed under: alfredo desideri, architect, architectural resources, architecture, architecture island, autodesk, rl architecture, second life
Architects from Plovan (Poland), Stockholm (Sweden), Cairo (Egypt), London (England), Florence (Italy), Copenhagen (Denmark), Alberta (Canada), Boston, Berkeley, Virginia, Colorado, Chicago, and Seattle (US) came to discuss 3D Import Tools (or lack thereof!). Check out the 10 AM trasncript HERE, and the 7 pm transcript HERE. Fascinating stuff. Thanks!
Filed under: architect, architectural resources, architecture, architecture island, rl architecture, second life
Thursday, March 22nd @ Architecture Island (slurl)
10:00 AM SL-time (hosted by European Virtual Architects)
7:00 PM SL-time
As architects and designers, most of us long for the advent of a 3D import tool. In what ways would such a tool impact the architectural landscape of Second Life? How might it impact the economy? Will it offset the level playing field of the in-world building tools? Will it ever be possible?
Let’s chat it up! Hope to see you there.
Filed under: architect, architectural resources, architecture, clear ink, elizabeth diller, rl architecture, TED conference, zaha hadid
We will be streaming live presentations by architects Zaha Hadid, Elizabeth Diller and lots of other incredible speakers on our Allston sim from the TED conference in Monterey. The presentation schedule can be found here:
TED Conference Schedule: http://ted.com/conference/flashpage.cfm?conferenceKey=2007
TED Conference Slurl in Second Life: http://slurl.com/secondlife/allston/169/99/25/?title=TED%20Conference
Like every architect who visits Architecture Island, Daren Srange’s first question was ‘is there a way to import existing 3D models? Instead of dwelling on the setbacks of learning the in-world building tools, Daren immediately ‘got it’ and embraced the tools, making the best of what Second Life currently offers. While we all await a day when we can seamlessly integrate our 3D models into Second Life, I think designers like Daren deserve to be rewarded as early adopters and innovators in this field.
By looking at Daren’s build, it is immediately obvious that he knows how buildings work. His builds are as techtonic as prim-limits will allow in Second Life. In looking at his most recent build, it seems like he is mentally building the actual project piece by piece as if he were constructing it in real life. The windows have flashing, the rafters have bearing points, the drywall has a realistic thickness. But, he’s not afraid to take advantage of the virtual medium in the process…
” I think it is interesting that you can change the order of construction in second life. Hanging the windows was nice to do before the walls were up.”
Daren has a Bachelor of Architecture degree from the University of Texas at Austin, and has worked professionally as an architectural intern. More of his work can be seen at East Tower Design. I tried my best to ‘help’ Daren in the earliest manifestions of his project, but he was so quick to learn that he always seemed to be two steps ahead of where I was directing him.
With skills like his, it won’t be long before Second Life developers start approaching him with employment opportunities. He has already admitted a temptation (read desire) to leave the real world behind and become a virtual architect. Given the growing (increasingly fierce) competition for in-world design/build talent, coupled with the explosion of virtual world content demand in general, I think Daren is wise to consider a virtual transition.
Who’s next? 😉
“Seeking the coolest, most spatially interesting and aesthetically independant pieces of architecture from the inhabitants of Second Life.”