The ARCH


Prototyping a Real World Urban Development in Second Life

In June, when I was on a panel discussion with Eric Gordon, during Linden Lab’s birthday celebration, I was very inspired and impressed with his work – especially given my own interest in the use of virtual worlds for collaboration.  Now they are taking on a new project that I expect will raise the bar for using Second Life to prototype real-life urban environments. 

“Residents engage in a process that employs 3D virtual tools and problem-solving techniques to articulate a common vision reflecting the participants’ values. Goals of Hub2 include strengthening civic engagement with public spaces, involving population segments traditionally left out of development planning, and providing a constructive and productive community input process for public design.”

Learn more about the project HERE, and read the full story where I read about this project on the terrific blog, ‘The Click Heard Round the World” blog HERE.

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Event Video Posted: Urbanism, Architecture, Planning: How Second Life Can Help Build the Urban Landscape of the Physical World and Vice Versa

I was absolutely blown away by the projects presented on this panel, and am relieved there seems to be consensus that we need to have more discussions like this soon.  Just when I think I’ve got my finger on the pulse of professional architecture and design work converging into virtual worlds, I’m introduced to several amazing projects I was only dimly aware of!

Luckily, I can cover all of these great projects with one link which contains an embedded video of our panel discussion, where each of the panelists gives a brief presentation about their work.

http://www.world2worlds.com/index.php/blogmenu/34-blog-entries/79-kim-smith-rissa-maidstone

Here is a summary from moderator Rissa Maidstone (Kim Smith in real life) from World2Worlds, without whom this event would not have happened:

“Reflecting upon the presentations and discussions given by the prestigious panel below, a few things occurred to me:

  1. Conceptual designs are being tested in Second Life and have resulted in significant cost savings to the engineers, architects and planners.
  2. The Second Life developer community is employing the same management tools that those of us who’ve worked in the engineering/architectural industry do for planning, scheduling, budget, resource management and manpower allocation.
  3. Community involvement programs and planning meetings are being or have been developed for specific physical world projects using the Second Life platform.
  4. There are ongoing technical issues that need to be dealt with through Linden Lab or third party application development.

Panelists included: