Filed under: architectural resources, architecture, autocad, real estate, Unity3d, urban planning | Tags: 3d environments, AEC, animation, arch tech engine, arch virtual, architectural drawings, architectural visualization, architecture, archtech, BIM, building, CAD, cg, city, collaboration, communication, computer, construction, education, engine, engineering, game development, geography, interactive models, learning environments, military, military simulations, multi-player, planning, prototype, simulation, training, Unity3d, urban, video, virtual, voice, voip, walk-through
[Intro video] I am very excited to announce the launch of our new ArchTech Engine, a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
Read the full post HERE
These interactive models can be geo-referenced to real-world coordinates, dynamically linked to databases, and layered with interactive content.
Transform your architectural drawings and 3D models of almost any format (including CAD and BIM) into information-rich applications that are perfect for architectural visualization, and city planning, as well as learning environments, military simulations, historical recreations, training environments and more. Students can interact within a more memorable learning environment, and achieve much greater retention over reading a textbook. All within a web browser or tablet.
Your application can be customized to suit your project’s specific needs. Make it multiplayer with voice and video communication or a single player experience and add non-player characters or an entire crowd of people to bring it to life.
To learn more about Arch Tech Engine, or to get started on your own project, visit www.archtechengine.com Arch Tech Engine is built on the Unity3D, and was developed in partnership between Arch Virtual and Tipodean Technologies.
Read the full post HERE
Filed under: Unity, Unity3d | Tags: animation, architecture, design, documentation, elevation, engine, game development, how to, plan, prefab, quality settings, rendering, section, teleport, toggle, tutorial, Unity, Unity3d, urban, visualization, walk-through, waypoint
Check out Architectural Beginners Kit 2! If you’re not a programmer, this is a must-have toolkit for architecture and design visualization projects built with Unity3D.
Here’s a video showing the kit in action: http://vimeo.com/17939173
Here’s a demo build: http://archvirtual.com/ABK2.html
Here’s where you can purchase the kit for $45: http://bit.ly/fx4TPQ
Here’s what the kit includes:
Click to Look: instead of having to lock and unlock the mouse to click buttons, this kit now includes a ‘click to look’ setup, where the scene doesn’t move unless you want it to.
Scene Switch: Load several models, and let visitors switch between them. For example, you might load several iterations or options for a design project you’re working on. Visitors will now be able to simply click a button to switch between them.
Waypoints: Set up various waypoints in your scene, and enable visitors to access those locations just by clicking a button. For example, you might have waypoints set up for the Lobby, Offices, Cafeteria, etc. so visitors can quickly access those areas without wandering through the model trying to find it.
View Switching: The default mouselook view is great, but sometimes those traditional Plan, Section or Elevation views are helpful to understand the design. With this feature, you can set up those views, and enable visitors to your project to switch between them.
Quality Toggle: You never know what kind of computer your visitors are using. With Quality Settings toggle, they can adjust it to suit their own computer’s performance. If they’re on a netbook, they can toggle it way down to ‘Fastest’ – which won’t look as great, but it won’t lag as much. If they’re on a super fast machine, they can enjoy the highest possible quality settings.
Detailed Tutorial Documentation: As with the previous kit, the tutorial documentation is just as valuable as the prefab elements themselves. You can drag and drop the prefabs into your scene, or you can dig deeper, learn how they work, and customize them to suit your project’s specific requirements.
We hope you enjoy the new Kit! We’re already brainstorming the next kit, and welcome any suggestions for specific features you would like to see included. Send us a note at info (at) archvirtual.com if you have any questions.
Architectural Beginner’s Kit 1 is available here: http://archvirtual.com/?p=2950