Importing Maya into Second Life: More Fun with Sculpted Prims
September 10, 2007, 8:24 pm
Filed under: architectural resources, maya, sculpted prims

Interesting Metaversed post (link), brought to my attention by Tara5 Oh of Ugotrade.

“The software itself works as a plugin, augmenting Maya to enable the in-world rezzing function as well as all of the extras like texture application and joining multiple sculpted prims.”

Leave a Comment so far
Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: