Filed under: architectural resources, architecture, autocad, real estate, Unity3d, urban planning | Tags: 3d environments, AEC, animation, arch tech engine, arch virtual, architectural drawings, architectural visualization, architecture, archtech, BIM, building, CAD, cg, city, collaboration, communication, computer, construction, education, engine, engineering, game development, geography, interactive models, learning environments, military, military simulations, multi-player, planning, prototype, simulation, training, Unity3d, urban, video, virtual, voice, voip, walk-through
[Intro video] I am very excited to announce the launch of our new ArchTech Engine, a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
Read the full post HERE
These interactive models can be geo-referenced to real-world coordinates, dynamically linked to databases, and layered with interactive content.
Transform your architectural drawings and 3D models of almost any format (including CAD and BIM) into information-rich applications that are perfect for architectural visualization, and city planning, as well as learning environments, military simulations, historical recreations, training environments and more. Students can interact within a more memorable learning environment, and achieve much greater retention over reading a textbook. All within a web browser or tablet.
Your application can be customized to suit your project’s specific needs. Make it multiplayer with voice and video communication or a single player experience and add non-player characters or an entire crowd of people to bring it to life.
To learn more about Arch Tech Engine, or to get started on your own project, visit www.archtechengine.com Arch Tech Engine is built on the Unity3D, and was developed in partnership between Arch Virtual and Tipodean Technologies.
Read the full post HERE
Filed under: architect, architecture, second life | Tags: AEC, animation, architecture, BIM, CAD, construction, daden, engineering, information, multi-user, online, realtime, second life, virtual world, visualization, walkthrough
Check out this article HERE.
“Whilst the hype (and marketing interest) around virtualworlds has faded, the technology is increasingly being used in areas such as training & education,collaboration and data visualisation. This paper explores the on-going use, and future opportunity, of virtual worlds to help model the built environment, and as a result to use the virtual world to build a better physical world.”
There are a number of key differences here in comparison to more traditional Architecture, Engineering and Construction (AEC) visualisation tools.Principally that:
- The user is embodied in the world as an avatar, rather than having just a “camera” view
- The avatar/user can go where they like, and interact with the build
- The environment is multi-user, so users can interact with other users
- The environment is rendered in real-time, so although visual quality may not be as high, the environment can be far more dynamic and flexible, and renders instantly rather than needing an over-night render-farm.
I also appreciate their list of advantages of using virtual worlds in AEC fields:
The advantages of virtual worlds such as Second Life include:
• The ability to make changes instantly, in-world
• The ability to support multiple users in the same space – typically 50-100 (but of course you can always clone spaces)
• The ability to make things interactive – even linking computers to real computer applications, and signs to real signage systems
• The ability to not only integrate building environmental and performance data, but also to visualise it in new and effective ways
• The ability for users to peel-back layers of a building to see structural and service components
• The ability for users to annotate the space, feeding back comments which can be automatically collated
• The ability to track users through the building, and their interactions with its systems
• The ability to let users choose between configurations and vote on them
• The ability to support “live use” of the building, eg for entertainment or training
• The ability to clone the building to create multiple copies to explore what-ifs
• The ability to use the same platform to support virtual meetings, conferences, training, collaboration etc
• Dynamic rendering which enables the instant changes and multi-user deployment
Extranet Evolution has a great write-up (link) about this paper as well. Consequently, Paul Wilkinson’s twitter feed is also a must-follow resource for anyone interested in construction collaboration technologies (and more!) – follow him @EEPaul
This site has moved to
www.archvirtual.com
Check out this article HERE.
Filed under: architect, architecture, rl architecture, second life | Tags: academic, AEC, architecture, BIM, building, information, information technology, ITcon, journal, model, research, second life
This site has moved to archvirtual.com Find this article here: http://archvirtual.com/?p=3275
If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond.
The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.
“Virtual worlds, which are similar to the computer games with which they share technology, take their participants called residents to new places beyond the physical and geographic limitations of the real world. Residents become producers of content in the virtual world, designing and developing the environment around their own interests. This virtual world technology can offer significant benefits for AEC disciplines from 3D walkthroughs, interactive visualization, through virtual collaboration, design and planning to education, and training. The special issue is aimed to provide insights into the use of virtual world technology in AEC and includes seven papers with authors representing institutions in Australia, Canada, Finland, New Zealand, UK, and the USA.”
The papers are all free to review, published with open access distributed under creative commons license, so be sure to check out this incredible resource.
Here are a few snippets taken from their summaries – just to provide a sampling of what you can expect to find in this issue:
“This paper investigates the innovative use of emerging multiuser virtual world technologies for supporting human-human collaboration and human-computer co-creativity in design.” (link)
“This paper presents the concept of Building interactive Modeling (BiM) which complements the capabilities of BIM with social interaction to enhance collaborative information and knowledge sharing. Role-playing scenarios developed in Second Life demonstrate specific opportunities of BiM.” (link)
“…study of design collaboration in the CyberGRID (Cyber-enabled Global Research Infrastructure for Design), a virtual collaborative space developed in Second Life to support design work in global virtual networks. (link)
“This paper will bring evidence to bear that suggests the value in using Virtual Environments (VE’s) is in their potential to facilitate collaboration … scrutinize design and construction in the VE Second Life.” (link)
“The paper presents potential utilization of Second Life© (SL) in enhancing learning/training construction project management.” (link)
“The research potential of Second Life in construction: the whole life cycle costing example.” (link)
This site has moved to
www.archvirtual.com
Filed under: architectural resources, architecture, second life | Tags: academic, ain shams, amr attia, arch network, archi vita, cairo, collaboration, david denton, db baily, education, egypt, learning, schools, second life, students, universities
Cross-posted from the ARCH Network main site!
During President Obama’s historic speech at Cairo University in Egypt last June, he describe a vision to, “invest in online learning for teachers and children around the world; and create a new online network, so a young person in Kansas can communicate instantly with a young person in Cairo.”
If you’ve spent any time in a virtual world at all, you know that the ‘online network’ Obama described doesn’t need to be created, it already exists. Students don’t merely use it to ‘communicate,’ as they would in a phone call or web conference, they are able to discover new cultures, make new friends, learn, and collaborate on a very deep level inside of an immersive environment where geography is completely irrelevant.
Visionaries like Dr. Amr Attia from Cairo’s Ain Shams University and California-based architect David Denton, have volunteered countless hours to organize this project, with modest support pledged from the United States Department of State to realize Obama’s ‘Kansas to Cairo’ vision – a project they first discussed at a panel hosted by the State Department last June (read more about this architectural panel held in Second Life on america.govor watch video coverage here).
Using Second Life, architecture students in Egypt and the U.S. are working together side by side, collaborating on design concepts inside the realtime, 3D, virtual world – even though they are physically located on opposite sides of the planet. In the screenshot below, I am interviewing some of the students from Cairo, who proudly opened a variety of 3D models they had been working on, one after another, right before my eyes. As we walked together through their design ideas, I realized that this moment was Saturday for me, Sunday for them, and we were 6,200 miles apart – yet sharing the same space, at the same time. I felt sure that I was witnessing a phenomenon with world changing potential, and the students certainly agree.
One of the Egyptian architecture students, Mohammed Ahmed Alfiky, had this to say about it:
“This Second Life project is helping me make direct contact with other students of a different culture, a different architectural school and different way of thinking. It will inspire me to make more effective designs, and critique my work from a different point of view.”
The U.S. Department of State has offered funding to bring several of the Egyptian students to the U.S. – a prospect that obviously has the students very excited.
During several visits to their space in Second Life, I have had the good fortune of talking with some incredibly bright and enthusiastic students from both Egypt and the U.S. It is difficult to describe just how excited they are about this project – so I’ll borrow quotes directly from them so they can say it in their own words:
“Imagine all of this put together …. collaboration and group work on an international scale, dealing with a whole different culture , language and view of life. Over and above getting to master the use of the virtual world as a tool to make your fantasies become a reality… I think this is what the Kansas to Cairo project offers us new ideas, new tools, and a better percetion of life and of future work in architecure and urban planning.” – Hebatullah Aly Ghali
“After working with 3DS Max for 5yrs , I found Second Life to be an easy new tool for architecture visualization, where I can represent myself, my work, my culture and my country. In education, it helps anybody learn – anytime, anywhere. In general, Second Life is drawing a new future for exchanging, learning, collaborating, working and connecting people of all ages.” – Sayed Abdul Mohsen
“I think Second Life is a great public participation tool as it is easy that anyone can use it .” -Amr Mohamed Abdelaal
“I think that Second Life is a platform for collaboration that breaks down cultural barriers and designing in it is a constructive path to narrow the division between eastern and western societies.” – Salma Muhammad.
Where other architectural educators await a safety net of case studies before they begin exploring virtual worlds in architectural education, here we can see pioneers at work in this space – demonstrating that there really is nothing to wait for.
As we witness a project that has achieved President Obama’s vision verbatim, it seems clear to me that this project deserves every bit of the same support and attention given to the multitude of other million-dollar programs described in similar speeches – yet the support has been relatively minimal thus far, amounting to travel stipends for a few students. When I interviewed architect David Denton about the project, he expressed similar concerns.
“I’m enormously appreciative of the support that has been pledged, but I feel very strongly that this is a program that is of tremendous benefit, and that more resources should be made available to create an expanded ongoing program that would include many universities, in both the United States and in other countries around the world.”
I agree, and I can’t imagine why a project with so much potential wouldn’t be able to secure greater support. David adds,
“I’m hoping to drum up support to get that funding increased. Surely the Obama administration can find a way to be more supportive financially with the project that was announced in a major international speech in Cairo by the President.”
With no other visible projects on the table to carry Obama’s promise forward, I’m hopeful that they will be able to find the support they need to successfully complete this project, and send a message that this wasn’t an empty promise. Even though this project has only just begun, it is easy to tell that it is already changing the lives and opening doors for many of the students involved with the project. Virtual worlds offer a tremendous opportunity for cross-cultural, international collaboration between schools of architecture, and this program is definitely worth far greater support than it has achieved so far.
Obama concluded his famous Cairo speech with this thought that I think is particularly relevant here.
“I want to particularly say, to young people of every faith and every country: YOU of all people have the ability to re-imagine the world; to remake this world”.
Visit their virtual studio in Second Life sometime, and see a group of passionate students doing just that.
Cross-posted from the ARCH Network main site!
Filed under: architecture | Tags: architecture, second life, steelcase, virtual
For more information, visit the ARCH Network.
I will be posting more soon, but wanted to share a slideshow from today’s tour of Steelcase in Second Life. Fascinating stuff!
Filed under: architecture, second life | Tags: AIA, american institute of architects, architects, architecture, dakota dreamscape, second life
From Dakota Dreamscape:
Welcome to the Dakota Skies Cultural Center ~~Chaplet Design Competition
Theme: A Spiritual Respite
- Interpretation of theme is at the designer’s discretion but must be respectful and meditative. Contemplative but not religious.
- For a frame of reference see: http://www.robertsstreetchapletproject.com/chaplets/index.html
Chaplet Exhibition:
Will open approximately 15 December 2008 and run thru 15 January 2009 on the grounds of the Dakota Skies Cultural Center
- The number of entries chosen for the Chaplet Exhibition will depend on the total entries and the overall quality of submissions
- Winning entries will go on permanent display at DSCC (Region: Dakota Ranch)
Prize Awards
Depending on the number of winning entries, Merit Awards will be given at $1000L and one Honor Award will be given at $5000L.
Deadline to Enter:
15 November 2008
- Submit by dropping 1 (complete) Entry/object into inventory of Dakota Dreamscape
Prim Limit:
75 prims. Scripts must be pre-approved
Size limit:
No greater than X: 6m Y: 9m Z: 5m
- shape is optional provided it is within overall size limits
- must be large enough for 1-2 normal size avatars to easily walk around inside
Submissions must:
- be submitted in one unit which will rez complete when set on ground. No additional assembly
- allow full permissions
- must have at least 2 places to sit
- must allow a place for a piece of art created by Chapl Paisley. She will place a piece of art or sculpture appropriate for each winning entry.
Embargo:
Submitters agree that no copy or version of submission ( from the design and building process ) will appear in any other venue or public place through the end of the exhibition. Embargo Release: 20 January 2009
Jurors:
- Dakota Dreamscape
- Chapl Paisley
- Jurors reserve the right to reject any entries not reflecting the theme or out-of-compliance with any of the criteria expressed or implied.
Endorsement:
This Design Competition is endorsed by AIA North Dakota (American Institute of Architects North Dakota Chapter)
Filed under: architectural resources, architecture, architecture island, second life, wikitecture | Tags: architecture, be2camp, built environment, facility planning
Be2camp is free to register and free to attend , and will be starting in just a few hours! This will be a BarCamp style ‘Unconference’ to promote the use of Web 2.0 technologies in the Built Environment (eg Architecture, Construction, Engineering, Facilities Management industries. More info here: http://be2camp.ning.com/
If all goes well, we will have a live stream on both Architecture Island and Public Works Island. If not, you can watch it on the web live at: http://be2camp.ning.com/page/page/show?id=2236538%3APage%3A2388
Filed under: architectural resources, architecture, rl architecture, second life | Tags: derek hotger, ethos erlanger, fallingwater, Frank Lloyd Wright, lotja loon, lox salomon, second life, ty jaehun
Thanks to Lotja Loon for sending her review of the replication of Fallingwater, designed by Frank Lloyd Wright for Edgar J. Kaufmann Sr. by Ethos Erlanger and his and his partners Lox Salomon and Ty Jaehun.
Screenshot by Derek Hotger, http://derekhotger.blogg.com/
Filed under: architectural resources, architecture, rl architecture, second life | Tags: collaboration, Eric Gordon, Hub2, urban planning, virtual worlds
In June, when I was on a panel discussion with Eric Gordon, during Linden Lab’s birthday celebration, I was very inspired and impressed with his work – especially given my own interest in the use of virtual worlds for collaboration. Now they are taking on a new project that I expect will raise the bar for using Second Life to prototype real-life urban environments.
“Residents engage in a process that employs 3D virtual tools and problem-solving techniques to articulate a common vision reflecting the participants’ values. Goals of Hub2 include strengthening civic engagement with public spaces, involving population segments traditionally left out of development planning, and providing a constructive and productive community input process for public design.”
Learn more about the project HERE, and read the full story where I read about this project on the terrific blog, ‘The Click Heard Round the World” blog HERE.
Filed under: architecture, rl architecture, virtual architecture | Tags: checkinarchitecture, fabio falzone, jacopo fontana, mario gerosa, virtual architecture
Check out Mario Gerosa’s interview, part of a Mission completed in the CheckinArchitecture project, submitted by Fabio Falzone and Jacopo Fontana. From their YouTube description:
“But what about traveling in the virtual worlds today? During the 80s, it was a trend to refer to traveling in virtual reality like a physical voyage, where the use of a head-mounted display was inseparable from the trip itself. Today, it is more about eyesight than body experience: we stand in front of the monitor without moving. It is a non-linear trip, similar to an expedition through a Borges tale, 2.0. Nevertheless, there’s lack of “tourist” guides and research engines among virtual worlds. Are virtual travels still an elite form of tourism and knowledge or will they, in their cheapness, become the mode of vacation for those who simply can’t afford the real thing?”
Read more about their mission HERE. Nice work!