Filed under: rl architecture, Second Life School of Architecture, SLSA, ted mikulski, the tracer, virtual architecture
‘The Tracer,’ also known as Ted Mikulski in real life, presented his Thesis Presentation for his Architectural Master’s Degree at Norwich University in Vermont this morning. A pre-recorded version of his thesis presentation was played in-world, mirroring his live presentation to the real-life jury. Bravo!
I think this presentation marks the continuation of a new generation of architectural presentation. In the future, I think we will see the architectural education begin to embrace and integrate virtual worlds into everyday studio life. Early adopters like Ted and Tab Scott are ahead of their time and leading the way to more widespread academic adoption.
Instead of pinning pieces of paper onto a wall in front of a jury, and trying to explain a design concept, why not invite them into an immersive environment where they can actually experience it? Jurors and students alike could take the virtual model and help it evolve through real-time suggestions made by actually transforming the design and really helping the student learn about architecture through immersive experience.
Moreover, the entire studio could take place in Second Life, with study models evolving throughout the semester, within virtual representation of the site’s actual real life context. Members of the community might actually stop by to provide feedback. But the best part is, advisers and faculty are no longer limited to those located near the physical university. Any professor or architect from anywhere in the world could now gain direct access to the students and their design concepts for real-time critique.
First year students could sit down and cam into the design development of a grad student’s virtual lab space, watching how they think about the design – how they test various ideas – and literally watch the building unfold. To a certain degree this is possible in a real life setting, but a group of say 15 Arch 101 students sitting in the same room hunched over a grad student’s shoulder watching them cut basswood is quite a bit different than having their invisible cameras huddled around the designer’s actual thought process, watching it unfold in real time.
In the near future, the design evolution could even be recorded. As the presentation begins, the student plays the development animation, showing the jury where they started, and what they went through to arrive at the current design – pressing pause at certain key-frames to explain it.
The whole process could really become non-linear, asynchronous – enabling faculty to be present in the studio, no matter where (or when) their physical bodies happen to be located. If a student’s design has changed for the worse, they can literally rewind to an earlier dimension and continue building from there.
Perhaps a studio project starts as a collaborative exercise, enabling students to collectively co-create a 3D representation of the project statement. The Wikitecture process could become an integral and potentially very powerful aspect of architectural education. At some point, the co-created project freezes, and each student ‘forks’ into a final design solution having started at a common base point. Depending on your stance on the feasibility of Wikitecture, some might even argue that entire courses (or a new department altogether) ought to be dedicated to it, given that it will (in my opinion) become one of the ways architecture is professionally practiced on in the relatively near future.
In sum, today’s presentation marks the continuation of a vector toward a significantly different mode of architectural education. In this case, the jury still had the luxury of a back seat vantage point, watching the presenter walk around inside the virtual model. But maybe next time, the jury will have to actually occupy the space and experience it firsthand? This time, the virtual audience in attendance, which represented a a tremendously qualified, geographically diverse group, was not able to participate in the real-world presentation. But maybe next time, there could be a 2-way portal between the two worlds to facilitate a more interactive and virtual dynamic.
I think Ted’s presentation raises the bar for architectural presentation in Second Life, and invites a new generation of virtual-savvy students to start using this environment in their own academic environment.
Filed under: architectural resources, autodesk, rl architecture, second life
From the official Second Life wiki, revealing the formerly secret ‘sculpted prims’…
“We provide an exporter for Maya, and hopefully exporters for 3ds Max, Blender, and ZBrush will be available soon. We also have plans to provide a sculpt editor within the Second Life viewer.”
This is going to be huge!
Filed under: architect, architectural resources, architecture, collaborative, collaborative design, rl architecture, wikitecture
Through the revisions, additions and edits of at least 11 different contributors and several phases of schematic evolution, it seems to have found a kind of singular life and identity of its own. It is clearly unlike what any one of the contributors would have designed on their own. It is sophisticated in its response to site cues, and nearly all of the main program elements have already been successfully achieved. The design has a clear sense of hierarchy and order – and all in the first 10 days of development.
Its an infant project with fantastic and far reaching potential for the architectural profession. In imagining these possibilities, I can’t help but to wonder… what if Wikitecture works?
Filed under: architect, architecture for humanity, cameron sinclair, clear ink, collaborative, collaborative design, design like you give a damn, machinima, rl architecture, sustainable, virtual architecture
Machinima showing Cameron Sinclair and John Gage discussing virtual collaboration and Open Architecture Network in Second Life.
Filed under: architectural resources, keystone bouchard, machinima, RenderGlow, second life, Torley Linden, virtual architecture
During today’s downtime, I spent some time on the beta grid experimenting with RenderGlow per Torley’s suggestion. The gradient shading was done with textures, but the glow helps add some depth.
Architecture 101 is inspired by Dr. Francis Ching’s book ‘Form, Space, and Order‘; required reading for anyone wishing to learn the fundamentals of architecture. It is permanently rezzed on Architecture Island (SLurl).
Filed under: architect, architectural resources, architecture, green, rl architecture, sundance, sustainable
Join Simran Sethi, host of “The Green” on the Sundance Channel, in Second Life for weekly discussion forums on environmental issues and solutions.
Topic: BUILD – How can we “green” our own homes?
Where: “The Green” forum takes place in the Main Screening Room on Sundance Channel Island
TONIGHT at 7pm!!!