“The software itself works as a plugin, augmenting Maya to enable the in-world rezzing function as well as all of the extras like texture application and joining multiple sculpted prims.”
“. . . AND it will generate a primscript file, so that all these pieces and textures come together automatically. use it to export the entire scene.”
So, the natural question is, can we eventually use something like this to slice up an architectural model into 10m x 10m sculpted prim (sculpty) components and import it into SL – baked textures (shade and shadow) and all?