The ARCH


3D mesh imports now (finally!) possible in Second Life! No, seriously… I have screenshots to prove it.
August 29, 2011, 6:17 pm
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(Read the rest of this post on http://www.archvirtual.com !)

This long awaited ‘holy grail’ feature in Second Life has now finally arrived on the main grid!  The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.  The implications from an architectural urban design and city planning perspective are obvious.  Having to rebuild architectural models with a patchwork quilt of 10 meter prims was only feasible for the most dedicated and patient developers, and the frustration of abandoning 3D models that already existed as a matter of daily practice in architectural software in order to build the same model all over again with prims just wasn’t an easy sell to most would-be SL residents hoping to use the platform for architectural visualization and collaboration.

(see the rest of this post on http://www.archvirtual.com !)

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Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction

This site has moved to archvirtual.com Find this article here: http://archvirtual.com/?p=3275

If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of  ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond.

The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.

“Virtual worlds, which are similar to the computer games with which they share technology, take their participants called residents to new places beyond the physical and geographic limitations of the real world.  Residents become producers of content in the virtual world, designing and  developing the environment around their own interests. This  virtual world technology can  offer significant benefits  for AEC disciplines from 3D walkthroughs, interactive visualization, through virtual collaboration, design and planning to education, and training. The special issue is aimed to provide insights into the use of virtual world technology in AEC and includes seven papers with authors representing institutions in Australia, Canada, Finland, New Zealand, UK, and the USA.”

The papers are all free to review, published with open access distributed under creative commons license, so be sure to check out this incredible resource.

Here are a few snippets taken from their summaries – just to provide a sampling of what you can expect to find in this issue:

“This paper investigates the innovative use of emerging multiuser virtual world technologies for supporting human-human collaboration and human-computer co-creativity in design.” (link)

“This  paper presents  the concept of  Building  interactive  Modeling (BiM) which complements the capabilities of BIM with social interaction to enhance collaborative information and knowledge sharing. Role-playing scenarios developed in Second Life demonstrate specific opportunities of BiM.” (link)

“…study of design collaboration in the CyberGRID (Cyber-enabled Global Research Infrastructure for Design), a virtual collaborative space developed in Second Life to support design work in global virtual networks. (link)

“This paper will bring evidence to bear that suggests the value in using Virtual Environments (VE’s) is in their potential to facilitate collaboration …  scrutinize design and construction in the VE Second Life.”  (link)

“The paper presents potential utilization of Second Life© (SL) in enhancing learning/training construction project management.”  (link)

“The research potential of Second Life in construction: the whole life cycle costing example.” (link)

This site has moved to

www.archvirtual.com



Drumroll please… realXtend + OpenSim = Importing of Proper 3D Models

I’m not a techie guy, but I know what ‘import proper 3D models’ means, and I know what a tremendous impact it will have on our industry and beyond.

We’ve heard about emulator plug-ins that enable SL-like models (built within the same limitations) to be imported.. We’ve seen sculpties… But it still isn’t the fluid and automatic tool architects and designers pining for. I can say that this announcement, found on UgoTrade, is probably the most exciting news I’ve heard so far. I realize they still have a lot of work to do before this is an easy and effective solution, but based on everything I’ve seen so far, it is really starting to look like OpenSim and realXtend might be the answer we’ve been searching for.

via UgoTrade



AutoCAD Import Demonstration: Transcript Posted

Let there be no doubt, the architecture and design community is pining for a fluid and automatic import process!!! I knew a meeting like this would bring lots of new faces. Even the slightest tremor of an import tool shakes out bunches of would-be SL resident architects and designers who are sitting on the fence around Second Life, waiting for the ability to import their CAD models into a virtual environment.

It is refreshing to see the kind of innovation coming from AI Design Studio. There is hope! Thanks very much to Impalah Shenzhou and Asha Eerie for demonstrating their new Henshin Autocad import tool. It is truly fascinating!

You’ll find the transcript HERE.



AutoCAD Import Tool Demonstration: Architecture Meeting Thursday, Sept. 13th, 11AM

This week’s Architecture Group meeting will be a demonstration of the new AutoCAD import tool (Henshin III), created by AI Studio. They will rez a full building, designed and modeled in AutoCAD, completely textured. They will also demonstrate the Layer functions and show how the system can change the visibility and position of imported objects.

Thursday, Sept. 13th, 11:00 AM

Discussion will be held on the new arcspace sim, attached directly north of Architecture Island: SLURL