The ARCH


Importing Maya into Second Life: More Fun with Sculpted Prims
September 10, 2007, 8:24 pm
Filed under: architectural resources, maya, sculpted prims

Interesting Metaversed post (link), brought to my attention by Tara5 Oh of Ugotrade.

“The software itself works as a plugin, augmenting Maya to enable the in-world rezzing function as well as all of the extras like texture application and joining multiple sculpted prims.”

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