The ARCH


“Architecture” in Second Life Covered in AIArchitect

The AIArchitect online resource for members of the American Institute of Architects recently published an excellent story about architecture in Second Life (read it here).

In it, they talk about the work of Guillermo Vasquez de Velasco, Assoc. AIA, who is the dean of Ball State University’s College of Architecture and Planning.  They also mention the work of my good friend Terry Beaubois, AIA, professor at Montana State University’s Creative Research Lab – (aka Tab Scott in SL) covered previously on The Arch here.  

They also covered the work of another friend and colleague – Bonnie Staiger, Hon. AIA (Dakota Dreamscape in SL) who is the exectutive director of the AIA North Dakota chapter – which recently sponsored an architecture design competition (previously posted here).

Is there anything we can do to reach out to newbie architects and designers who want to start exploring SL?  I know there has been a lot of new activity on Architecture Islands, and IM’s from new architects/designers who want to learn more is at an all time high.  It *almost* feels like the good ‘ole days of 2007. 😉   Is this the resurgence, or re-affirmation we’ve been waiting for?

It certainly seems like quit a few architecture and design professionals have been able to look past the (temporary) inconvenient truth of 3D model ‘un’interoperability – but that bottleneck won’t last long, I hope!

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Event Video Posted: Urbanism, Architecture, Planning: How Second Life Can Help Build the Urban Landscape of the Physical World and Vice Versa

I was absolutely blown away by the projects presented on this panel, and am relieved there seems to be consensus that we need to have more discussions like this soon.  Just when I think I’ve got my finger on the pulse of professional architecture and design work converging into virtual worlds, I’m introduced to several amazing projects I was only dimly aware of!

Luckily, I can cover all of these great projects with one link which contains an embedded video of our panel discussion, where each of the panelists gives a brief presentation about their work.

http://www.world2worlds.com/index.php/blogmenu/34-blog-entries/79-kim-smith-rissa-maidstone

Here is a summary from moderator Rissa Maidstone (Kim Smith in real life) from World2Worlds, without whom this event would not have happened:

“Reflecting upon the presentations and discussions given by the prestigious panel below, a few things occurred to me:

  1. Conceptual designs are being tested in Second Life and have resulted in significant cost savings to the engineers, architects and planners.
  2. The Second Life developer community is employing the same management tools that those of us who’ve worked in the engineering/architectural industry do for planning, scheduling, budget, resource management and manpower allocation.
  3. Community involvement programs and planning meetings are being or have been developed for specific physical world projects using the Second Life platform.
  4. There are ongoing technical issues that need to be dealt with through Linden Lab or third party application development.

Panelists included: