The ARCH


Realtime Cities by Arch Virtual: Welcome to Virtual Dubuque!

Introducing Virtual Dubuque, a premiere development of our new Realtime Cities initiative by Arch Virtual, built with ArchTech Engine.

Read the full post HERE.

This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.  To learn more about how we can build a realtime model of your city or architectural project, send us a note here.  We’re currently seeking development partners to build new features, create custom content, and build out additional architecture and cities around the world, so please send us a note to learn more.

Over the past year,we have been partnering with local businesses and organizations in Dubuque, Iowa to develop features and sponsored content, including a project in the Historic Millwork District for a local real estate developer (coming soon!), as well as the Masonic Temple, where international members of Demolay will be working with industry pioneers in developing a world-class learning environment, using Virtual Cities as its core platform.

Read the full post HERE.

“We’re harnessing the same technology used to make the latest iPad apps and XBox 360 games, but we’re not making a game, we’re building dynamic and ever-changing models of cities that are designed to serve as true community resources that can be easily accessed directly from a website,” said Jon Brouchoud, Founder of Virtual Cities.

Using ArchTech Engine and the Unity3D platform, we’re now able to transforms buildings, geography and entire cities into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.  These interactive models can be geo-referenced to real-world coordinates, dynamically linked to databases, and layered with interactive content.

Virtual Cities by Arch Virtual - urban planning

As visitors explore virtual cities, links to websites and additional information about nearby buildings, parks, and businesses appear automatically.  For example, when you approach a restaurant, you can click through to read their menu.  If you’re near a historic building, you can learn more about its past.  Businesses and organizations can customize and enhance their space in the virtual model, layering it with more information or interactive features.

Read the full post HERE.

Proceeds from sponsorship and custom content are then re-invested in the ongoing development of the city model, enabling Realtime Cities to add more features, build new parts of the city, and refine models with more detail.

But a virtual replica is just the beginning.

Virtual Cities by Arch Virtual - Dubquque Iowa

“If you’ve ever experienced the Voices Gallery in the Millwork District of Dubuque Iowa, for example, you’ve seen how a building can be completely re-imagined into a destination that celebrates the unique architectural character of a place, yet transcends it to become something completely unique,” said Brouchoud.

“That’s really what Virtual Dubuque, and the Realtime Cities initiative is all about.  A replica of the city as it is now will certainly have interesting use cases, but I’m looking forward to seeing how cities can be re-imagined within an environment where anything is possible.”

Read the full post HERE.

Virtual Cities for architectural visualization and urban planning

Read the full post HERE.



Introducing the ArchTech Engine: Transforming buildings, cities and geography into realtime 3D environments

[Intro video]  I am very excited to announce the launch of our new ArchTech Engine, a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.

Read the full post HERE

These interactive models can be geo-referenced to real-world coordinates, dynamically linked to databases, and layered with interactive content.

Transform your architectural drawings and 3D models of almost any format (including CAD and BIM) into information-rich applications that are perfect for architectural visualization, and city planning, as well as learning environments, military simulations, historical recreations, training environments and more. Students can interact within a more memorable learning environment, and achieve much greater retention over reading a textbook. All within a web browser or tablet.

Your application can be customized to suit your project’s specific needs. Make it multiplayer with voice and video communication or a single player experience and add non-player characters or an entire crowd of people to bring it to life.

To learn more about Arch Tech Engine, or to get started on your own project, visit www.archtechengine.com Arch Tech Engine is built on the Unity3D, and was developed in partnership between Arch Virtual and Tipodean Technologies.

Read the full post HERE



$85 million Rutgers School of Business recreated virtually with Unity3D game engine

Construction is now officially underway on the new Rutgers School of Business, designed by the renowned architecture studio Ten Arquitectos (frequently covered by arcspace), but you don’t have to wait until construction is complete to explore the new design!  Arch Virtual recently completed a virtual prototype of the new facility for Rutgers University, replicating the design based on architectural CAD drawings, BIM models and blueprints provided by the architect, then publishing them into realtime 3D with the Unity3D game engine.  See a video preview of the virtual model below, and see some screenshots of the model here.

Read the rest of this post on our new site HERE.

Rutgers University leveraged the best of several virtual platforms throughout design development of this project. In early design phases, Arch Virtual replicated the design in Second Life, which was ideal for recreating the schematic and conceptual models and making the design accessible to students and faculty (seen here).  That model was then brought into OpenSim, where it was integrated into a more comprehensive model of the campus, including more of the context surrounding the Business School’s new building site.

When final construction documents were ready, we interpreted the architect’s CAD drawings and BIM model with Autodesk Maya, that could be brought into the Unity3D game development engine. Rutgers worked with Tipodean Technologies to export their OpenSim islands, including buildings surrounding the new business school. Tipodean converted them into Collada mesh format, along with the textures, which were then added to the Unity3D environment. The final result is a blend of the architectural model alongside meshes exported from OpenSim.

Read the rest of this post on our new site HERE.

With the model in Unity, Rutgers will now be able to embed the virtual model into a variety of formats. For example, they can embed the model directly a website or Facebook page, but could also publish the same model to be accessible from Android or iPad mobile devices, or as stand-alone applications that can be installed on a Mac or PC and run locally without being online, and at full screen.

To follow the progress of the virtual Rutgers School of Business, join the Rutgers University Virtual Worlds facebook page at: http://www.facebook.com/ruvw3d

To learn more about how Arch Virtual can translate your blueprints, CAD, or BIM file into a virtual experience, contact us here. http://archvirtual.com/?page_id=3388

 

 

 

 

Read the rest of this post on our new site HERE.

 

 

 

 

 

 

 

 

 



Virtual Worlds and the Built Environment – White Paper published by Daden Limited

Check out this article HERE.

Daden Limited‘s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of  what make virtual worlds a useful tool for AEC industry projects.
“Whilst the hype (and marketing interest) around virtualworlds has faded, the technology is increasingly being used in areas such as training & education,collaboration and data visualisation. This paper explores the on-going use, and future opportunity, of virtual worlds to help model the built environment, and as a result to use the virtual world to build a better physical world.”
A few points of interest include their overview of differences between SL and traditional AEC tools:
There are a number of key differences here in comparison to more traditional Architecture, Engineering and Construction (AEC) visualisation tools.
Principally that:
  • The user is embodied in the world as an avatar, rather than having just a “camera” view
  • The avatar/user can go where they like, and interact with the build
  • The environment is multi-user, so users  can interact with other users
  • The environment is rendered in real-time, so although visual quality may not be as high, the environment can be far more dynamic and flexible, and renders instantly rather than needing an over-night render-farm.

I also appreciate their list of advantages of using virtual worlds in AEC fields:

The advantages of virtual worlds such as Second Life include:

• The ability to make changes instantly, in-world

• The ability to support multiple users in the same space – typically 50-100 (but of course you can always clone spaces)

• The ability to make things interactive – even linking computers to real computer applications, and signs to real signage systems

• The ability to not only integrate building environmental and performance data, but also to visualise it in new and effective ways

• The ability for users to peel-back layers of a building to see structural and service components

• The ability for users to annotate the space, feeding back comments which can be automatically collated

• The ability to track users through the building, and their interactions with its systems

• The ability to let users choose between configurations and vote on them

• The ability to support “live use” of the building, eg for entertainment or training

• The ability to clone the building to create multiple copies to explore what-ifs

• The ability to use the same platform to support virtual meetings, conferences, training, collaboration etc

• Dynamic rendering which enables the instant changes and multi-user deployment

Extranet Evolution has a great write-up (link) about this paper as well.   Consequently, Paul Wilkinson’s twitter feed is also a must-follow resource for anyone interested in construction collaboration technologies (and more!) – follow him @EEPaul

This site has moved to

www.archvirtual.com

Check out this article HERE.



Video Tutorials: How to Import Revit into Unity3D
November 29, 2010, 7:03 pm
Filed under: Unity3d | Tags: , , , , ,

This site has moved towww.archvirtual.com

This is a 2 part video tutorial series, providing an overview of the process involved with importing architectural models into Unity3d.  In this case, we’re using Revit Architecture 2009, but the process is relatively universal, and can be applied to just about any architectural CAD or BIM software.  After importing your model, try out our Architectural Beginner’s Kit, which enables you to quickly add operable doors, lights, material changers, orbiting cameras and more.  If you need some help, or would rather not tackle this on your own, I can also be brought in as a consultant to help with your project.



Introducing the Architectural Beginner’s Kit for Unity3d: Prefab Resources and Tutorial for Architecture and Design Visualization Projects

This site has moved to www.acadicus.com

No doubt about it, Unity3D is a game changer for realtime, online architectural visualization.  Illustrations, animations and renderings are great, but online realtime 3D is better, and no other platform comes even remotely close to providing the level of flexibility, sophistication and ease of use that Unity offers.  Import your Revit model, publish the file to your website, and walk through the design in realtime from within your browser.  Its a killer app for architectural visualization, and best of all, its free.

You can download it HERE and start importing your models right away.  But if you’re an architect or designer with limited experience, even the simplest functions like doors, lights and cameras can be time consuming to master.  To help speed up your learning curve, we developed an ‘Architectural Beginner’s Kit’ designed specifically for architects and designers getting started with Unity3d.

This kit combines detailed tutorial documentation within a Unity package that contains some simple prefab items you can put to use right away.    You can drag and drop these items into your scene, but you also read the documentation to understand how they work, and how you might customize them to suit your project’s specific requirements.  Check out this preview build, showing off some of the kit’s elements.

This kit is only intended to serve as a beginner’s guide, to help get your architecture or design visualization project started with some very simple elements.  Some of the prefab elements included may be immediately useful in your projects, while others may require additional customization to suite your project’s specific needs.

Here are the elements you will receive with this kit:

  • Switch between lighting scenarios
    • Users click a button on the User Interface to switch tagged lights on and off
    • Example Use Case: Turn on or off different lighting scenarios – daytime, nighttime, etc.
  • Camera / Player Options
    • First Person Player – prefab and documentation describing how to setup a ‘player’ for your model, that visitors will use to explore the design
    • Click and Orbit Camera – allows visitor to click a button on the interface to get a distant, orbiting view of the design
  • Materials Changer –  2 setup options
    • Select an object, then click on different texture options displayed on the user interface.
    • Click on object -> Material Changes – multiple-clicks on the same object cycles through all textures
  • Doors
    • Door automatically opens whenever visitor approaches it – automatically closes when visitor leaves
    • 2 Door Types
      • hinged door – rotates 90 degrees
      • sliding door – slides X distance right or left
  • Crosshair setup
    • interaction with the design
    • Reticle setup – for highlighting objects
We’re really excited to make this kit available, and are already started on the next phase – which will include more advanced functionality.  If you have any questions, bug reports, or requests for functionality to include in future releases, please email info (at) archvirtual.com  Stay tuned!
The kit is available for $45.00, and can be downloaded here:

Unity3d architectural beginners kit



Worlds merging: A video response from X3D

A few weeks ago, I posted a video showing how my Revit model was imported into realxtend by Visibuild.  It generated lots of interest and traffic, suggesting to me that model interoperability is an important priority for lots of us.

Shortly after posting that my friend Damon Hernandez, always a spirited supporter of X3D, asked if I would send him that same Revit model so he could demonstrate the capabilities of X3D.  The closest I had ever come to seeing some of the more current X3D applications in action is while exploring Vivaty or ExitReality, and I was excited to see what he could do with it.  24 hours later, he sent me this video showing that same model in several X3D based environments.  What an impressive and entirely convincing demonstration!  I had no idea X3D had come so far.

This is by no means an exhaustive demonstration of everything X3D can do, and is only intended to serve as an introduction.  But what I find most compelling is the fact that this model can retain its metadata, and theoretically retain its BIM data.  If we were to develop a fully interactive model of a building, visitors could drill through this metadata, clicking any material or product in the home and discovering specific information about each building component.  I’m told it could even be useful as a CAM model, whereby manufacturers could interpret this data and use robots to assemble the home in real life.

So, here I have a seemingly limitless range of opportunities at my fingertips, yet this model – even if it were fully textured and polished – would not be useful to me in real-life practice.  The design is far from final, and we are still ironing out several key features such as the living room ceiling, the front entry, and the fireplace/hearth.  If I’m working with X3D, I have the option of either 1.) waiting until the model is final before sending it to be imported  2.)  send several batches of different design ideas and have them all imported  3.) become an X3D geek, and figure out how to import it myself, so I can do so on-the-fly as we develop new ideas.

No matter how I approach it, it isn’t useful to me as a schematic design tool – nor is it necessarily intended, or ready to be used that way (yet).  So, we really are comparing apples to oranges.  It isn’t that one platform is necessarily better than another, but that they each hold value in different phases of the design process.  As you could see in the realxtend demo included in my first post, I was able to simply exclude parts of the design weren’t finalized yet, then use the in-world modeling tools to mock up several options to share with our clients.  Those elements can be edited in realtime, while the client is present – and we can cycle through lots of different material and color options.

When my model was first imported into Visibuild, it looked exactly like it does on this video – raw and unedited.  But the difference is that with Visibuild, I was personally able to log in and continue designing and testing new ideas.  Using prims to build really does feel like sketching to me, only better, and within the context of my Revit model that contained room sizes and plan layout that had already been approved.  I can also build the entourage myself, exactly the way I want it.  I can import 3D Warehouse models if I want, or from any range of stock 3D entourage resources available.  The key is that I can easily do it myself, and the learning curve is nowhere as steep as it would be if I wanted to do the same in X3D.

That doesn’t take anything away from X3D as an incredibly powerful technology.  In fact, it could be that it’s far too powerful for what I primarily use virtual worlds for.  As an open standard  ‘simulation level’ technology, its actually reaching down to enable multi-user and simple representation of geometry.  Its power lies in the ability to eventually attain things like simulation-level physics, and retention of  metadata.  This is surely the new frontier for architecture and virtual environments.  Once we achieve seamless interoperability of geometry, our next major priority will be seamless data interoperability so our ‘smart’ BIM models don’t have to become ‘dumb’ each time they enter or leave a virtual environment.

Until then, it seems there might be an opportunity for collaboration here.  I know nothing about the core technology at work behind all of this, but I do know that one of these world is currently best for pre-design and design development, and the other is better for final design visualization and post-design.  Could they ever meet half way?  Will X3D eventually include in-world modeling and collaboration tools?  Will realxtend models someday become simulation level technology and retain metadata?  If geometry and data become fluidly interoperable, will it even matter?



Architecture For Humanity Enters the 3D Web

“This is an introduction by Lauren Stokes to Architecture For Humanity’s own interactive digital globe that will host models from their Open Architecture Network. Using X3D Earth and Open Street Map, web3D students sponsored by GeoSherpa are helping Architecture For Humanity in their migration to the open interactive 3D web. To help support green sustainable design, visit www.ArchitectureForHumanity.org

I’ve met some very passionate virtual world evangalists over the years, but I can’t think of any more enthusiastic and persistent than Damon Hernandez, Greg Howes, and the rest of the team that has been work hard at developing this unique feature for the Open Architecture Network.  I knew it wouldn’t be long before they pulled off something extraordinary.  The technology they demonstrate here is an innovative method for touring models that have been uploaded to the OAN network virtually.  Beyond just being able to tour the uploaded buildings, you can understand them in relation to their geographic context, as pinpointed through their integration with Open Street Map. Well done!

[update: While cruising through the rest of Damon’s YouTube uploads, I noticed this machinima showcasing some fo the augmented reality features they’re working on with X3D:




Hanging up the old shoehorn: Stunning realtime multi-user architectural visualization in a web browser

Are browser-based virtual environments the way of the future for virtual design visualization?   Here is a brief overview of 4 of the many emerging platforms or related services to watch, and some thoughts about how they fit into the bigger picture of virtual worlds and architecture.

I’ll start with MellaniuM.  I’ve been following MellaniuM’s work with the Unreal platform for quite a while now, and continue to be impressed,  especially with some of their newest demos using Nortel’s web.alive platform.    In addition to architectural visualization, they offer many additional application areas including GIS, education, medicine, entertainment, archeology, film making and more.

MellaniuM can take CAD models, and import them into the Unreal game engine where they tweak and refine the build to satisfaction.  Unreal includes a built-in editor (I found a video of that editor here), but it isn’t anything like SL’s building tools and probably not very useful as a modeling environment.  After they’ve situated the build properly inside of Unreal, they turn it over to Nortel – who then enables browser-based realtime access to the model.  Here is a case study of an apartment building imported by MellaniuM:

I was very impressed with my first experience inside the web.alive platform after visiting one of their first builds.  It was eLounge for Lenovo (accessed here).  Before my visit, I had to install a plug-in, and download the environment (totaling over 80 mb – not exactly ‘thin’), but found the installation process to be relatively seamless.  It did freeze my browser twice before I got it to work, and I had to close my other apps so it would run faster, but it wasn’t a show stopper by any means.

Soon I was standing inside the eLounge, and a sales person walked over to me and asked if I needed any help – in crystal clear voice!  I had yet to go through any voice setup, so I doubted my own voice would be heard, but it came through very clearly – with no hassle whatsoever.  I probed around the build, asking the sales staff about the architecture of the space (which was quite interesting, actually!).  There were at least 6 others there with me, and more were dropping in every few minutes.  This was the day after they launched, so it may not be typical of daily traffic.  Here is a video showing a preview of the space – though I strongly recommend checking it out in person:

Here is another example from MellaniuM – this one showing the Theatre of Pompey and the Titanic:

There are some questions around whether or not the web.alive team can survive the rounds of Nortel layoffs, after they filed for bankruptcy protection last month.   But industry confidence in this platform is strong, so perhaps there is reason to believe it will remain a viable (although you never can tell).

The experience offered by web.alive is comparable to what 3Dxplorer offers, which uses Java (already installed on many computers) to enable a virtual experience inside a browser.  I had similar experiences in both platforms, with a few browser crashes and a plug-in to download (I didn’t have the most current version of Java installed)- but the experiences were equally impressive.  I have also been following the work of Dave Elchoness with great interest for the past few years – since meeting him in Second Life at his impressive VRWorkplace build, and subsequently on to his work with GoWeb3D using 3Dxplorer.  Here is a brief demo of 3Dxplorer:

Unity3D is another player in this arena, offering what might be the most stunning graphics and easiest loading.  It has yet to crash my browser, and only took a few minutes to load.  They do seem focused almost exclusively on games, and game-like environments – but some of the demos like the one seen HERE certainly makes it seem viable as a tool for architectural visualization.  This short video describes a few of the additional features built into the Unity3D platform.

Then there is ExitReality, that claims to bring “the entire web to 3D” by transforming any existing 2D website into 3D.    It appears as though they are focused primarily on offering this 3D website as their core service set, and those environments (to the best of my knowledge) can only be ‘edited’ by everyday users insofar as you can drag and drop content – essentially decorating the space with found or pre-established libraries of objects.  The other part of their offering appears to be customized, developer-driven spaces – like the now famous Carl’s Jr. 3D website.  Here is an example of ExitReality in action:

It doesn’t appear as though they are specifically interested in offering this platform for architectural visualization, but I understand the standards upon which it is built could certainly be applied toward that end.  For example, applications built using the X3D standard can certainly be custom generated, but I still don’t fully understand the workflow, costs or interface between my CAD file and an X3D-based environment.  The good news is that I’ve been told there is an exciting new project coming soon – specifically related to architectural visualization – built on open standards, which I hope to be writing about soon.

So what can we conclude from these examples?

First off, working with platforms like this requires a certain disconnect between the architect and the virtual model.  There are, in almost every case, at least 1 or 2 parties between you and your model, and they each charge some kind of fee for portability beyond hosting.  In many cases, there remains a kind of mystery around the cost and process involved and each project usually requires a new estimate, similar to the way an architectural illustrator works.

This is quite a bit different than the Second Life or openSim based use-cases for architects and designers.  Though it may be far clunkier and more time consuming, the SL environment functions in a way that architects are familiar with – such as sketches, or cardboard study models, where the designer works on it for a while -takes a step back – works on it some more – gets some feedback – modifies it again, rinse repeat.   You can’t ‘sketch’ with these platforms, and you can’t design as you build.

There also isn’t any strong, central, cross-disciplinary and diverse community to speak of.   Not the way we know it in Second Life and in some of the emerging OpenSim-based grids anyway.  Second Life isn’t just a tool – its a place.  In that place, there are hundreds of thousands of real people – from every conceivable profession.  Gathering quality feedback around design ideas, and being able to explore other people’s ideas and share your own has significant value.  Again, I’m not talking about a perfected and polished final model – but a schematic design, or a design concept.  On a moment’s notice, you can teleport in a dozen colleagues from around the world for an on-the-spot critique of an idea – and you can work out criticism and feedback using realtime modeling tools.  You still can’t easily do that anywhere else.

For similar reasons, these platforms aren’t suited as well for the many facets of architectural education either, other than to explore design precedents and existing architectural masterpieces (which I think has huge potential).  But as far as teaching design itself, the elegance of the simple in-world building tools you find in Second Life are ideal for architectural education – requiring a careful examination of the fundamentals of form, space and order.  Realtime modification and collaboration are key to education as well – which you understandably won’t find in these platforms (yet).

There is also something to be said for the browser crashes I experienced in almost every one of these platforms.  They were definitely insignificant, and I got past it quickly – but I tried almost all of them on 2 different computers, and had pretty much the same experience each time.  Please trust that I’ve grown accustomed to crashes and client challenges over the years – but its one thing to have a separate application crash, and another to have your browser crash.  After all these years of wishing SL could run inside a web browser, I’m starting to realize that – unless it can be razor thin and super stable, I don’t want anything tampering with my browser experience!  That’s where my e-mail and blogs are – and a few other tabs I’ve left open for later reading but haven’t bookmarked yet.  Its somehow a lot more disturbing when my browser crashes rather than another application.  Another nice thing is that when SL gets laggy or crashy I can flip back to my browser for a while and read e-mails, etc. while I wait for things to clear up.  When your browser crashes, you’re left with nothing.  Then you restart and realize the same 3D-world tab was auto-saved and trying to restart itself again – bogging down everything else while you wait even longer. This is a petty complaint, I know – but if I have to download 90 mb worth of content and a proprietary plug-in anyway – is it really necessary that it live inside my browser?

I still think there will be certain types of architectural visualization that will be perfectly suited to this kind of technology, but I think it will remain feasible only for more polished presentations of architectural designs – after the design has been finalized and ready for public consumption (for the time being anyway).  As such, this is not necessarily something an architecture firm would want to be continuously porting to as a design development tool.

I also don’t think we can expect to see mass adoption of this technology by the AEC industry, especially architects, given that they tend to be notoriously conservative.  In this tough economic climate that has left the profession gasping for air, with architects being laid off in droves, the profession doesn’t need better visualization tools – it needs to be re-invented.  Architects and designers who are privy to this generation’s new and increasingly open way of practicing are already sharing ideas and collaborating in new and unprecedented ways.   There is a community network within SL and spreading throughout the whole of web 2.0 that is re-molding and re-shaping the future of their profession – whether the profession knows it yet or not.  They aren’t just looking for ways to prototype the buildings they create, they are prototyping the profession itself.

That said, I see browser-based platforms like web.alive, 3Dxplorer, Unity3D and ExitReality as exciting and unprecedented opportunities for visualizing architectural designs from within an easy-to-access web browser application.  However, I don’t really see any of these as as an all-out replacement or competitor to the way architects and designers use Second Life, since it isn’t a valid comparison.   The offerings fit into entirely different phases in the design development timeline.  In its current state, this kind of technology lives at the very end of the design development cycle – at the point where architects must choose the most effective means of unveiling a design concept to their clients – and for clients to unveil a design to the public.  This is generally the province of illustration artists, who would otherwise offer prescriptive 3D illustrations or animations.

Second Life was never designed or intended to be useful as a professional visualization tool for architects, and attempts to shoehorn designs into that platform (one prim at a time) continue to come up short.  Its value becomes most apparent in other facets of professional practice – not just in final design visualization.   We can’t forget that, until now, there were no other options for multi-user, realtime virtual experience of a design concept.  That seems like more of a cause to be grateful than disappointed, imho.  Those who attempted it within SL, did so as a proof of concept when no other option existed – and enjoyed the many benefits it afforded.  Consider Virtual Palomar West as one example:

Like Caleb Booker pointed out in a recent post:

“the hospitals and hotels built in Second Life as proofs of concepts were great and worthwhile. Tangible return on investment in the form of fast prototyping, where designers could solicit large amounts of feedback from a wide range of users, definitely served to improve those projects.”

In sum, I think browser-based visualization platforms have opened 2 exciting new lanes of travel on the bridge between virtual worlds and architecture:  3D model import from CAD, and easy multi-user realtime access to those models within a browser.  However, they did so with a trade-off.  I think architects and designers would do best to leverage the full spectrum of opportunity afforded by virtual environments of all types, and avoid abandoning one set of limitations for another.



AutoCAD Import Demonstration: Transcript Posted

Let there be no doubt, the architecture and design community is pining for a fluid and automatic import process!!! I knew a meeting like this would bring lots of new faces. Even the slightest tremor of an import tool shakes out bunches of would-be SL resident architects and designers who are sitting on the fence around Second Life, waiting for the ability to import their CAD models into a virtual environment.

It is refreshing to see the kind of innovation coming from AI Design Studio. There is hope! Thanks very much to Impalah Shenzhou and Asha Eerie for demonstrating their new Henshin Autocad import tool. It is truly fascinating!

You’ll find the transcript HERE.