Filed under: Uncategorized | Tags: 3D, arch virtual, architecture, city planning, education, online, participatory, simulation, training, Unity3d, urban planning, visualization, walkthrough
Check out our new site here! http://www.archvirtual.com
It’s been a while since our last post, but we’ve been hard at work on some new projects we hope to publish soon! In the meantime, check out our newly renovated website: http://www.archvirtual.com We’ve made some exciting progress in technologies and methods for bringing architectural and city models into virtual environments, along with interactive features to augment and enhance those models. We will be posting more about these projects and services soon, so stay tuned!
Here are some pieces from the new website front page:
Architectural Simulation: Import buildings and entire cities into online 3D environments that can be accessed from a browser or embedded directly into your own website. We use cutting edge game development technology that enables you, your clients, project stakeholders or community members to explore, interact and collaborate within immersive 3D environments that are easily accessible.
Virtual Architecture: Use virtual environments for long-distance collaboration, education, training, simulation and more. We create virtual spaces that help organizations achieve greater effectiveness and efficiency for a variety of use cases. Contact us to learn more about how your organization can make use of virtual environments.
Design Collaboration: Nobody knows how your new building should function and perform better than you. Being able to witness and participate in the design evolution through interactive workshops, puts you, the end-users of your building, and other project stakeholders in the driver’s seat of the design process. Instead of waiting weeks to see the results of design changes, see them take shape immediately. Contact Arch Virtual today to learn more about how we use virtual environments to offer a whole new approach to building design.
Check out our new site here! http://www.archvirtual.com
Filed under: architectural resources, architecture, rl architecture, second life | Tags: collaboration, Eric Gordon, Hub2, urban planning, virtual worlds
In June, when I was on a panel discussion with Eric Gordon, during Linden Lab’s birthday celebration, I was very inspired and impressed with his work – especially given my own interest in the use of virtual worlds for collaboration. Now they are taking on a new project that I expect will raise the bar for using Second Life to prototype real-life urban environments.
“Residents engage in a process that employs 3D virtual tools and problem-solving techniques to articulate a common vision reflecting the participants’ values. Goals of Hub2 include strengthening civic engagement with public spaces, involving population segments traditionally left out of development planning, and providing a constructive and productive community input process for public design.”
Filed under: architectural resources, architecture, second life | Tags: architecture, Boston Borst, Christina Lopes, Diva Canto, Emerson College, Eric Gordon, Hiro Pendragon, Informatics, involve3D, jon brouchoud, keystone bouchard, kim smith, Linden Lab, Montana State, opensim, rissa maidstone, Ron Blechner, second life, studio wikitecture, tab scott, terry beaubois, UC Irvine, urban planning, virtual, world2worlds
I was absolutely blown away by the projects presented on this panel, and am relieved there seems to be consensus that we need to have more discussions like this soon. Just when I think I’ve got my finger on the pulse of professional architecture and design work converging into virtual worlds, I’m introduced to several amazing projects I was only dimly aware of!
Luckily, I can cover all of these great projects with one link which contains an embedded video of our panel discussion, where each of the panelists gives a brief presentation about their work.
Here is a summary from moderator Rissa Maidstone (Kim Smith in real life) from World2Worlds, without whom this event would not have happened:
“Reflecting upon the presentations and discussions given by the prestigious panel below, a few things occurred to me:
- Conceptual designs are being tested in Second Life and have resulted in significant cost savings to the engineers, architects and planners.
- The Second Life developer community is employing the same management tools that those of us who’ve worked in the engineering/architectural industry do for planning, scheduling, budget, resource management and manpower allocation.
- Community involvement programs and planning meetings are being or have been developed for specific physical world projects using the Second Life platform.
- There are ongoing technical issues that need to be dealt with through Linden Lab or third party application development.
- Terry Beaubois (SL-Tab Scott) Creative Research Lab, Montana State University; http://wordpress.com/tag/terry-beaubois/
- Dr. Cristina Lopes (SL-Diva Canto), Dept. of Informatics, UC Irvine; http://www.ics.uci.edu/faculty/profiles/view_faculty.php?ucinetid=lopes
- Eric Gordon (SL-Boston Borst), Department of Visual and Media Arts, Emerson College, Hub2 http://hub2.org; http://digitallyceum.org;
- Jon Brouchoud (SL-Keystone Bouchard), Crescendo Design, Studio Wikitecture; http://crescendodesign.com/wikitectureqt; http://studiowikitecture.wordpress.com/;
- Ron Blechner (SL-Hiro Pendragon), Involve! http://www.involve3d.com/.