3D mesh imports now (finally!) possible in Second Life! No, seriously… I have screenshots to prove it.
August 29, 2011, 6:17 pm
Filed under: Uncategorized | Tags: , , , , , , , , , , , , , ,

(Read the rest of this post on !)

This long awaited ‘holy grail’ feature in Second Life has now finally arrived on the main grid!  The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.  The implications from an architectural urban design and city planning perspective are obvious.  Having to rebuild architectural models with a patchwork quilt of 10 meter prims was only feasible for the most dedicated and patient developers, and the frustration of abandoning 3D models that already existed as a matter of daily practice in architectural software in order to build the same model all over again with prims just wasn’t an easy sell to most would-be SL residents hoping to use the platform for architectural visualization and collaboration.

(see the rest of this post on !)

Drumroll please… realXtend + OpenSim = Importing of Proper 3D Models

I’m not a techie guy, but I know what ‘import proper 3D models’ means, and I know what a tremendous impact it will have on our industry and beyond.

We’ve heard about emulator plug-ins that enable SL-like models (built within the same limitations) to be imported.. We’ve seen sculpties… But it still isn’t the fluid and automatic tool architects and designers pining for. I can say that this announcement, found on UgoTrade, is probably the most exciting news I’ve heard so far. I realize they still have a lot of work to do before this is an easy and effective solution, but based on everything I’ve seen so far, it is really starting to look like OpenSim and realXtend might be the answer we’ve been searching for.

via UgoTrade