The ARCH


3D Model Interoperability in Second Life

We really, really need your help on this one!  I am confident that if the readers of this blog collectively vote as a unified voice to push 3D Model Interoperability as a priority item for Linden Lab, we will be heard.  You all know that Importing and exporting models is currently the biggest bottleneck preventing architects and designers from using Second Life as a tool in professional practice, and Linden Lab’s public Jira system is the perfect way for us to make it clear that this is a must have feature.

So, please, please, please take a minute and log in to Jira and vote on the following issue: http://jira.secondlife.com/browse/SVC-2634

To vote, go to the left margin on that website and click on ‘Voting:’
You will have to Login first.  That’s it.

Spread the word!  Post this on your own blog, and link to this page!  Let’s do whatever it takes to raise the priority level on this!  If you have any other ideas about how we can move this forward, feel free to leave comments!

Thanks to Theory Shaw for continuing to promote this!

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Raising the Bar for Architectural Visualization in Second Life

WOW.   If you couldn’t join us today, I strongly urge you to make some time to check this project out.  To truly comprehend the depth and history of this project, you have to spend some time there.  It takes some time to develop… it came to me in layers.  Sure, we’ve seen great real-life replication in SL, and others have replicated new designs in SL – but this one blends replicated portions of a historical building with a newer, more modern design concept – with such a skillful level of detail.  I think they have successfully raised the bar for the use of Second Life as a tool for professional architecture and real estate development, and I can’t wait to see what they do next.

HERE is a slideshow of images from today’s tour, and HERE is a transcript.  Enjoy!



Architecture and Design Classes: Bauhaus, Le Corbusier, Frank Lloyd Wright, and Hundertwasser

Real life Social Scientist and Historian Lotja Loon continues this excellent thread of presentations with the upcoming ‘Frank Lloyd – What on earth is “organic architecture”? ‘ lecture.

Check out Lotja’s blog for more information, and read the invite for the next presentation below:

http://lotja-loon.blogspot.com/

From Lotja Loon:

INVITATION
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Thursday, 07-10-2008, 22.00 h GMZ, Campus Seccondlearning, Indire
http://slurl.com/secondlife/INDIRE/94/114/23

Frank Lloyd – What on earth is “organic architecture”?
Frank Lloyd Wright (1867 – 1959), American architect, worked with the aim of creating a high degree of integration of its buildings in the countryside. His ideas of housing and environment will be presented.

A presentation by Lotja Loon, RL-Social Scientist and Historian, for more information about her, see her blog: http://lotja-loon.blogspot.com/

The presentation is the 3rd of a series of 5 lectures and will be followed by
—> Antoni Gaudí – There are no straight lines in nature
—> Friedensreich Hundertwasser – “Of shit make gold” (O-tone Hundertwasser)

The lectures are in english and italian (simultaneous, chat), will last app. 1 hour and will offer possibilities for questions at the end.
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Event Video Posted: Urbanism, Architecture, Planning: How Second Life Can Help Build the Urban Landscape of the Physical World and Vice Versa

I was absolutely blown away by the projects presented on this panel, and am relieved there seems to be consensus that we need to have more discussions like this soon.  Just when I think I’ve got my finger on the pulse of professional architecture and design work converging into virtual worlds, I’m introduced to several amazing projects I was only dimly aware of!

Luckily, I can cover all of these great projects with one link which contains an embedded video of our panel discussion, where each of the panelists gives a brief presentation about their work.

http://www.world2worlds.com/index.php/blogmenu/34-blog-entries/79-kim-smith-rissa-maidstone

Here is a summary from moderator Rissa Maidstone (Kim Smith in real life) from World2Worlds, without whom this event would not have happened:

“Reflecting upon the presentations and discussions given by the prestigious panel below, a few things occurred to me:

  1. Conceptual designs are being tested in Second Life and have resulted in significant cost savings to the engineers, architects and planners.
  2. The Second Life developer community is employing the same management tools that those of us who’ve worked in the engineering/architectural industry do for planning, scheduling, budget, resource management and manpower allocation.
  3. Community involvement programs and planning meetings are being or have been developed for specific physical world projects using the Second Life platform.
  4. There are ongoing technical issues that need to be dealt with through Linden Lab or third party application development.

Panelists included: