Filed under: Uncategorized | Tags: 3D, animation, architectural, city, collada, dae, design, import, mesh, model, planning, second life, SL, urban, walk-through
(Read the rest of this post on http://www.archvirtual.com !)
This long awaited ‘holy grail’ feature in Second Life has now finally arrived on the main grid! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life. The implications from an architectural urban design and city planning perspective are obvious. Having to rebuild architectural models with a patchwork quilt of 10 meter prims was only feasible for the most dedicated and patient developers, and the frustration of abandoning 3D models that already existed as a matter of daily practice in architectural software in order to build the same model all over again with prims just wasn’t an easy sell to most would-be SL residents hoping to use the platform for architectural visualization and collaboration.
(see the rest of this post on http://www.archvirtual.com !)
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