Filed under: architectural resources, open architecture network, studio wikitecture, wikitecture
After tallying the results, the consensus for the best time to meet is: Tuesday, September 25th @ 9:00am PST/SLT. Here is the slurl link to the ‘Studio Wikitecture’ parcel in Second Life.
Although kick-off is not until Oct. 15th, we wanted to hold an early meeting to get a gauge who would like to participate as well as share some improved features projected for the new website and inworld voting/commenting system. In addition, we would like to hear your thoughts on which of the three ‘Open Architecture Network’ challenges we should pursue.
We are excited that the project the 3rd Wikitecture experiment will center around will be the competition recently announced by the ‘Open Architecture Network’. The ‘AMD Open Architecture Challenge’ is an open, international design competition. Its aim is to develop solutions for building sustainable, multi-purpose, low-cost technology facilities for those who need them most.
They have three challenges to choose from—a project based in South American, Africa, or Asia. We would like for the next meeting to get your opinion on which of the three we should pursue as a collaborative entry. The following are links to the specific competition briefs.
the South America Challenge…
the Africa Challenge…
the Asia Challenge…
general information about the OAN Challenge…
Since the OAN is an “open-source community dedicated to improving living conditions through innovative and sustainable design”, we thought it would be a perfect opportunity to submit an entry for the competition that is, in turn, designed and composed in the same collaborative and open-source fashion OAN is known for.
See you there.
What is ‘Studio Wikitecture’ Group in Second Life………………………………………………….
Studio Wikitecture is a ‘Second Life’ group composed of a diverse spectrum of individuals interested in exploring the potential of applying an Open Source paradigm to the design and production of both real and virtual architecture and urban planning.
What we’ve been doing………………………………………………………………
We have over the last 10 months been conducting Wikitecture experiments within Second Life to tease out the exact procedures and protocols one would need within a Metaverse to harness and aggregate a group’s collective intelligence in creating an architecturally noteworthy design.
Please go to this Flickr site to see the evolving snap shots from our last experiment…
Here’s a link to the program and protocol for this experiment as well…
In addition, here are some excerpts from a Manifesto written by Dennis Kaspori that outlines some of the salient points around an open-source approach to architecture.
If Terry Beaubois (Tab Scott in SL) keeps this up, I’m going to have to dedicate a regular column just for covering his work!
Check out ‘Learning Architecture in a Virtual World.’
Well done!
Filed under: architectural resources, autocad, import tools, second life | Tags: architect, architecture, auto, autocad, autodesk, build, CAD, import, life, model, resource, second, tool
Let there be no doubt, the architecture and design community is pining for a fluid and automatic import process!!! I knew a meeting like this would bring lots of new faces. Even the slightest tremor of an import tool shakes out bunches of would-be SL resident architects and designers who are sitting on the fence around Second Life, waiting for the ability to import their CAD models into a virtual environment.
It is refreshing to see the kind of innovation coming from AI Design Studio. There is hope! Thanks very much to Impalah Shenzhou and Asha Eerie for demonstrating their new Henshin Autocad import tool. It is truly fascinating!
You’ll find the transcript HERE.
There are several ways I can tell that Helfe Ihnen’s DEsign Island has become my favorite sim in all of Second Life.
First, I’ve been collecting batches (literally hundreds) of screenshots over the course of several weeks now, with the ongoing intention of doing a major post about the sim. But every time I gear up to write it, I discover a new aspect of it that needs coverage. To do this right will take time, lots of time, lots of screenshots, lots of Q&A with Helfe. This should be a magazine article, or a chapter in a book, not a blog post.
I’ve even plotted massive machinima pieces. I was going to start the shot on Pong Blumenthal’s sound installation – picking up on those excellent beats, then gradually pan over to the ‘Cloud’ build (inspired by Architectur from Coop Himmelb(l)au, Cloud, 1968). I couldn’t miss the Sub-Club, among the coolest SL lounges I’ve seen to-date. Then I’d pan up to that incredible museum installation in the sky (I still need to ask Helfe what that’s all about – its very intriguing!). Every corner of this sim requires your attention.
But perhaps the most immediately inspiring pieces in my experience, is the Yona Friedman exhibition and Spatial City experiment. From the DEsign Island website:
“Yona Friedman, architect and visionary, agreed to show “Spatial City” on DEsign Island
Now we realize a very special experiment: “Spatial City” the great conceptual, experimental architecture of Yona Friedman.
A city on multi levels, on which the inhabitants build there homes.Two of the best skills of Second Life help us with this: 3D building and social community buildingA living modell of Yona Friedmans “Spatial City” on DEsign Island will be made by the interested avatars themselves.
A three level structure planned by Yona Friedman and builded by “Helfe Ihnen” with the help of “Marianne Sewell” is the beginning.
A gallery shows Yona Friedmans ideas since 1957 to give the avatars the theoretical background of Yonas Ideas to build mobile cities by the inhabitants on structures.”
Helfe was brilliant in executing and honoring Yona’s ideas and work in this build. By offering avatars a place to ‘live’, within the auspices of Yona’s visionary ‘Spatial City,’ he is building on the 3D building aspects of Second Life, creating a meaningful experience, and reinforcing the community building phenomenon SL affords all at the same time. This build has certainly become a catalyst for a thriving community of architects, artists and designers who have customized spaces within the City, and has quickly become a thriving and vibrant place to be. I was recently commissioned to build a residence for Archis Writer, an architectural historian who now lives in Spatial City. I can barely rez a prim without meeting some fascinating and curious neighbor who invites me on a journey to see what they’ve just built – which leads to another introduction, and another… ahhh, such is a Second Life! Never a dull moment.
This place is alive. The only way to fully appreciate it is to visit, explore and perhaps even live in Spatial City. You’ll find it HERE.
Filed under: Uncategorized
If anyone had trouble copying the Reflexive Architecture scripts out of the wordpress post, please accept my apologies, and try these instead:
http://docs.google.com/Doc?id=ddqzdng9_32dwrgxj
Apparently WordPress has a different quotation system, or makes things bold – or some such trouble. Sorry for the inconvenience!
Filed under: architectural resources, arcspace, autocad, import tools | Tags: architect, architecture, auto, autocad, autodesk, build, CAD, import, life, model, resource, second, tool
This week’s Architecture Group meeting will be a demonstration of the new AutoCAD import tool (Henshin III), created by AI Studio. They will rez a full building, designed and modeled in AutoCAD, completely textured. They will also demonstrate the Layer functions and show how the system can change the visibility and position of imported objects.
Thursday, Sept. 13th, 11:00 AM
Discussion will be held on the new arcspace sim, attached directly north of Architecture Island: SLURL
Interesting Metaversed post (link), brought to my attention by Tara5 Oh of Ugotrade.
“The software itself works as a plugin, augmenting Maya to enable the in-world rezzing function as well as all of the extras like texture application and joining multiple sculpted prims.”
My friend Nicco Kuhn brought this to my attention. A new demo video of the next generation Henshin III AutoCAD import to Second Life tool. Please post comments with your experiences using this tool if you’ve had a chance to experiment with it. Certainly looks very promising!