The ARCH


AutoCAD to Second Life Importer
May 15, 2007, 12:44 am
Filed under: architectural resources, architecture, autodesk, rl architecture

This looks like fun! via New World Notes (how does Hamlet find this stuff so fast?!?)

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Upcoming Architectural Events in Second Life

May 15, 10AM PST Sergio Palleroni in conversation with Phil Bernstein: Green Design as Civic Engagement
One of the challenges of green design is the need for widespread adoption if it is to make a significant impact on the future health of our planet. In this process of adoption designers play a central role, not just through their designs but by redefining their role to clients, society, and the built environment. For over 20 years the BASIC Initiative has worked to educate students of architecture to engage this challenge and consider it as an opportunity to re-imagine and empower design as a force for change.

Sergio’s presentation will explore this challenge to redefine the role of architecture as an agent for change through three projects of the BASIC Initiative. In this work the responsibility of architects to create spaces of aesthetic value is challenged by environmental, economic concerns as students and faculty tackle issues of poverty and environmental degradation faced by the globes poorest citizens. In the work presented collaboration among designers and with the client and community, and at times other disciplines, creates solutions and new possibilities for design which help advance the idea that design has the potential to reformulate the conditions and paradigms of our societies. Attend this event on Autodesk Island HERE (SLurl).

 

 

May 29, 10AM PST- Keystone Brouchard: Using Second Life as part of your Architectural Practice
Keystone Bouchard will be doing a demonstration showing several ways in which professionals can use Second Life as a tool to support their practice. The strategies demonstrated will range from the most basic low-cost installations to more comprehensive long-range opportunities. The following topics will be covered:

  • How to import and display portfolio images to display in Second Life
  • How and where to buy or rent virtual land
  • Do’s and don’ts of bringing clients into Second Life
  • Receive landmarks to places you can learn to build, script and meet others

Attend this event on Autodesk Island HERE (SLurl).

 

June 14, 10AM PST Chris Luebkeman : Future Challenges: Global Creative Contexts
Population shifts, increasing scarcity, and the wanton consumption of arable land and natural (renewable and nonrenewable) resources amount to what could prove to be a significant global dilemma – a dilemma of disastrous proportion. Yet trends in design and an ever-increasing focus on conservation and environmental issues suggest that we are headed for a collective change. This program considers the impact of global drivers of change on sustainable creative contexts, explores potential implications, and provides attendees with examples of design work that is already responding to the challenges.

Attend this event on Autodesk Island HERE (SLurl).



Autodesk Brings AIA National Convention to Second Life

Second Life Architectural Community Gains Access to AIA National Convention Content on Autodesk Island SAN ANTONIO, Texas, May 4 /PRNewswire-FirstCall/ — AIA 2007 National Convention and Design Exposition — To reach the growing number of architects and designers participating in the Second Life virtual world, Autodesk, Inc. (Nasdaq: ADSK) today announced it will host a series of events and activities on Autodesk Island in Second Life tied to the themes presented this week at the 2007 American Institute of Architects (AIA) National Convention. Second Life residents will soon be able to watch webcasts and presentations from the convention and participate in seminars to learn more about the key trends driving change in the architecture industry.

The Second Life 3-D virtual world is entirely built and owned by its residents. Since opening to the public in 2003, it has grown rapidly and is now comprised of more than six million residents from around the world.

Following the conclusion of the AIA 2007 National Convention, Autodesk will deliver a series of presentations on Autodesk Island in Second Life. The first event will be a presentation by Sergio Palleroni, associate professor of architecture at University of Texas, Austin, who will be speaking about the challenge to redefine the role of architecture as an agent for change and facilitate the widespread adoption of sustainable design. Subsequent presentations on Autodesk Island will focus on other topics covered at the AIA Convention, such as how technology including building information modeling (BIM) can make sustainable design easier and more efficient. The Autodesk Island content will also provide visitors with video presentations and an Autodesk host who will be present on the Island at specified times.

“Much like Autodesk software, the Second Life virtual world gives architects and designers another tool for experiencing their designs before they are made real,” said Phil Bernstein, FAIA, vice president of industry strategy and relations, Autodesk AEC Solutions. “We are excited to stimulate the learning and creativity of the architectural community in Second Life and look forward to growing our presence in-world.”

About Autodesk

Autodesk, Inc. is the world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit http://www.autodesk.com.

NOTE: Autodesk and AutoCAD are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders.

Contact: Noah Cole, 503-612-2448
Email: noah.cole@autodesk.com
SOURCE Autodesk, Inc. 05/04/2007

Visit the island HERE (SLurl).



Maya Exporter, Sculpties, and the New Face of Architecture in Second Life
April 27, 2007, 7:19 pm
Filed under: architectural resources, autodesk, rl architecture, second life

From the official Second Life wiki, revealing the formerly secret ‘sculpted prims’…

“We provide an exporter for Maya, and hopefully exporters for 3ds Max, Blender, and ZBrush will be available soon. We also have plans to provide a sculpt editor within the Second Life viewer.”

I saw it first HERE, which led me HERE, then HERE.

This is going to be huge!



Architects from Poland, Sweden, Egypt, England, Italy, Denmark, Canada, and the USA meet to discuss 3D Import Tools in Second Life

Architects from Plovan (Poland), Stockholm (Sweden), Cairo (Egypt), London (England), Florence (Italy), Copenhagen (Denmark), Alberta (Canada), Boston, Berkeley, Virginia, Colorado, Chicago, and Seattle (US) came to discuss 3D Import Tools (or lack thereof!). Check out the 10 AM trasncript HERE, and the 7 pm transcript HERE. Fascinating stuff. Thanks!



Using a Virtual World in a Real Life Practice
February 10, 2007, 9:39 pm
Filed under: architect, architecture, autodesk, machinima, rl architecture, second life

I just realized I’ve never posted this Autodesk University presentation backup movie (previously blogged).



Autodesk + Second Life: Part 2
January 30, 2007, 5:14 pm
Filed under: architect, architecture, autodesk, second life, virtual architecture

Last December, I wrote about our Second Life presentation during Autodesk CEO Carl Bass’ keynote presentation in Vegas.  LINK   

I found THIS news to be particularly exciting, especially since my quest to pursue architecture in the metaverse brought me to Clear ink, the company responsible for creating Autodesk Island.   

It’s just one more reason to believe we will soon begin to see major strides toward Second Life becoming an even more feasible tool for immersive architectural presentation and collaboration than it already is.   

http://blogs.business2.com/utilitybelt/2007/01/design_tools_to.html