Filed under: second life | Tags: community, cyberspace, discussion, healing, metaverse, second life, startled cat, vcd, veteran, veteran-civilian dialogues, virtual, war
Read the full post here: http://www.archvirtual.com/?p=3230
If only I had a Linden for every time a client asked for a meeting space or auditorium in their new sim… The grid is saturated with auditoriums, and these vast, elaborate and often prim-intensive spaces could almost always be put to better use. So when the ‘cats’ (founders of Startled Cat) originally described their need for a conversation space, I quietly took notes, listening carefully as they articulated their needs – waiting for a pause in the conversation to push back a little.
But as they described the project in greater detail, I realized this one was different. This space would soon be hosting some of the deepest and potentially life-changing conversations on the grid, and the architecture of this space would need to play an integral role in organizing, nurturing and encouraging a variety of emotionally powerful experiences. The space would be used by Intersections International to host a Second Life version of their Veteran-Civilian Dialogues (VCD), which brings together veterans and civilians in facilitated conversations around the impact of war upon both groups. The dialogues are designed to help bridge the gap to civilian life for returning soldiers, and have proven to be life altering for those who attend.
I had just attended a presentation by the Dalai Lama here in Madison, which was hosted by The Center for Investigating Healthy Minds. Part of the discussion, and one of the recent interests of the Center itself as it completed a new research space, involved the role and science of architecture in shaping experience, so I was especially excited to explore ways in which some of these principles might also apply to virtual modalities. This project would be a perfect place to start.
The initial design briefing called for a central gathering space, with smaller break-out spaces surrounding it, and the first round of design concepts proposed a wide variety of styles and configurations in mini-model format. I often find it beneficial to propose even the most far-fetched concepts, which can sometimes lead to surprising or unexpected directions (some of the really ‘out there’ concepts aren’t shown here). In this case, the team unanimously gravitated toward the circular scheme – feeling that it was probably the most apt metaphor, concentrating the energy toward a central space with translucent spires ascending above it.
During our initial design reviews with the client and end-users of the space, a fascinating and somewhat surprising bit of feedback was brought up. It was suggested that many veterans prefer secure spaces, and the openness of this design might actually be quite unsettling and uncomfortable for them.
One example someone shared was the fact that many veterans prefer to sit with their backs to the wall so they can more easily survey their environment. While it might be easy to dismiss the idea that such a strong physical reaction to architectural space might also apply in a virtual environment, it has long been known that people really do experience a strong connection, or sense of ’embodiment’ in their avatar to a certain extent. One example often cited is the fact that if a virtual object is thrown at your avatar, many people will physically flinch in the real world – even though the virtual object could obviously do them no harm. This mind-avatar connection is precisely what gives the virtual experience a significant advantage over other online meeting tools and social media, by providing a strong sense of presence and immersion within a space. This is exactly why a VCD in Second Life could become a truly meaningful experience to those who participate – the virtual world captures the sense of community and togetherness within a space that no other online medium could come close to replicating.
As developers working with virtual worlds, we’re constantly touting the importance of the design and architecture of virtual spaces, and how it can be used to shape and encourage meaningful experiences and achieving functional goals. Yet, in this case, I had completely underestimated just how important the virtual space could really be, and with their feedback in mind, we re-examined the design concepts.
We revised and modified the design to make it feel more secure by enclosing some spaces, first by raising concrete walls around the outer circle but we soon realized that we had actually gone too far and had created an environment that was too confining and enclosed – to the extent that it could actually make the civilians participating in the dialogue uncomfortable. We continued to fine-tune the design until we arrived at a concept that seemed to work well, then started massing it out at full scale.
As the space took shape, the clients and end-users visited and provided feedback along the way. At times, we were able to transform the space on-the-fly to test various ideas as we brainstormed together. It was an incredible experience to be able to literally prototype the client’s ideas at the very moment they were describing it – translating ideas into form in realtime. This is one of the most potent advantages of the virtual design process that trumps traditional architectural design development, but I digress.
One of the VCD facilitators mentioned the importance of orchestrating procession, where participants would walk together on a path leading to the conversation space, and how important this can be for framing and setting the stage for the dialogue. As he spoke, we opened one of the sides of the central space and prototyped a meandering pathway and walked along it together to try it out. With some additional tweaks, we had the processional pathway complete.
As brainstorming continued, Jenaia Morane (one of the ‘cats’), wondered what it would be like if we elevated the entire conversation space so that it would look out over the water. Within seconds we tested the idea, and immediately agreed that it worked really well and also enabled us to frame views of the surrounding landscape. The processional path now ascended to the central space, giving it a sense of hierarchy and subtle grandeur.
Jenaia and the rest of the team at Startled Cat polished up, landscaped, textured and detailed the build in time for the first Veteran-Civilian Dialogue. The event was captured incredibly well in the following machinima, including the procession to the conversation space, and the role of the virtual architecture in helping to choreograph and reinforce that experience.
“You are about to enter a sacred space, where the conversations will be focused on one of the most difficult and disturbing of human creations – war.”
The Second Life version of the Veteran-Civilian Dialogue was mentioned in this New York Times article, which also describes the VCD experience. I think this photo, featured later the same week in the New York Times ‘Week in Pictures’ captures the spirit of the VCD quite well.
Robert Chase, the Executive Director of Intersections International recently wrote about the Second Life experience:
“The implications for our Veteran-Civilian Dialogue Project are profound. In Second Life, traumatic brain injury and horrific disfigurement caused by war can be eclipsed by exchanges between young, strong, attractive avatars in the metaverse. Skills of engagement and confidence in one’s core strengths can be kindled in Second Life and transferred back into “first life.” Introverts can become part of the conversation; extroverts can seek solace in the silence of observation.”
To learn more about the project, check out this Monday’s Metanomics broadcast, where host Dusan Writer welcomes Intersections International to Metanomics for a discussion of virtual dialogues, spirituality and human connection in the ‘age of the machine’.
Filed under: Uncategorized | Tags: architecture, build, construction, design, e-learning, education, edutainment, exhibit, fundamentals, installation, metaverse, museum, opensim, process, second life, strategy, virtual
Virtual Architecture 101 (SLurl) is a free, interactive, self guided, educational installation in Second Life, designed to provide visitors with a sampling of architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects. The installation also includes case studies and offers specific tips, tricks and techniques covering a wide range of virtual world development topics. It is not intended to be an all-inclusive resource, but to simply provide a sample overview of design basics and strategies. If you want brush up on some fundamentals, or if you are planning to develop a project in a virtual world, this installation is designed to serve as a starting point and a place to gather ideas and inspiration for making your project a success.
Read the full post on our main site here: http://archvirtual.com/?p=3201
Filed under: Uncategorized | Tags: anders gronsted, indie, jibe, jon brouchoud, kyle gomboy, metaverse, reactiongrid, serious games, train for success, Unity3d
This site has moved to
www.archvirtual.com
Tomorrow (Dec. 2nd), I’ll be joining Kyle Gomboy from ReactionGrid and Anders Gronstedt from Gronstedt Group for their ‘Train for Success‘ meeting. We will be meeting at the new space I recently finished for the Gronstedt Group – built with Unity3D, and published to ReactionGrid’s ‘jibe’ platform for multi-user access. You can access the build HERE.
“This meeting will be held in our brand new virtual world developed by 3-D developer and architect extraordinaire Jon Brouchoud in Reaction Grid’s industry-leading, web-based, Jibe platform. Developed with red-hot game engine, Unity3D, this 3-D virtual world can be accessed in any standard browser (no big software download needed, just a small plug-in) and in a few months it will be available on the iPad, iPhone, Android and other mobile devices. Join us for a demonstration of the platform, which can be hosted securely by the client behind the firewall and offers a realistic and beautiful visual experience. Note that this meeting is not held in Second Life, just click on this link to access (it will prompt you to download the Unity plug in):http://jibemicro.reactiongrid.com/Gronstedtgroup/Gronstedt.html
Then on Friday, (Dec. 3rd), I’ll be giving a presentation titled, “Design Methods and Strategies for Creating Effective Virtual Spaces.” Please check back Friday morning for the exact time.
Filed under: Uncategorized | Tags: architect, architecture, archviews, arcspace, arcspace.com, Frank Gehry, jon brouchoud, keystone bouchard, kirsten kiser, metanomics, metaverse, Santiago Calatrava, scope cleaver, the arch, virtual
Welcome to ARCHviews, a new podcast format where I take to the streets of the metaverse and talk with architects and designers exploring architecture of all forms – real or virtual. Today I talk to Kirsten Kiser, editor-in-chief of arcspace.com about her experience bringing her online publication into the metaverse. She celebrates her second year of virtual exploration this week, and has a lot of great insight to share. If the embedded video doesn’t show up, you can find it HERE. Enjoy!
Filed under: Uncategorized | Tags: 3d architect, 3d model, 3d web, afh, CAD, cameron sinclair, design, digital globe, geosherpa, google earth, green, green building, green design, kate stohr, metaverse, mirror world, mixed reality, oan, Sketchup, students, ted, virtual world, virtual worlds, web 3d, web architecture, x3d, x3d earth
“This is an introduction by Lauren Stokes to Architecture For Humanity’s own interactive digital globe that will host models from their Open Architecture Network. Using X3D Earth and Open Street Map, web3D students sponsored by GeoSherpa are helping Architecture For Humanity in their migration to the open interactive 3D web. To help support green sustainable design, visit www.ArchitectureForHumanity.org”
I’ve met some very passionate virtual world evangalists over the years, but I can’t think of any more enthusiastic and persistent than Damon Hernandez, Greg Howes, and the rest of the team that has been work hard at developing this unique feature for the Open Architecture Network. I knew it wouldn’t be long before they pulled off something extraordinary. The technology they demonstrate here is an innovative method for touring models that have been uploaded to the OAN network virtually. Beyond just being able to tour the uploaded buildings, you can understand them in relation to their geographic context, as pinpointed through their integration with Open Street Map. Well done!
[update: While cruising through the rest of Damon’s YouTube uploads, I noticed this machinima showcasing some fo the augmented reality features they’re working on with X3D:
Filed under: 3D wiki, collaborative design, nyaya health, open architecture network, studio wikitecture | Tags: 3D wiki, architecture, challenge, collaboration, collaborative, herding cats, metaverse, nepal, nyaya health, open architecture network, second life, wiki
Join us tomorrow for a demo of the 3D Wiki (the Wiki-Tree), and a review of the designs submitted so far for the OAN Challenge we’re working on for Wikitecture 3.0. The competition deadline is February 29, so there is still time to provide your input! You don’t have to be an architect!
Here’s the SLurl. See you there!
Filed under: architectural resources, architecture island, collaborative design, community, open source architecture, studio wikitecture, wikitecture | Tags: architecture, city planning, collaboration, design, metaverse, open, second life, source, virtual, wiki, wikitecture
Here are two demonstrations of collaboration in Second Life. The first shows how city planners, urban designers or members of the community might use virtual worlds to describe, discuss and even co-create design concepts. The second shows how multiple contributors can work together simultaneously on an architectural design concept.
Of course, it is evident that something is missing in this collaborative process. It is not yet ‘wiki’, insofar as people cannot return to previous iterations, or evaluate the effectiveness of other contributions. Conflicts of opinion cannot be easily resolved, and input from the other contributors must be synchronous. What this means is if all of the contributors are not on site at all times, the design can take on a completely different direction based on extensive work by a single designer without group consensus. Furthermore, there is no easy way to resort to a previous iteration should such a conflict of opinion occur. Commenting on the success or failure of another designer’s contribution is left to synchronous chat, with no easy way to discern the opinion of the entire group at any time.
If we really want collaboration in virtual worlds to be more wiki-like, we will need tools. We hope the ‘Wikitecture Tree’ will help us take steps toward realizing an ‘Open Source Architecture’ and will be launching it soon to help the Studio Wikitecture group take on the Open Architecture Challenge.
Here’s a brief clip showing one part of the Wikitecture Tree, namely the ‘leaves’. The leaf color is based on its popularity, where orange leaves are least popular, green leaves are more popular, and a ‘trunk’ being the current community favorite – based on an integrated vote tallying system. When a new iteration is submitted to the tree, it automatically creates a new leaf. Contributors will be able to cycle through, vote and comment on each design as they rez on an adjacent platform. A better explanation is on the SW blog HERE.
Join the Studio Wikitecture group in SL to partipate in the next experiment! Everyone is welcome.
Filed under: open architecture network, wikitecture | Tags: architect, architecture, build, building, collaboration, collaborative, design, designer, life, metaverse, open, second, source, virtual, wikinomics, wikipedia, wikitecture, world
There’s still plenty of time to join the team! You don’t need any architectural experience, just a willingness to collaborate, learn and help people in the world who need it most.
You can find a transcript of our first Wikitecture 3.0 project discussion HERE.
During Tuesday’s 9am meeting (the time of which was determined by group vote), the community decided to enter a brief R&D phase, and will be spending the next week gathering information about each of the 3 challenges to determine which we will pursue. We are also trying to find potential collaborators in SL or in RL with expertise, or may have lived or currently live near any of these real-life regions to join the team. Perhaps there are nearby universities in these regions we could collaborate with? Are there any unique features of these challenges that lend themselves more or less to a Wikitecture or Second Life build? Scale? Materials? Site?
We’re seeking answers to these questions, and will paste our findings in the new Wikitecture Wiki HERE. If you have any ideas or thoughts on this project, feel free to post them on the wiki!
KK Jewell of arcspace has offered to allow the experiment to be built on the new arcspace island! This is a very generous offer, and we are very grateful! Thanks KK!
Stay tuned for info, date and time for our next gathering, and IM Keystone Bouchard or Theory Shaw in Second Life if you have any questions, or wish to join the team!
Filed under: architectural resources, architecture for humanity, jon brouchoud, keystone bouchard, open architecture network, open source, rl architecture, ryan schultz, Theory Shaw, wikitecture | Tags: architect, architecture, build, building, collaboration, collaborative, design, designer, life, metaverse, open, second, source, virtual, wikinomics, wikipedia, wikitecture, world
Read the full release here.
Would you like to participate in the AMD Open Architecture Challenge on a global team of qualified and talented architects, designers and engineers? Studio Wikitecture invites you to just that.
In keeping with the spirit of the Open Architecture Network’s goal of ‘improving the living standards through collaborative design,’ we will be employing the next generation Wikitecture process in order to more fully enable true 3D collaboration by community members from around the world. In much the same way Wikipedia enables multiple contributors to collaborate on content creation, the Wikitecture process gives community members an opportunity to share ideas, edit the contributions of others, and to vote on the success or failure of proposed modifications.
Through a series of ongoing experiments during the past several months, the Wikitecture process has been evolving based on community participation and feedback. With this input, Theory Shaw has developed the ‘Wikitecture Tree’ concept, and we’ve hired the clever folks at i3Dnow to build it for us, which will include both inworld and web-based functionality. We hope to roll out this new platform just in time to get started on a collaborative Wikitecture competition entry for the AMD Open Architecture challenge.
The Wikitecture process currently uses the free to use, free to access virtual reality platform of Second Life to enable multiple contributors to share ideas and collaborate on design concepts.
If you are interested in participating, you’ll need to do the following:
1.) Download and install the Second Life client at SecondLife.com
2.) Complete the orientation course to help familiarize yourself with navigation, etc.
3.) Click on the ‘Search’ button on the bottom of your screen. With the ‘All’ tab highlighted, search for either ‘Keystone Bouchard’ or ”Theory Shaw’ – the organizers of the Wikitecture project. Click on their name, and you’ll see an ‘Instant Message’ button in their profile. Send either of us a message, and we will get back to you shortly with more details on how you can join the community.
4.) By clicking on the ‘Map’ button and searching for Architecture Island, you will be able to teleport directly into the site location, and migth even run into other members of the in-world community who can help with any questions you may have.
Our official launch meeting will be September 25th – the event time will be determined by community consensus. Please send your vote to Keystone Bouchard in-world, or to jbrouchoud@gmail.com
We hope to see you there!
To join our project page on OAN, visit HERE.
To learn more about the evolution of the Wikitecture concept, visit Studio Wikitecture
To learn more about the architecture and design community in Second Life, visit The Arch blog
To see a video of Cameron Sinclair’s event in Second Life, featuring the Open Architecture Network’s Porchdog design, visit This YouTube site
To see the construction of the Porchdog in Second Life, visit: This YouTube site