The ARCH


From Auckland to Aalborg: The Architecture in Virtual Worlds Dialog

This blog has moved!  Please read this post on our new blog location:http://archvirtual.com/?p=3311

There were more than 42,000 kilometers separating this group if you connected our locations around the globe.   For Amr Attia, in Cairo, Egypt, it was 10:00 in the evening.  For Judy Cockeram, it was just 9:00 in the morning – but it was the next day for her, half-way around the world, in Auckland, New Zealand.  Together with Moira Hunter (Paris, France), Bernd Boetzel (Berlin, Germany), Brad Kligerman (Cambridge, Massachussets)  David Denton (Knoxville, USA),  Scott Chase (Aalborg, Denmark) and myself  (Madison, USA), this group joined together in the same time and place on Architecture Island in Second Life to have one of the most interesting and inspiring conversations I’ve witnessed in a long time.  I may never cease to be amazed by this global network, and the virtual fabric we use to stitch it all together.

The creative and potential energy in this space was incredible, and I was honored to be a part of it.   Each of these participants has completed and promoted specific initiatives and projects aimed at increasing awareness and raising the bar for architectural uses of virtual worlds, and it was very exciting to see this group gathered together in the same time and place.  We’re definitely looking forward to many more discussions, with wider participation, in the future!

This blog has moved!  Please read this post on our new blog location:http://archvirtual.com/?p=3311

Watch the full discussion video here: http://blip.tv/file/5024974



Fragility of Spaces: French Architecture Students Present Second Life Work at VWBPE

This blog has moved!  Please read this post on our new blog location: http://archvirtual.com/?p=3295

From my studio in Madison, Wisconsin, USA, I’m listening to 3 architecture students in Paris, France presenting design concepts they developed during a week-long ‘intensive’ design studio at Paris-Malaquais using the virtual world Second Life, and I feel as though I’m participating in architecture’s best kept secret.  I’m joined by dozens of others logged in from every corner of the world as part of this <a href=”http://www.vwbpe.org/&#8221; target=”_blank”>VWBPE Conference</a> session by the newly founded European initiative ‘ARCHI21,’ and can think of no other medium, method or technology that could bridge our worlds as effectively.  As I listened carefully to their fascinating presentations, I was totally immersed and engaged, and if the quantity and thoughtfulness of the back-channel chat was any indication, the others in attendance were equally impressed.

This intensive was the first time most of these students had been exposed to Second Life for architectural design, and due to time constraints, they were given very little time to prepare for this presentation.  Not only that, but they are presenting their work in English, their second language, which is a significant part of what ARCHI21 is all about:

“A consortium of British, Danish, French and Slovenian universities has just begun its first action learning phase of ARCHI21, a two-year project as a part of the EU Education and Culture DG Lifelong Learning Programme.  Innovative approaches converge language learning, architecture and design, social media and 3D virtual worlds.   With a thematic focus on communication of  ‘respecting fragile places’ , this project explores the areas of  a) content &amp; language integrated learning in higher and vocational education sectors,  b) the inter-relationship between linguistic competence and design competence building in project-based learning and  c) the intercultural issues to be considered.”

I was in awe at the quality and theoretical sophistication of their work, and the deep thinking they had put into these projects in such a short space of time.   Having spent the past several years exploring virtual architecture, I was challenged and even a little intimidated by what these students were able to come up with in just one week.  My only criticism might be that I think they seem to have underestimated the utility of common ‘real world’ visual cues and practical function of virtual spaces – instead prioritizing pure philosophical and theoretical exploration.  I think it’s possible to achieve a balance between conceptual thinking with the more pragmatic concerns of potential end-users of these spaces – blending form and function into a seamless composition, rather than favoring one over the other.  However, they may have explored this more than I am aware, and since this was their first exposure to Second Life, with only had a single week’s development time, I can hardly fault them for not exploring every possible angle.

I am honored to be a part of this fascinating project as an associate partner as ARCH Virtual, and will be sharing much more of their work as it is made public.  Congratulations and thanks to these 3 students for sharing their work!

This blog has moved!  Please read this post on our new blog location: http://archvirtual.com/?p=3295



Virtual Worlds and the Built Environment – White Paper published by Daden Limited

Check out this article HERE.

Daden Limited‘s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of  what make virtual worlds a useful tool for AEC industry projects.
“Whilst the hype (and marketing interest) around virtualworlds has faded, the technology is increasingly being used in areas such as training & education,collaboration and data visualisation. This paper explores the on-going use, and future opportunity, of virtual worlds to help model the built environment, and as a result to use the virtual world to build a better physical world.”
A few points of interest include their overview of differences between SL and traditional AEC tools:
There are a number of key differences here in comparison to more traditional Architecture, Engineering and Construction (AEC) visualisation tools.
Principally that:
  • The user is embodied in the world as an avatar, rather than having just a “camera” view
  • The avatar/user can go where they like, and interact with the build
  • The environment is multi-user, so users  can interact with other users
  • The environment is rendered in real-time, so although visual quality may not be as high, the environment can be far more dynamic and flexible, and renders instantly rather than needing an over-night render-farm.

I also appreciate their list of advantages of using virtual worlds in AEC fields:

The advantages of virtual worlds such as Second Life include:

• The ability to make changes instantly, in-world

• The ability to support multiple users in the same space – typically 50-100 (but of course you can always clone spaces)

• The ability to make things interactive – even linking computers to real computer applications, and signs to real signage systems

• The ability to not only integrate building environmental and performance data, but also to visualise it in new and effective ways

• The ability for users to peel-back layers of a building to see structural and service components

• The ability for users to annotate the space, feeding back comments which can be automatically collated

• The ability to track users through the building, and their interactions with its systems

• The ability to let users choose between configurations and vote on them

• The ability to support “live use” of the building, eg for entertainment or training

• The ability to clone the building to create multiple copies to explore what-ifs

• The ability to use the same platform to support virtual meetings, conferences, training, collaboration etc

• Dynamic rendering which enables the instant changes and multi-user deployment

Extranet Evolution has a great write-up (link) about this paper as well.   Consequently, Paul Wilkinson’s twitter feed is also a must-follow resource for anyone interested in construction collaboration technologies (and more!) – follow him @EEPaul

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Check out this article HERE.



Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction

This site has moved to archvirtual.com Find this article here: http://archvirtual.com/?p=3275

If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of  ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond.

The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.

“Virtual worlds, which are similar to the computer games with which they share technology, take their participants called residents to new places beyond the physical and geographic limitations of the real world.  Residents become producers of content in the virtual world, designing and  developing the environment around their own interests. This  virtual world technology can  offer significant benefits  for AEC disciplines from 3D walkthroughs, interactive visualization, through virtual collaboration, design and planning to education, and training. The special issue is aimed to provide insights into the use of virtual world technology in AEC and includes seven papers with authors representing institutions in Australia, Canada, Finland, New Zealand, UK, and the USA.”

The papers are all free to review, published with open access distributed under creative commons license, so be sure to check out this incredible resource.

Here are a few snippets taken from their summaries – just to provide a sampling of what you can expect to find in this issue:

“This paper investigates the innovative use of emerging multiuser virtual world technologies for supporting human-human collaboration and human-computer co-creativity in design.” (link)

“This  paper presents  the concept of  Building  interactive  Modeling (BiM) which complements the capabilities of BIM with social interaction to enhance collaborative information and knowledge sharing. Role-playing scenarios developed in Second Life demonstrate specific opportunities of BiM.” (link)

“…study of design collaboration in the CyberGRID (Cyber-enabled Global Research Infrastructure for Design), a virtual collaborative space developed in Second Life to support design work in global virtual networks. (link)

“This paper will bring evidence to bear that suggests the value in using Virtual Environments (VE’s) is in their potential to facilitate collaboration …  scrutinize design and construction in the VE Second Life.”  (link)

“The paper presents potential utilization of Second Life© (SL) in enhancing learning/training construction project management.”  (link)

“The research potential of Second Life in construction: the whole life cycle costing example.” (link)

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The Architecture of Healing: The Making of the Veteran-Civilian Dialogue Space in Second Life

Read the full post here: http://www.archvirtual.com/?p=3230

If only I had a Linden for every time a client asked for a meeting space or auditorium in their new sim…  The grid is saturated with auditoriums, and these vast, elaborate and often prim-intensive spaces could almost always be put to better use.  So when the ‘cats’ (founders of Startled Cat) originally described their need for a conversation space, I quietly took notes, listening carefully as they articulated their needs – waiting for a pause in the conversation to push back a little.

But as they described the project in greater detail, I realized this one was different.  This space would soon be hosting some of the deepest and potentially life-changing conversations on the grid, and the architecture of this space would need to play an integral role in organizing, nurturing and encouraging a variety of emotionally powerful experiences.   The space would be used by Intersections International to host a Second Life version of their Veteran-Civilian Dialogues (VCD), which brings together veterans and civilians in facilitated conversations around the impact of war upon both groups.  The dialogues are designed to help bridge the gap to civilian life for returning soldiers, and have proven to be life altering for those who attend.


I had just attended a presentation by the Dalai Lama here in Madison, which was hosted by The Center for Investigating Healthy Minds.  Part of the discussion, and one of the recent interests of the Center itself as it completed a new research space, involved the role and science of architecture in shaping experience, so I was especially excited to explore ways in which some of these principles might also apply to virtual modalities.  This project would be a perfect place to start.

The initial design briefing called for a central gathering space, with smaller break-out spaces surrounding it, and the first round of design concepts proposed a wide variety of styles and configurations in mini-model format.  I often find it beneficial to propose even the most far-fetched concepts, which can sometimes lead to surprising or unexpected directions (some of the really ‘out there’ concepts aren’t shown here).  In this case, the team unanimously gravitated toward the circular scheme – feeling that it was probably the most apt metaphor, concentrating the energy toward a central space with translucent spires ascending above it.

During our initial design reviews with the client and end-users of the space, a fascinating and somewhat surprising bit of feedback was brought up.  It was suggested that many veterans prefer secure spaces, and the openness of this design might actually be quite unsettling and uncomfortable for them.

One example someone shared was the fact that many veterans prefer to sit with their backs to the wall so they can more easily survey their environment.  While it might be easy to dismiss the idea that such a strong physical reaction to architectural space might also apply in a virtual environment, it has long been known that people really do experience a strong connection, or sense of ’embodiment’ in their avatar to a certain extent.  One example often cited is the fact that if a virtual object is thrown at your avatar, many people will physically flinch in the real world – even though the virtual object could obviously do them no harm.  This mind-avatar connection is precisely what gives the virtual experience a significant advantage over other online meeting tools and social media, by providing a strong sense of presence and immersion within a space.  This is exactly why a  VCD in Second Life could become a truly meaningful experience to those who participate – the virtual world captures the sense of community and togetherness within a space that no other online medium could come close to replicating.

As developers working with virtual worlds, we’re constantly touting the importance of the design and architecture of virtual spaces, and how it can be used to shape and encourage meaningful experiences and achieving functional goals.  Yet, in this case, I had completely underestimated just how important the virtual space could really be, and with their feedback in mind, we re-examined the design concepts.

We revised and modified the design to make it feel more secure by enclosing some spaces, first by raising concrete walls around the outer circle but we soon realized that we had actually gone too far and had created an environment that was too confining and enclosed – to the extent that it could actually make the civilians participating in the dialogue uncomfortable.  We continued to fine-tune the design until we arrived at a concept that seemed to work well, then started massing it out at full scale.

As the space took shape, the clients and end-users visited and provided feedback along the way.  At times, we were able to transform the space on-the-fly to test various ideas as we brainstormed together.  It was an incredible experience to be able to literally prototype the client’s ideas at the very moment they were describing it – translating ideas into form in realtime.   This is one of the most potent advantages of the virtual design process that trumps traditional architectural design development, but I digress.

One of the VCD facilitators mentioned the importance of orchestrating procession, where participants would walk together on a path leading to the conversation space, and how important this can be for framing and setting the stage for the dialogue.   As he spoke, we opened one of the sides of the central space and prototyped a meandering pathway and walked along it together to try it out.  With some additional tweaks, we had the processional pathway complete.

As brainstorming continued, Jenaia Morane (one of the ‘cats’), wondered what it would be like if we elevated the entire conversation space so that it would look out over the water.  Within seconds we tested the idea, and immediately agreed that it worked really well and also enabled us to frame views of the surrounding landscape.  The processional path now ascended to the central space, giving it a sense of hierarchy and subtle grandeur.

Jenaia and the rest of the team at Startled Cat polished up, landscaped, textured and detailed the build in time for the first Veteran-Civilian Dialogue.  The event was captured incredibly well in the following machinima, including the procession to the conversation space, and the role of the virtual architecture in helping to choreograph and reinforce that experience.

“You are about to enter a sacred space, where the conversations will be focused on one of the most difficult and disturbing of human creations – war.”

The Second Life version of the Veteran-Civilian Dialogue was mentioned in this New York Times article, which also describes the VCD  experience.  I think this photo, featured later the same week in the New York Times ‘Week in Pictures’ captures the spirit of the VCD quite well.

Robert Chase, the Executive Director of Intersections International recently wrote about the Second Life experience:

“The implications for our Veteran-Civilian Dialogue Project are profound. In Second Life, traumatic brain injury and horrific disfigurement caused by war can be eclipsed by exchanges between young, strong, attractive avatars in the metaverse. Skills of engagement and confidence in one’s core strengths can be kindled in Second Life and transferred back into “first life.” Introverts can become part of the conversation; extroverts can seek solace in the silence of observation.”

To learn more about the project, check out this Monday’s Metanomics broadcast, where host Dusan Writer welcomes Intersections International to Metanomics for a discussion of virtual dialogues, spirituality and human connection in the ‘age of the machine’.



Encore! Machinima and Screenshots of the 48 hour Architectural Jazz Jam
January 15, 2011, 3:39 am
Filed under: second life | Tags: , ,

All it takes is a catalyst.   For the past 48 hours, this empty parcel came to life with a group of designers, architects and artists from around the world, who imprinted this build with their creativity – riffing and building on what others had created, and adding their own voice.

To see the machinima and screenshots, visit the post on our main site here: http://archvirtual.com/?p=3092



Barack Obama’s ‘Kansas to Cairo’ vision being realized in Second Life

Cross-posted from the ARCH Network main site!

During President Obama’s historic speech at Cairo University in Egypt last June, he describe a vision to, “invest in online learning for teachers and children around the world; and create a new online network, so a young person in Kansas can communicate instantly with a young person in Cairo.”

If you’ve spent any time in a virtual world at all, you know that the ‘online network’ Obama described doesn’t need to be created, it already exists.  Students don’t merely use it to ‘communicate,’ as they would in a phone call or web conference, they are able to discover new cultures, make new friends, learn, and collaborate on a very deep level inside of an immersive environment where geography is completely irrelevant.

Visionaries like Dr. Amr Attia from Cairo’s Ain Shams University and California-based architect David Denton, have volunteered countless hours to organize this project, with modest support pledged from the United States Department of State to realize Obama’s ‘Kansas to Cairo’ vision – a project they first discussed at a panel hosted by the State Department last June (read more about this architectural panel held in Second Life on america.govor watch video coverage here).

Using Second Life, architecture students in Egypt and the U.S. are working together side by side, collaborating on design concepts inside the realtime, 3D, virtual world – even though they are physically located on opposite sides of the planet.  In the screenshot below, I am interviewing some of the students from Cairo, who proudly opened a variety of 3D models they had been working on, one after another, right before my eyes.  As we walked together through their design ideas, I realized that this moment was Saturday for me, Sunday for them, and we were 6,200 miles apart – yet sharing the same space, at the same time.  I felt sure that I was witnessing a phenomenon with world changing potential, and the students certainly agree.

One of the Egyptian architecture students, Mohammed Ahmed Alfiky, had this to say about it:

“This Second Life project is helping me make direct contact with other students of a different culture, a different architectural school and different way of thinking.  It will inspire me to make more effective designs, and critique my work from a different point of view.”

The U.S. Department of State has offered funding to bring several of the Egyptian students to the U.S. – a prospect that obviously has the students very excited.

During several visits to their space in Second Life, I have had the good fortune of talking with some incredibly bright and enthusiastic students from both Egypt and the U.S.   It is difficult to describe just how excited they are about this project – so I’ll borrow quotes directly from them so they can say it in their own words:

“Imagine all of this put together …. collaboration and group work on an international scale, dealing with a whole different culture , language and view of life.  Over and above getting to master the use of the virtual world as a tool to make your fantasies become a reality… I think this is what the Kansas to Cairo project offers us new ideas, new tools, and a better percetion of life and of future work in architecure and urban planning.” – Hebatullah Aly Ghali

“After working with 3DS Max for 5yrs , I found Second Life to be an easy new tool for architecture visualization, where I can represent myself, my work, my culture and my country.  In education, it helps anybody learn –  anytime, anywhere.  In general, Second Life is drawing a new future for exchanging, learning, collaborating, working and connecting people of all ages.”   – Sayed Abdul Mohsen

“I think Second Life is a great public participation tool as it is easy that anyone can use it .” -Amr Mohamed Abdelaal

“I think that Second Life is a platform for collaboration that breaks down cultural barriers and designing in it is a constructive path to narrow the division between eastern and western societies.” – Salma Muhammad.

Where other architectural educators await a safety net of case studies before they begin exploring virtual worlds in architectural education, here we can see pioneers at work in this space – demonstrating that there really is nothing to wait for.

As we witness a project that has achieved President Obama’s vision verbatim, it seems clear to me that this project deserves every bit of the same support and attention given to the multitude of other million-dollar programs described in similar speeches – yet the support has been relatively minimal thus far, amounting to travel stipends for a few students.  When I interviewed architect David Denton about the project, he expressed similar concerns.

“I’m enormously appreciative of the support that has been pledged, but I feel very strongly that this is a program that is of tremendous benefit, and that more resources should be made available to create an expanded ongoing program that would include many universities, in both the United States and in other countries around the world.”

I agree, and I can’t imagine why a project with so much potential wouldn’t be able to secure greater support.  David adds,

“I’m hoping to drum up support to get that funding increased.  Surely the Obama administration can find a way to be more supportive financially with the project that was announced in a major international speech in Cairo by the President.”

With no other visible projects on the table to carry Obama’s promise forward, I’m hopeful that they will be able to find the support they need to successfully complete this project, and send a message that this wasn’t an empty promise.  Even though this project has only just begun, it is easy to tell that it is already changing the lives and opening doors for many of the students involved with the project.  Virtual worlds offer a tremendous opportunity for cross-cultural, international collaboration between schools of architecture, and this program is definitely worth far greater support than it has achieved so far.

Obama concluded his famous Cairo speech with this thought that I think is particularly relevant here.

“I want to particularly say, to young people of every faith and every country: YOU of all people have the ability to re-imagine the world; to remake this world”.

Visit their virtual studio in Second Life sometime, and see a group of passionate students doing just that.

Cross-posted from the ARCH Network main site!



A few good links

Architect Designs Sony’s Virtual World: http://www.businessweek.com/globalbiz/content/jan2009/gb20090123_837565.htm?chan=top+news_top+news+index+-+temp_global+business
(hat tip to Bettina Tizzy for finding this)

The battle to rebuild London has begun:http://www.guardian.co.uk/technology/2009/jan/15/internet-web20-victor-keegan
(via Digital Urban)

Enhance Live Events With Virtual Ones: http://webworkerdaily.com/2009/01/23/enhance-live-events-with-virtual-ones/



Announcing Architecture Days on Orange Island

“In our discovery of the aspects that influence the most the residents life, we decided to focus on a topic that is at heart of the our experience in Second Life: Architecture.

From Monday 17th to Wednesday 21st, join us on the Orange Island for the Architecture Days. We will have promising panels dotted with talk-show, show&tell, class and demo.”

Count me in!  Learn more here: http://www.orange-island.com/?p=1114



AIA (American Institute of Architects) Chapter Endorses Second Life Design Competition

From Dakota Dreamscape:

Welcome to the Dakota Skies Cultural Center ~~Chaplet Design Competition

Theme: A Spiritual Respite

Chaplet Exhibition:
Will open approximately  15 December 2008 and run thru 15 January 2009 on the grounds of the Dakota Skies Cultural Center

  • The number of entries chosen for the Chaplet Exhibition will depend on the total entries and the overall quality of submissions
  • Winning entries will go on permanent display at DSCC (Region: Dakota Ranch)

Prize Awards
Depending on the number of winning entries, Merit Awards will be given at $1000L and one Honor Award will be given at $5000L.

Deadline to Enter:
15 November 2008

  • Submit by dropping 1 (complete) Entry/object into inventory of Dakota Dreamscape

Prim Limit:
75 prims. Scripts must be pre-approved

Size limit:
No greater than    X: 6m   Y: 9m  Z: 5m

  • shape is optional provided it is within overall size limits
  • must be large enough for 1-2 normal size avatars to easily walk around inside

Submissions must:

  • be submitted in one unit which will rez complete when set on ground. No additional assembly
  • allow full permissions
  • must have at least 2 places to sit
  • must allow a place for a piece of art created by Chapl Paisley. She will place a piece of art or sculpture appropriate for each winning entry.

Embargo:
Submitters agree that no copy or version of submission ( from the design and building process ) will appear in any other venue or public place through the end of the exhibition.   Embargo Release: 20 January 2009

Jurors:

  • Dakota Dreamscape
  • Chapl Paisley
  • Jurors reserve the right to reject any entries not reflecting the theme or out-of-compliance with any of the criteria expressed or implied.

Endorsement:

This Design Competition is endorsed by AIA North Dakota (American Institute of Architects North Dakota Chapter)