Maya Exporter, Sculpties, and the New Face of Architecture in Second Life
April 27, 2007, 7:19 pm
Filed under: architectural resources, autodesk, rl architecture, second life

From the official Second Life wiki, revealing the formerly secret ‘sculpted prims’…

“We provide an exporter for Maya, and hopefully exporters for 3ds Max, Blender, and ZBrush will be available soon. We also have plans to provide a sculpt editor within the Second Life viewer.”

I saw it first HERE, which led me HERE, then HERE.

This is going to be huge!

1 Comment so far
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This is a turning point in SL evolution…

Comment by Dinius Fonda

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