2007-05-29 Using Second Life in Architectural Practice Transcript

[10:12] Keystone Bouchard: So, welcome everyone!
[10:12] RevitQueen Oh: OK! So ATTENTION everyone, we will start now
[10:12] RevitQueen Oh: This is the second architectural event that we prepared for you at our Autodesk Island. This time, our presenter is someone who at least in Second Life doesnt need much introduction: Keystone Bouchard, or as I call him, the Grand maestro
[10:12] Keystone Bouchard: πŸ˜‰
[10:12] RevitQueen Oh: Like the majority of us, he is an architect in real Life but what makes him special is that he used the virtual world of SL to develop and expand his RL practice of the studio Crescendo Design that he founded. He is passionate about the new opportunities that virtual worlds offer to professionals, he is very experienced, and today he would like to share with you both his knowledge as well enthusiasm about Second Life and how it can expand our business.
[10:13] RevitQueen Oh: so, without much A do – Keystone, the floor is yours!
[10:13] Keystone Bouchard: Thanks RevitQueen!
[10:13] Hotspots whispers: Initialize Hotspots
[10:13] Top20 whispers: Initialize TopSpots
[10:14] Keystone Bouchard: So, my interest in using virtual worlds for architectural uses started when I was in grad school at UW-Milwaukee.
[10:14] Keystone Bouchard: My thesis project focused on ways in which virtual worlds, or the internet in general, would affect the practice of architecture.
[10:14] Keystone Bouchard: I was especially interested (and addicted to =) the game Everquest, and wondered why there couldnt be a place like Everquest, but dedicated to use by architects who could upload their models and invite clients, investors, and collaborators to occupy a design concept.
[10:14] Hotspots whispers: Initialize Hotspots
[10:14] Top20 whispers: Initialize TopSpots
[10:15] Keystone Bouchard: Architectural presentation aside, it was clear that a virtual environment, if made accessible to the public, could become the 3D internet, and have a tremendous impact on everything  not just architecture.
[10:15] IM: Keystone Bouchard: let me know if i go to fast/slow
[10:15] Keystone Bouchard: So, when I read about Second Life, a place where residents were allowed to create their own content and interact and collaborate with other residents, I knew exactly what it was, and I knew exactly how I would want to use it.
[10:16] Keystone Bouchard: Within a few days of exploring in Second Life, I built a rough model of a house that was under construction in real life, and built a whole neighborhood of it in one of the public sandboxes.
[10:16] Keystone Bouchard: It was absolutely fascinating to see other residents walking around inside the houses, driving cars down the street  people were even decorating the insides and putting in furniture.
[10:17] Keystone Bouchard: The next step was to build a house that was about to be built for some clients we were working with. We built a rough approximation of the design concept, and invited them in for a virtual tour.
[10:17] Keystone Bouchard: At around this time, we were contacted by some clients who were living in London, but were planning to build a house in Wisconsin. They sent us some sketches they wanted us to start with, so we built it in Second Life, and got to know them here before meeting them in real life.
[10:17] Keystone Bouchard: Though Second Life obviously isnt perfect, and it isnt necessarily easy to use it as a professional tool, I feel very strongly that the advantages far outweigh the challenges.
[10:18] Keystone Bouchard: Plus, you dont have to jump in and start building your designs and inviting clients right away. There are lots of ways you can engage Second Life and become familiar with it before investing that kind of time and money.
[10:19] Keystone Bouchard: The way you want to consider using Second Life as a professional tool really depends on your target market. What Ill show yo today are a range of opportunities, starting with the simplest and moving toward the more complex.
[10:19] Keystone Bouchard: One thing I think is important to remember is not to underestimate the profile of the potential audience in Second Life. If you get to know people, youll find innovators, early adopters and really tech-savvy people who are always looking for something cool and new.
[10:20] Keystone Bouchard: If you represent a very large practice that is capable of taking on projects that are geographically diverse, I wouldnt hesitate to consider Second Life residents as a very viable place to direct some market efforts.
[10:21] Keystone Bouchard: Beyond that, there is definitely a significant coolness factor in recognizing the potential of virtual worlds like this, and staking your claim early. Even if youre not prepared to start modeling your projects in Second Life, establishing and marketing to a presence here gives you a head start. I dont think anyone will argue that virtual worlds are growing in popularity very rapidly.
[10:21] Keystone Bouchard: Gartner recently projected that 80% of internet users will be actively engaged in virtual environments by 2011. So, if 80% or more of your clients will inhabit virtual worlds, it seems obvious to me anyway that architecture will be there too, in a diverse range of manifestations.
[10:22] Keystone Bouchard: So I think it makes a lot of sense to start thinking about how your company can take advantage of that fact by getting in early, and staying ahead.
[10:22] Keystone Bouchard is Offline
[10:23] Keystone Bouchard is Online
[10:23] You: hehe please stand by
[10:23] RevitQueen Oh: it seems that Keystone had a slight problem :o)
[10:23] RevitQueen Oh: here he is !
[10:23] Keystone Bouchard: lol – so, as I was saying….Second Life isn’t perfect =) yet.
[10:23] Iota Ultsch: /wb KB
[10:23] Keystone Bouchard: heheh
[10:24] Keystone Bouchard: So, to conclude that last thought, I think it makes a lot of sense to start thinking about how your company can take advantage of that fact by getting in early, and staying ahead.
[10:24] Keystone Bouchard: So, what are some of the ways you can start using Second Life in your practice?
[10:24] Keystone Bouchard: If we could, Id like to head over to the virtual studio to continue this presentation, since it already showcases several of the ideas Ill be describing. Follow me! If you get lost, someone will help you find your way. See you there!
[10:24] RevitQueen Oh: follow us
[10:24] Keystone Bouchard: all aboard?
[10:26] RevitQueen Oh: :o)
[10:26] Keystone Bouchard: ok – i’m going to see if there are others – brb –
[10:27] RevitQueen Oh: yes, wait a moment
[10:27] RevitQueen Oh: architects flying in :o)
[10:27] Keystone Bouchard: so, I think everyone made it =)
[10:27] Keystone Bouchard: easy way to see who’s sleeping =)
[10:28] elplumero Yalin: tugas ? ninguem ?
[10:28] Lilli Field: should be πŸ™‚
[10:28] Keystone Bouchard: Youve already taken the first step in building a virtual presence by creating an avatar. If youre serious about using Second Life to bridge with your real life firm, you shouldnt be afraid to connect your avatar to your real life identity.
[10:28] Patty Planer: eu!
[10:28] Pixel Beam: I’m certainly not!
[10:28] Keystone Bouchard: You can say a lot with your avatar, and as you travel this world, people will be checking your profile. To edit your profile, right click or apple-click on your own avatar, and click Profile.
[10:29] elplumero Yalin: ninguem da ucp ?
[10:29] elplumero Yalin: πŸ˜›
[10:29] Keystone Bouchard: The next step is to join groups, and be active in the community. The more people you meet, the greater your exposure will be.
[10:29] elplumero Yalin: πŸ™‚
[10:29] Keystone Bouchard: Beyond your avatar, you can build a more permanent representation of your firm by simply displaying images and portfolio pieces on a very small plot of land. You can rent land on Architecture Island for 1.5 Lindens per 1 square meter per month, but there are lots of places to rent land.
[10:30] Farid Beaumont: hello
[10:30] Keystone Bouchard: You could display quite a bit of information on even 512 square meters, which is only about $3 US dollars per month.
[10:30] Keystone Bouchard: the thing i rez’d to your right is an example
[10:31] Keystone Bouchard: that could easily fit on 512 square meters – and displays information about your firm, and shows off some of your work
[10:31] Pixel Beam: Question Keystone: Do you have to be an architect to rent a space on this island?
[10:32] Keystone Bouchard: your project has to be architecture-related
[10:32] Pixel Beam: k, thanks
[10:32] Keystone Bouchard: it’s a fairly loose definition =) but, in the spirit of architectural practice
[10:32] Keystone Bouchard: Taking that one step farther, you can actually build a virtual office space. The building behind me is an example of the studio I built for Crescendo Design. Our work was mostly residential, so it has a kind of residential character.
[10:33] Keystone Bouchard: But, more importantly, it showcases and explains principles of sustainable design. The building itself describes these principles through its form. It displays passive solar, green roof, wind power, photovoltaic power, rainwater harvest, and more. Some principles have descriptive tags inside these logos where you can learn more about each principle.
[10:33] Keystone Bouchard: When we meet with a client who seems like a potential Second Life client, we can bring them to this space where they can see examples of our work, and can learn about these basic systems.
[10:33] Keystone Bouchard: Its also a great way to kind of filter the client to see if they get Second Life, and will be able to actually move around in a meaningful way before we waste any time building a virtual model they may never be able to fully engage if they cant get around the user interface.
[10:34] Pixel Beam: Keystone, can i add to that please?
[10:34] Keystone Bouchard: absolutely
[10:34] Pixel Beam: I have made temp avatars that I use to bring clients into SL without having to go through newbie island
[10:35] Keystone Bouchard: We tried that too – but a word of caution…
[10:35] Keystone Bouchard: first, the orientation at the newbie entrance is helpful to get them started
[10:35] Keystone Bouchard: second, if that alt character is offered out to clients too many times, they have a tendency to adopt it, and don’t take the time to make their own
[10:35] Iota Ultsch: /that’s a cool way of bypassing formalities if the client isn’t particularly interested in SL though no?
[10:36] Keystone Bouchard: We created a character, ‘Crescendo Althouse’ who has been taken over by someone we don’t know – and i find him in the strangest places =)
[10:36] Pixel Beam: lol
[10:36] micael Allaert: lol
[10:36] Iota Ultsch: /lol
[10:36] Keystone Bouchard: but yes, for a quick demo, and to get them a general feel for SL, it can be very affective
[10:36] elplumero Yalin: ahah
[10:36] Keystone Bouchard: Whats also interesting about this is that we can meet potential clients here from anywhere, geographically speaking. We dont have to drive 3 hours to meet them  for just an initial introduction. If they like what they see, and we have a good meeting, we may decide to further engage them and a real-life site visit is always necessary.
[10:36] Lilli Field: cant u just change the password everymonth
[10:37] Keystone Bouchard: true Lilli – that could work too
[10:37] You: technically they could change the password, too.
[10:37] Keystone Bouchard: right!
[10:37] You: and lock you out forever
[10:37] elplumero Yalin: good point
[10:37] Iota Ultsch: /i’d say getting the client straight to your buildings would be better…otherwise they might not tire of the free sex areas that newbies frequent
[10:37] RevitQueen Oh: exactly
[10:37] Keystone Bouchard: plus, the way i look at it, creating an avatar is kind of the test…
[10:37] Keystone Bouchard: if they can’t get that far, they’re probably not right for SL at all
[10:37] You: lol @lota
[10:37] Pixel Beam: I prefer the free architecture areas… lol
[10:37] Pixel Beam: I’ll shut up now πŸ™‚
[10:37] Iota Ultsch: /lol
[10:38] Keystone Bouchard: But meeting clients here could conceivably save us from wasting our time by allowing them to get to know us and our work before we invest in a real life meeting.
[10:38] Keystone Bouchard: It takes a bit of a larger parcel for this build, about 1024 square meters in order to accommodate the prims it takes to build this. Prims are the actual objects, and there is a limit to the number of prims you can place on a given parcel.
[10:38] Iota Ultsch: /hmmm
[10:38] Keystone Bouchard: Follow me to the next demo area to see some model homes.
[10:38] Keystone Bouchard: well wait –
[10:38] Keystone Bouchard: feel free to wander around here for a minute first
[10:38] Iota Ultsch: /kewl
[10:39] Keystone Bouchard: if you click play on your movie control, this back wall will turn into a floorplan
[10:39] Pixel Beam: very nice – using RL photos and placing the SL models in the scene!
[10:39] Keystone Bouchard: this is a dynamically updating DWF drawing – served by Autodesk’s Freewheel, directly into Second Life
[10:39] Iota Ultsch: /kewl
[10:40] Keystone Bouchard: you can learn more about the DWF-in SL system in the demo areas here on the island
[10:40] You: can you put this on a mega-prim?
[10:40] Pixel Beam: Holy smokes – that’s GREAT!
[10:40] Keystone Bouchard: I don’t think you can – yet
[10:40] Keystone Bouchard: because, it works through the streaming media url
[10:40] Scooter Gaudio: is the SL Freewheel viewer available yet?
[10:40] Pixel Beam: sure – textures work just fine on box mega-prims
[10:40] Keystone Bouchard: and in order to get it to work, you have to deed it
[10:40] Keystone Bouchard: and you can’t deed huge-prims
[10:40] You: ah
[10:40] Keystone Bouchard: but i haven’t spent much time exlporing that yet
[10:41] You: lets πŸ™‚
[10:41] Keystone Bouchard: but, theoretically, you could map this DWF to a prim –
[10:41] Keystone Bouchard: then build on the top of it
[10:41] Keystone Bouchard: to ensure accuracy
[10:41] Keystone Bouchard: and when somehing changes in the design – the DWF automatically updates
[10:41] You: that’s what the thought was
[10:41] Pixel Beam: Key, what’s the update time for this diagram? is it close to live? if someone was editing it?
[10:41] Keystone Bouchard: so you can modify the build
[10:41] Iota Ultsch: cool
[10:41] Keystone Bouchard: it works through Freewheel –
[10:41] Keystone Bouchard: so, it’s almost automatic – you just have to upload it to Freewheel, or DWFit
[10:42] Pixel Beam: ah
[10:42] Keystone Bouchard: alright – we can head over to the next stop now
[10:42] Austen Scanlan: Hello keystone.
[10:42] Keystone Bouchard: Rez!
[10:42] Keystone Bouchard: Austen!
[10:43] Kiwini Oe: Hi, Chip!
[10:43] Rez Menoptra: Hey Chip
[10:43] You: Hi Kiwini, Rez!
[10:43] Rez Menoptra: how’s it going?
[10:43] You: great
[10:43] Rez Menoptra: cool πŸ™‚
[10:43] You: you?
[10:43] Rez Menoptra: doing good here πŸ™‚
[10:46] Pixel Beam: Key, do you take the time to bake textures with lighting and shadows?
[10:46] Keystone Bouchard: sometimes Pixel –
[10:46] Iota Ultsch: /that’s one thing i’m not great at….baking πŸ˜‰
[10:46] Keystone Bouchard: often, I’ll just make a shadow texture – that fades – using the Targa method – fading to transparent
[10:46] Pixel Beam: do you find it necessary to help sell the authenticity of SL being a visualization tool?
[10:46] Keystone Bouchard: then map that over the top….
[10:46] Felix Bertolucci: hey
[10:46] Keystone Bouchard: but, that only works if you have lots of prims to work with
[10:47] Pixel Beam: yup
[10:47] Keystone Bouchard: well, the way I look at it, it’s not really a replacement for 3D STudio or other modelling apps
[10:47] Keystone Bouchard: it’s a more immersive replacement for cardboard study models
[10:47] Keystone Bouchard: like Rez says – its more like painting than drafting
[10:47] Keystone Bouchard: So, this is a sampling of what we call Springboard Homes. They are designs that we sell from our website. Clients can come to a virtual model of the design and inhabit it before deciding to buy. Were still working out further scripting that would enable them to try different paint colors, material types, etc.
[10:47] Pixel Beam: is that how you present it? more like mass studies? and simple(r) representations?
[10:48] Keystone Bouchard: we use a range of methods..
[10:48] Iota Ultsch: you could use a holodeck for that no?
[10:48] Keystone Bouchard: its ideal for study models
[10:48] Keystone Bouchard: but the more final presentation models like this have their own unique value
[10:48] Keystone Bouchard: but i’ll get to that
[10:48] Keystone Bouchard: Were also using these model homes as a kind of prototyping laboratory. We can see how avatars respond to the design, and hear suggestions they make to tweak the design to make it better.
[10:49] Keystone Bouchard: If I place this model in a public sandbox, people will often start placing furniture and hanging art on the walls just to get a sense of living in the house  however temporary that experience might be. They see home and they naturally start decorating it. Its fascinating to see how people interact with these designs.
[10:49] Pixel Beam: PA Consulting is doing the same with bank interior design layouts
[10:49] Scooter Gaudio: As you said, Key, the benefit is that it allows clients to explore on their own without the overhead of a more traditional ‘guided’ VR walkthrough
[10:49] Keystone Bouchard: so, on a more organized level, that kind of prototype feedback is invaluable, architecturally
[10:49] Keystone Bouchard: exactly Scooter
[10:49] Keystone Bouchard: they can spend as much time in the design as they want – on their own time
[10:49] Scooter Gaudio: even thought the visuals aren’t as good
[10:50] Pixel Beam: and not tying up a computer that’s rendering for like 2 days
[10:50] Keystone Bouchard: for some people, visualization is very difficult – they can look at drawings, or even 3D illustrations for hours and still not really ‘get it’
[10:50] micael Allaert: visuals are overrated…
[10:50] Scooter Gaudio: I AGREE!
[10:50] Keystone Bouchard: but, after being in a virtual model like this, they feel like they’ve really been there
[10:50] Keystone Bouchard: it has been very strange to see some of the designs we built here in SL being built in RL
[10:50] Keystone Bouchard: it has a very spooky feeling –
[10:50] elplumero Yalin: it’s still relative of course
[10:50] Keystone Bouchard: like I’ve already been in this place!
[10:51] Iota Ultsch: Life imitating art
[10:51] micael Allaert: deja 3dvue
[10:51] Keystone Bouchard: If you learn the building tools well enough to create a final design concept, youre really adding a whole new dimension to your client experience and service level.
[10:51] RevitQueen Oh: deja 3D vue, i like that :o)
[10:51] Keystone Bouchard: When you can enable clients to literally walk inside of their soon-to-be new home, and use it to test paint colors, material types and finishes furniture layouts, and even landscaping options  it opens a whole new level of immersion.
[10:51] Pixel Beam: and i guess if the client is security minded, you could do the design on a protected area….
[10:51] Keystone Bouchard: yeah, on a sky platform, or private island if it’s essential
[10:52] Keystone Bouchard: People who really get into it could invite their friends over for a virtual cocktail party ahead of construction  and builders could walk through the design and get a better sense of what youre trying to achieve  even using it as a guide as they build the home.
[10:52] Keystone Bouchard: I had one builder suggest that virtual models like this would be better than blueprints in terms of describing a design concept. He could have a laptop on a jobsite and just look at the model as hes building.
[10:52] Iota Ultsch: great point about architect/builder collaboration
[10:52] Keystone Bouchard: So, Ive described a range of opportunities for using Second Life in your architecture practice.
[10:52] Keystone Bouchard: Its my opinion that we be able to look back at this conversation in 5 years and laugh at it. Using this kind of virtual engagement in architectural practice and education will soon be commonplace, and I think getting in early is a smart move  even if it isnt a perfect platform yet.
[10:52] Scooter Gaudio: possibly good for whipping up some construction details quickly
[10:53] Pixel Beam: what about builders like KB homes (cringe) … have you heard if they are adopting SL?
[10:53] elplumero Yalin: it’s possible that some objects look nice in the model but not in real life, it can also decieve people sometimes, right ?
[10:53] Keystone Bouchard: they should be!
[10:53] Keystone Bouchard: The technology will evolve, and Ive seen some of the amazing things Autodesk is working on  when their technology merges or evolves into virtual worlds, I think we will all be amazed at what will become possible.
[10:53] Pixel Beam: WHOO HOO! Rumors!
[10:53] Keystone Bouchard: well elplumero – that’s true, but is true of any visualization tool – sketches, 3D models, etc.
[10:54] Rez Menoptra: indeed
[10:54] Keystone Bouchard: any kind of business model that involves the repetitious use of a design is ideally suited for this
[10:54] Keystone Bouchard: So, Ill conclude with one last thought:
[10:54] Pixel Beam: ugh – as long as Autodesk decides to support Mac…..
[10:54] micael Allaert: what about the dimension factor? spaces here look smaller than they are, on account of the camera
[10:54] Keystone Bouchard: I strongly encourage architects to consider designing virtual projects are part of their practice in addition to physical projects. Working in an environment like this  and designing for a virtual environment beyond merely replicating real life for visualization purposes is a fascinating opportunity.
[10:54] Rez Menoptra: you can simply build bigger here to account for that, micael
[10:55] Keystone Bouchard: When you imagine an environment with no elements to protect from, and no gravity  the sky is the limit. An architectural background is a perfect skill-set to have in this world, and I believe this environment will become far more ubiquitous and commonplace than it is now, demanding a whole new set of architectural theory and interface.
[10:55] Iota Ultsch: so you would use a scaling factor to account for that
[10:55] micael Allaert: that would be cheating, lta
[10:55] Rez Menoptra: yes
[10:55] micael Allaert: sorry, rez
[10:55] Keystone Bouchard: Furthermore, architects should consider how virtual spaces can interface and augment the physical buildings they design.
[10:55] Keystone Bouchard: I feel strongly that virtual interaction will soon be able to completely replace physical interaction, in certain circumstances. Certainly face-to-face meetings will always have value, but a certain percentage of meeings requiring physical space will eventually be able to transcne physical reality into virtual modes.
[10:55] Theory Shaw: what is the typical scale factor you have noticed in building in here?
[10:55] Keystone Bouchard: Once this happens, you can only imagine the savings we will have in terms of the embodied energy of the materials and conditioned air of the spaces we occupy as well as the commuting required to accommodate them.
[10:55] Keystone Bouchard: Afterall, what could be more green than not building anything at all?
[10:55] Rez Menoptra: 1.33 – 1.5, and it depends some on the object
[10:56] Austen Scanlan: Has auto desk developed anything that will all you to import AutoCad files into SL with all their constrants?
[10:56] Pixel Beam: SCALE > i built a RL version of a powder room for my wife’s client (she’s a faux painter and muralist) … My wife had to put up a box converted to her real life height – then ajusted her avatar …. that helped a lot
[10:56] Threedee Shepherd: Key, let me add that full three-dimensional projection of SL is coming soon, allowing total immersion. that’s what we work on.
[10:56] Pixel Beam: what do you mean full 3-dimens?
[10:56] You: …assuming your avatar is anthropromorphic and not a tiny or a green dragon…
[10:57] Iota Ultsch: Regarding the scale, you could script the building to rez as is, then automatically scale so that the spatial experience is proportional
[10:57] Threedee Shepherd: Virtual-reality projection
[10:57] Rez Menoptra: hehe chip
[10:57] Keystone Bouchard: True Iota
[10:57] Theory Shaw: that’s an unfortuate side effect of the space… i’m wondering if you design something to feel right in SL and then you actually construct it in the RW… it’ll feel strange. Has this happened ever keystone?
[10:57] Jim Subagja: Key, did you build the models here?
[10:57] Keystone Bouchard: i agree – building 1.5 times the actual scale is the best – if not larger
[10:57] Keystone Bouchard: yes
[10:57] RevitQueen Oh: austin, to your question
[10:57] Jim Subagja: How long did it take?
[10:57] Austen Scanlan: Keystone. I was not able to get here for the start. Did you show an fast manipulation, moving walls, etc.
[10:57] RevitQueen Oh: for the moment frewheel is what we have but when it comes to autoCAD imports
[10:58] Keystone Bouchard: well, we are careful not to say that this is exact at all –
[10:58] Keystone Bouchard: waht we’re studying here is relationships between spaces
[10:58] RevitQueen Oh: you might want to look at this
[10:58] Keystone Bouchard: we can get a sense of how materials and colors can affect the perception of a space – but we’re not necessarily trying to understand exactly how it will feel –
[10:58] Pixel Beam: damn, how about Maya into SL in minutes????? lol
[10:58] Iota Ultsch: There would of course be a statement to the client regarding this inaccuracy of representation in a virtual environment
[10:58] Keystone Bouchard: Pixel – we’re all hoping sculpties will eventually get us there =)
[10:59] Rez Menoptra: well, I know I’ve heard horror stories about clients asking ‘why doesn’t it look like that sketch’, and so i can’t see how this will be any worse
[10:59] Pixel Beam: sculpties suck
[10:59] You: which is still much ore than many clients get from reading drawings…
[10:59] You: more
[10:59] Pixel Beam: unless you’re making tree branches or pottery
[10:59] Scooter Gaudio: what ever happened to the sketchup importer? Lots of talk on the blogs but never really offered to anyone
[10:59] Keystone Bouchard: and, the thing is – it generaly tends to look and feel almost exactly like it looks and feels in Second Life – like i said – it’s almost spooky
[10:59] Austen Scanlan: Pixel. I believe that effort is underway. I believe Keystone can tell you where it is on the grid.
[10:59] Pixel Beam: !!!
[11:00] Iota Ultsch: LOL
[11:00] Pixel Beam: Key – Maya to SL… is it a reality (not the sculpty mel script)
[11:00] Keystone Bouchard: there is a way Pixel, yes
[11:00] Keystone Bouchard: there’s a demo here on Autodesk island too –
[11:00] Pixel Beam: the last one i used just crashed….
[11:00] Austen Scanlan: Where, Pixel. I’d need to know more.
[11:00] Pixel Beam: oh?
[11:00] Keystone Bouchard: I’ve seen entire islands that were built in maya and imported
[11:00] Pixel Beam: please share the Landmark
[11:00] Rez Menoptra: how did they look, key?
[11:01] Keystone Bouchard: but, the problem with the current Maya importer is that it brings everything in with planes –
[11:01] Keystone Bouchard: so, a cube is 6 planes instead of 1 prim
[11:01] Pixel Beam: exaaaaaactly
[11:01] Keystone Bouchard: so, you have to go through and re-build it by hand anyway to get it down to a reasonable number of prims
[11:01] Iota Ultsch: I have tried several methods to do so to no avail….my builds all look like apples currently. Even working on a Banana Republic
[11:01] Iota Ultsch: πŸ˜‰
[11:01] Austen Scanlan: So you are saying that what comes in is not sufficiently optimized?
[11:01] Pixel Beam: i just hate (HATE) that scalling in SL is object space and moving things is in World Space….
[11:01] Rez Menoptra: there needs to be a MEL script to cut a model into primitives within maya, for upload as prims in sl
[11:01] Keystone Bouchard: right Austen, exactly
[11:02] Keystone Bouchard: for now, the best method is to simply build it with prims
[11:02] Rez Menoptra: pixel
[11:02] Rez Menoptra: you can use other ruler modes to fix that
[11:02] Keystone Bouchard: it’s a limitation, definitely –
[11:02] Rez Menoptra: local, and reference
[11:02] You: is reference working again?
[11:02] Keystone Bouchard: but, the value of offering this level of service is unprecedented really
[11:02] Rez Menoptra: yes
[11:02] Rez Menoptra: it is
[11:02] Rez Menoptra: it rocks
[11:02] You: cool!
[11:02] Rez Menoptra: and there are show cross sections available too
[11:02] You: i’ll have to play around with it
[11:02] Rez Menoptra: er
[11:02] Rez Menoptra: is
[11:02] Pixel Beam: y, back to your presentation Key, it’s AWESOME to hear about professionals using SL for real life work
[11:02] Austen Scanlan: So where are we now as far as import tools are concerned?
[11:03] Keystone Bouchard: in my opinion, we’re still at square one
[11:03] Keystone Bouchard: there are attempts –
[11:03] Keystone Bouchard: but, nothing is fluid and automatic yet
[11:03] Keystone Bouchard: but, it’s coming – eventually
[11:03] Pixel Beam: can you feed us any more rumors so we can have happy dreams?
[11:03] Keystone Bouchard: I generally try to keep updated on these things – and report it on my blog
[11:03] You: import tools have much broader implications for SL’s culture and economy
[11:03] Keystone Bouchard:
[11:03] Austen Scanlan: I real about an effort at eyebeam that sounds attractive. Have you heard mention of it.
[11:04] Rez Menoptra: most definitely chip
[11:04] micael Allaert: Im much more interested in export. modeling here (with the client’s help) and then exporting it into a BIM or CAD pacage
[11:04] Rez Menoptra: also, i think UGS is looking for a way to begin ot import their .js files
[11:04] Keystone Bouchard: that can be done micael – I believe
[11:04] Rez Menoptra: from SolidEdge, i think
[11:04] You: that can be done, micael
[11:04] Pixel Beam: there are plenty of free tools for region owners to control the land…..
[11:05] Keystone Bouchard: any import tool will still have to work within the 10 meter by 10 meter prim size limit
[11:05] micael Allaert: Key: thats where SL could be a real advantage over other modeling tools – cooperative work
[11:05] Pixel Beam: …. until the next incarnation of the physics engine…..
[11:05] Keystone Bouchard: yes, collaborative building is a huge potential for SL
[11:05] Rez Menoptra: totally, micael
[11:05] Keystone Bouchard: Theory Shaw and I have been working on a concept called ‘Wikitecture’
[11:05] Keystone Bouchard: Theory has a group – ‘Studio Wikitecture’ you should join if interested
[11:05] Keystone Bouchard: he has a blog about it too –
[11:06] Keystone Bouchard: we had an experiment on Architecture Island last month
[11:06] You: yes micael, that’s SL’s ‘killer app’
[11:06] Keystone Bouchard: where everyone could contribute and revise each other’s contributions
[11:06] Keystone Bouchard: so, just like Wikipedia, only Architecture
[11:06] Kienn Ling: cool
[11:06] Rez Menoptra: where all members are equal
[11:06] Pixel Beam: cause i’m friendly
[11:06] Rez Menoptra: haha
[11:06] Pixel Beam: and helpful
[11:06] Iota Ultsch: Keystone, aside from the obvious advantages of virtual environments as representational tools for architects, do you believe that architecture as a profession is in danger of losing it’s stronghold in the built environment because of this interface’s availability to all?
[11:07] micael Allaert: lol pixel
[11:07] Rez Menoptra: nope, iota, even tho you’re not asking me — people still won’t have the training that architects have
[11:07] Scooter Gaudio: Being able to use a design tool like a CAD system or SL does not make you a professional designer
[11:07] Pixel Beam: we should all network and help each other through the pains of early SL
[11:07] Keystone Bouchard: well, the idea of a stronghold is something i struggle with – i’m more for openness – and I think the profession would benefit from becoming more open in general
[11:08] Rez Menoptra: haha that too
[11:08] Pixel Beam: lol —- a lot of SL looks like the early days of the WWW….. thanks to you all, it’ll start looking a lot less like a game
[11:08] You: architecture’s having a hard enough time in RL
[11:08] Kienn Ling: it sure do
[11:08] Rez Menoptra: :\ too true
[11:08] Iota Ultsch: True Rez…but I often wonder what measures our profession is taking to advance their difference to the layperson…particularly after 7 years of study! πŸ™‚
[11:08] Kienn Ling: even in the oil rich Middle East
[11:08] Keystone Bouchard: Anyone want a landmark to Architecture Island?
[11:09] Kienn Ling: behind all the nice towers…craps in it
[11:09] Iota Ultsch: sure KB
[11:09] Rez Menoptra: haha srsly, Iota, I hear you
[11:09] Austen Scanlan: Yes, I’d like the landmark.
[11:09] Kienn Ling: yes
[11:09] Pixel Beam: is the pro arch. association (forgot the name) acknowleging SL as a good tool?
[11:09] Lilli Field: ive already held tours for friends lol
[11:09] Iota Ultsch: πŸ™‚
[11:09] Rez Menoptra: AIA
[11:09] Iota Ultsch: Cheers
[11:09] Pixel Beam: y, thats them
[11:09] Pixel Beam: just had a conference in Texxas
[11:10] Threedee Shepherd: Key, any problems with obscene lurkers?
[11:10] Rez Menoptra: not yet, but i think they will soon — it seems like it would be a sensible move when it gets more stable and functional
[11:10] Keystone Bouchard: from time to time, there will be odd people hanging around our builds –
[11:10] Rez Menoptra: haha Threedee, same problems you’d have irl i think
[11:10] You: @ Threedee –
[11:10] Keystone Bouchard: but then again, there are odd people hanging around builds in downtown New York City, or any building/city for that matter =)
[11:10] Austen Scanlan: Keystone, I’d be very interested to see how you show a client what there new house/space might look like.
[11:11] You: the story of key’s early days on the sandbox
[11:11] Keystone Bouchard: so, there’s a funny story about bringing clients in…
[11:11] Iota Ultsch: squatters
[11:11] Keystone Bouchard: the very first time I brought a client in here…
[11:11] Keystone Bouchard: I didn’t have my own land yet
[11:11] Lilli Field: well im sorry to leave but i MUST get to be:)
[11:11] Keystone Bouchard: and was buildnig in a public sandbox
[11:11] Rez Menoptra: I feel a cringe coming on
[11:11] Lilli Field: goodnight
[11:11] Keystone Bouchard: so, i built this design, and invited the clients in for a tour
[11:12] Rez Menoptra: night Lilli
[11:12] Pixel Beam: can always just eject them….. i think NOT protecting the land let’s others become inspired (and to start taking this seriously)
[11:12] You: / ‘nite Lilli
[11:12] Iota Ultsch: LOL@Rez
[11:12] Keystone Bouchard: the very instant she rez’d in, a naked girl came running up and wouldn’t leave us alone
[11:12] Keystone Bouchard: it was aweful =/
[11:12] Pixel Beam: LOL
[11:12] Iota Ultsch: Oooroo Lilli
[11:12] Keystone Bouchard: but, it was a mature sandbox – and I didn’t know any better –
[11:12] Rez Menoptra: lol
[11:12] Lionila Lightfoot: πŸ˜€
[11:12] Keystone Bouchard: so, you do have to be careful –
[11:12] RevitQueen Oh: :o))
[11:12] Rez Menoptra: hahaha
[11:12] Pixel Beam: Location Location Location
[11:12] Keystone Bouchard: but, if you have your own land, and know how to control parcel access, you’re fine –
[11:13] Iota Ultsch: OMG…so were your clients shocked?
[11:13] Pixel Beam: AT LEAST turn it on when you want to show the property…..
[11:13] Keystone Bouchard: but, I reported the naked girl to the Help people, and they immediately detained her, and let us continue the tour
[11:13] You: there definately seems to be a dearth of knowledge on land and estate managment
[11:13] Rez Menoptra: yes
[11:13] Rez Menoptra: there is
[11:13] Iota Ultsch: LOL
[11:13] Rez Menoptra: most people don’t own
[11:13] Iota Ultsch: poor girl!
[11:13] Keystone Bouchard: so, in the end, the client was more impressed that it was handled so professionally, than they were upset that it happened – it ended up being a good laugh
[11:14] Iota Ultsch: Hehe
[11:14] Rez Menoptra: haha lucky, man
[11:14] Keystone Bouchard: live and learn =)
[11:14] Pixel Beam: you can also require people who have actually spent money in SL…. access only
[11:14] Pixel Beam: keep the freebies out
[11:14] Rez Menoptra: which isn’t great for clients who are just coming in for the first time
[11:14] Keystone Bouchard: there’s one more thing that’s important for this….
[11:14] Keystone Bouchard: using Machinima is critical
[11:14] Austen Scanlan: Keystone, One question. Would it be possible for you to make a movie of a tour to show other architects?
[11:14] Pixel Beam: 500,000 last summer … 6.5+ Million today…. lots of gawkers
[11:14] Keystone Bouchard: Machinima is the term used to describe making moves in Second Life
[11:15] RevitQueen Oh: movies
[11:15] Rez Menoptra: yup, they’re invaluable for showing off to clients
[11:15] Keystone Bouchard: it’s a perfect way to show a design concept to someone who can’t or doesn’t want to get into SL
[11:15] Rez Menoptra: also work really well for clients who’s computers cant run sl
[11:15] Iota Ultsch: OH yes…great idea
[11:15] Rez Menoptra: because of firewall issues, perhaps at their workplace
[11:15] You: good for clients used to old school animations
[11:15] Keystone Bouchard: by seeing the experience from a portal like YouTube, it builds an awareness or an appetite to experience it for themselves once they see how cool it can be
[11:15] You: a bridge to full interactivity
[11:15] Rez Menoptra: yup
[11:16] Pixel Beam: —> Has anyone successfully dealt with “I don’t have time for my first life” syndrome????
[11:16] Austen Scanlan: Perhaps a step-by-step for architects might be in order. Perhaps Autodesk can help?
[11:16] Keystone Bouchard: we have a group – the ‘RL Architects in SL’ group, where we have discussions and events about the use of Second Life for Architecture – if anyone is interested, let me know
[11:16] Keystone Bouchard: Austen, that’s a great idea
[11:16] Rez Menoptra: Joke, Threat, Obvious is the best way i’ve heard the cycle described
[11:16] RevitQueen Oh: Autodesk is listening :o)
[11:16] Keystone Bouchard: lol Rez, so true!
[11:17] Pixel Beam: —> Has anyone successfully dealt with “I don’t have time for my first life” syndrome????
[11:17] Rez Menoptra: pixel — my response was to htat question
[11:17] Iota Ultsch: True, I saw a collaborative machinimation of Scope Cleaver’s work and it looked enticing…I’d imagine clients might feel similarly particularly with their own build
[11:17] Austen Scanlan: I’m very interested to see how a lessen plan might come together.
[11:17] Pixel Beam: k
[11:17] Rez Menoptra: first it’s a joke, then it’s a threat, then it’s obvious, even to the people who make that very statement
[11:17] Patty Planer: I am interested Key
[11:17] Keystone Bouchard: Pixel – i have heard that. But, typically when a client is spending big $$$ on a new house, they’re willing to do just about anything to experience the design before construction starts.
[11:18] Rez Menoptra: haha totally
[11:18] Pixel Beam: y, true
[11:18] You: the fact that they’re even making the joke means that on some level they get what SL is about πŸ™‚
[11:18] Pixel Beam: like my wife’s clients with DEEP pockets – they were sold on a flythrough animation of their cottage up the the mountains – now they want to see the powder room in SL
[11:18] Rez Menoptra: i agree, chip
[11:19] You: i used to think SL was a silly name. now i disagree with myself primarily for that reason.
[11:19] Iota Ultsch: So, how does one charge a client in RL for time spent in SL when we’re having so much fun doing so?
[11:19] Rez Menoptra: cool, Pixel, i think that’s great to hear
[11:19] Pixel Beam: BY THE HOUR!!!!!
[11:19] Keystone Bouchard: and imagine what this will be like when we can bring the functionality of BIM into SL – or avatars to BIM
[11:19] Iota Ultsch: hehe
[11:19] Rez Menoptra: haha iota, it’s still work
[11:19] Iota Ultsch: mercenary!
[11:19] You: it’ll be complicated, key.
[11:19] Rez Menoptra: cause you’re doing what they want, not what you want, totally
[11:19] Keystone Bouchard: being able to choose from an actual catalogue of fixtures that are actually available in real life – and place them into the model –
[11:19] Pixel Beam: <— dumb … what’s BIM ?
[11:19] You: not as much fun.
[11:19] Jim Subagja: Check out Navisworks if you want avatars in BIM.
[11:19] RevitQueen Oh: Building Information Modeling
[11:19] Scooter Gaudio: the BIM angle is crucial if you want to make it real and not just a stage set
[11:20] You: just ribbin’ ya πŸ˜€
[11:20] Keystone Bouchard: BIM = Building Information Model
[11:20] Pixel Beam: πŸ™‚
[11:20] Keystone Bouchard: it’s the way Revit works
[11:20] Keystone Bouchard: every objects you draw is ‘smart’
[11:20] Pixel Beam: Revit rocks
[11:20] Scooter Gaudio: ArchiCAD!!
[11:20] Keystone Bouchard: a door knows it’s a door
[11:20] Kienn Ling: can REVIT generate nurbs?
[11:20] Rez Menoptra: i don’t think so, kienn
[11:20] RevitQueen Oh: it can import but not generate
[11:20] Pixel Beam: Key – can you answer this question? are models in SL (things) parametric or not?
[11:21] Kienn Ling: but having difficulties
[11:21] Scooter Gaudio: you could build parametric models but it would require a huge amount of scripting
[11:21] Pixel Beam: <— can’t wait for voice on main grid
[11:21] Kienn Ling: which are the recommended program to have nurds import to REVIT?
[11:21] Iota Ultsch: yup
[11:22] Theory Shaw: BIM: A virtual catalog of all project information, BIM is a computerized model linked to database that store project information in a variety of forms: object properties, object-oriented graphic components, database entries, specifications, and drawings, as well as schedules, contracts, warranties, and other documents. It provides a one-stop virtual building catalog that allows engineers, architects, specifiers, contractors, and owners, managers, and everyone else to access all conceivable project information.
[11:22] Keystone Bouchard: i’m not sure what you mean – by SL being parametric – perhaps others can answer that
[11:22] You: @ theory – which is why its a helluva longshot
[11:22] Iota Ultsch: cool Theory
[11:22] RevitQueen Oh: no SL is not really parametric
[11:22] You: not even spoken language can do all that
[11:22] Kiwini Oe: objects defined by parameters not by a load of vertices
[11:22] Kiwini Oe: = parametric
[11:22] Kiwini Oe: ?
[11:22] Jim Subagja: I’ve seen some elements (like furniture) in SL have price and manufacturer info associated with it….thus, parametric.
[11:23] Theory Shaw: not if the product suppliers fund a BIM system. πŸ™‚
[11:23] Scooter Gaudio: I’m looking to make a simple parametic model in SL later this summer
[11:23] Jim Subagja: But not the way Revit or Archicad works.
[11:23] Pixel Beam: oh
[11:23] Iota Ultsch: Surely the scripted algorithms are parametric…this is where the BIM system will advance…no?
[11:23] Theory Shaw: image an open source BIM funded by product suppliers?!… now that would be awesome!
[11:23] Jim Subagja: Google Revit?!
[11:23] Kiwini Oe: as every object in SL is scriptable, can those kinds of parameters be added that way?
[11:23] Pixel Beam: that’s what i was after… the elusive export of parametric models snuck into SL through a 3rd party server
[11:23] You: an open source sweets catalog
[11:24] Kiwini Oe: SL chairs, for instance, can have seating property parameters
[11:24] Scooter Gaudio: parametrics == massive scripting in SL
[11:24] Scooter Gaudio: unless it’s simple stuff like textures
[11:24] Scooter Gaudio: when you start dealing with geometry the scripting will get complex
[11:25] Pixel Beam: i was on the website of a team that had apperently been very successful at rezzing things into SL from a server not connected to SL…. have to dig up the link
[11:25] Theory Shaw: just like manufactures and suppliers made the 2-dimensional internet better for pushing their products… they’ll make the 3-dimensial internet better as well.
[11:25] Iota Ultsch: True
[11:25] You: i love downloading herman miller’s furniture. its the only pieces of theirs i’ll ever afford
[11:26] Kiwini Oe: lol chip
[11:26] Rez Menoptra: so like, when you make a parametric wall in revit, and then place another wall that’s perpendicular, it knows that they’re the same wall and can join them if you want — here in sl that same kind of thing is only possible with major scripting hassles
[11:26] Pixel Beam: btw, fyi, IBM is making generic virtual reality server mainframe configurations – so don’t think SL or any new metaverses are going away anytime soon!
[11:26] Pixel Beam: huhg
[11:26] Pixel Beam: well, new skys will be a nice improvement
[11:27] Keystone Bouchard: so, before everyone leaves, I’d like to remind you that we have an awesome presentation coming up on the 14th…
[11:27] Theory Shaw: ultimately they want a channel (tool) that hasn’t the biggest cross section of people that can use it. Second LIfe seemed to be approaching that.
[11:27] Rez Menoptra: best would be realtime shadows
[11:27] Pixel Beam: Key, any rumors about real lighting? tired of the cartoon look
[11:27] You: totally rez.
[11:27] RevitQueen Oh: Keystone, we will offer the script of this presentation, correct?
[11:27] You: then we could start using for sun studies
[11:27] Rez Menoptra: it’s the lack of shadows and grounding that kills it all anyway
[11:27] Rez Menoptra: yup
[11:27] Keystone Bouchard: Chris Luebkeman will be here, discussing “Future Challenges: Global Creative Contexts”
[11:27] You: and its wierd when certain objects have massive shadows and others don’t
[11:27] Rez Menoptra: haha totally
[11:27] Keystone Bouchard: yep, i’ll post them to the blog
[11:27] Scooter Gaudio: that will be good, he’s a good speaker
[11:28] Keystone Bouchard: yeah, in talking with him for the preperations, he is very dynamic
[11:28] RevitQueen Oh: I also wanted to add, for those who joined this session later
[11:28] Keystone Bouchard: i think it will be quite a dynamic presentation
[11:28] Rez Menoptra: perhaps as windlight gets integrated into sl, we’ll start to see the realtime shadows too
[11:28] Kienn Ling: mm
[11:28] Scooter Gaudio: shadows are computationally intensive
[11:28] Kiwini Oe: Chris Luebkeman is Director for Global Foresight and Innovation at the Arup Group Headquarters in London.
[11:28] RevitQueen Oh: that you can see a nice video that Keystone prepared for you – at the main stage on this island
[11:29] Pixel Beam: so… every game you can buy on a MAC or PC that uses open-GL has shadows… what’s the holdup????
[11:29] Pixel Beam: it’s client side
[11:29] Rez Menoptra: well, that’s true, scooter, but about a quarter of the sim’s resources currently go to the lame weather patterns we have now, and so ther emight be some free cycles there for shadows
[11:29] Scooter Gaudio: we’re getting new weather very soon, haven’t you heard?
[11:29] Rez Menoptra: yes
[11:29] Rez Menoptra: that’s what i’m saying πŸ™‚
[11:30] Pixel Beam: <— note – if your server (sim) starts with 32xxx or higher, it’s a new server and rumored to support up to 80 avatars
[11:30] Keystone Bouchard: more than 80, I think
[11:30] Pixel Beam: :)))))
[11:30] Kiwini Oe: there’s regularly about 97 avatars on a club island near Clear Ink
[11:30] Scooter Gaudio: how can you find that out?
[11:30] Lionila Lightfoot: hi πŸ™‚
[11:30] Pixel Beam: Help > About Second Life
[11:31] Pixel Beam: this is SIM 1059…..
[11:31] Pixel Beam: like the first versions of the matrix…. lol
[11:31] Pixel Beam: any neurosurgeons in the audience? i want to jack in.
[11:32] Rez Menoptra: you can also raise the amount of avatars your computer will draw, as well, by going to the debug menu — RenderAvatarMaxVisible, I think — currently it’s at 35 for defailt
[11:32] Pixel Beam: oh! nice trick
[11:32] Pixel Beam: hey
[11:32] Pixel Beam: TRY command shift R
[11:32] Pixel Beam: and this all turns into wireframe
[11:32] Rez Menoptra: haha all the time πŸ™‚
[11:32] Scooter Gaudio: well, if you have a supercomputer!
[11:32] Pixel Beam: oops
[11:32] Pixel Beam: control shift R
[11:33] Patty Planer: hehe
[11:33] Scooter Gaudio: I’m going to head off, thanks for the tour, Keystone
[11:33] Keystone Bouchard: thanks for coming Scooter!
[11:33] Rez Menoptra: Good to see you, Scooter
[11:33] Scooter Gaudio: Save and log the conversation…
[11:33] Iota Ultsch: Bye Scooter
[11:33] Pixel Beam: Key – what computer system (config) do you use when showing your designs? and do the clients sit with you or more commonly join you in SL
[11:34] Austen Scanlan: Thank you Keystone and Pixel and everybody else. It’s been fun.
[11:34] Jim Subagja: I’m out too. Great job, Keystone. Look forward to chatting with you in the future.
[11:34] Pixel Beam: key?
[11:34] Keystone Bouchard: thanks!
[11:34] Keystone Bouchard: I don’t recall the specs on my Crescendo computer
[11:35] Keystone Bouchard: most of my time on Second Life is now spent at Clear Ink – where I work full time now
[11:35] Austen Scanlan: BFN, I see no difference between Keystone on the phone and in person.
[11:35] Rez Menoptra: haha
[11:35] Keystone Bouchard: I still do Crescendo Design projects on night and weekends, but I’ve become a virtual architect now =)
[11:35] Iota Ultsch: Thank you for this talk Keystone…it was highly relevant + enjoyable…cheers
[11:35] Pixel Beam: perfect!
[11:35] Keystone Bouchard: i see so much potential here
[11:35] Pixel Beam: cheers Lota
[11:35] Keystone Bouchard: seeya Iota – thanks!!
[11:36] Rez Menoptra: later iota
[11:36] You: lots of great stuff, key. very well said.
[11:36] Rez Menoptra: yes, definitely, well done, key
[11:36] Iota Ultsch: see you all soon!
[11:36] Iota Ultsch: Ciao πŸ™‚
[11:36] Keystone Bouchard: thanks =)
[11:36] Pixel Beam: she has a ‘lota’ outfit going on there….
[11:36] Patty Planer: thanx
[11:36] Rez Menoptra: hehe
[11:37] Pixel Beam: well dropping like flys… Key – are there any other places on this island we should check out?
[11:37] Keystone Bouchard: definitely – feel free to explore the place
[11:37] Keystone Bouchard: Clear Ink built this for Autodesk in November last year for Autodesk University
[11:37] Rez Menoptra: pixel, I use a shuttle pc to present to clients — with a 512 mb vid card and 2 gig ram, dual amd 64 and a 20 inch dell monitor
[11:37] Pixel Beam: !
[11:37] Keystone Bouchard: there’s lots of great stuff to see
[11:37] Pixel Beam: as expensive as a top of the line Mac!!!
[11:37] You: under the client menu select ‘disable camera constraints’
[11:38] Rez Menoptra: nah, bout 1200
[11:38] You: you can explore the whole isand without needing to move
[11:38] Pixel Beam: from the middle?…..
[11:38] Rez Menoptra: up your draw distance, then disable your camera constraints
[11:38] Rez Menoptra: then you can alt zoom all over
[11:38] Rez Menoptra: and only small prims will LOD on you
[11:39] JP Lane: have to go! thanks a lot.
[11:39] Rez Menoptra: later JP
[11:39] Rez Menoptra: gah
[11:39] Rez Menoptra: too fast
[11:39] Pixel Beam: <—- IMPORTANT …. I’d like to HEAVILY suggest that all of you get used to Mouselook mode…. it’s the real VR impression, not just crusing your camera around
[11:39] Keystone Bouchard: I have to run as well – thanks for coming everyone!
[11:39] You: @ pixel – yeah, real nauseating.
[11:39] Pixel Beam: πŸ™‚
[11:39] Threedee Shepherd: bye,thanks
[11:39] Rez Menoptra: eh, it’s harder to interpret the space that way imo
[11:39] Keystone Bouchard: remember – June 14th – Chris Luebkeman!
[11:39] Keystone Bouchard: see you the =)
[11:39] Pixel Beam: thanks Keystone! you were inspiring!
[11:39] You: its the reason why FPS engines are a no-go for a lot of VR work
[11:40] Rez Menoptra: right
[11:40] Pixel Beam: buy a mac…. lol
[11:40] Theory Shaw: thanks key.
[11:40] Pixel Beam: for presentation
[11:40] You: mouselook – nice place to visit, wouldn’t want to live there.
[11:40] Pixel Beam: any of the new iMacs are perfect for this
[11:40] Rez Menoptra: man, tell me about it
[11:40] Rez Menoptra: no way
[11:40] Rez Menoptra: it’s still wonky
[11:40] Kiwini Oe: mouselook = bumping in to everyone!
[11:40] Rez Menoptra: mouselook is horrid, actually, cause you can’t get a sense of the spac
[11:40] Rez Menoptra: eeverything is flattened
[11:41] Rez Menoptra: space*
[11:41] Pixel Beam: not mouselook equals not being able to fly…. or get the impression of space when walking a hallway or up stairs
[11:41] Rez Menoptra: well, yes, it has its moments
[11:41] Pixel Beam: only when I’ve drank too much do I see in third person…..
[11:41] Rez Menoptra: yeah, but it’s different cause you’re looking at a flat representation of a 3dspace
[11:41] Pixel Beam: and nobody else does either
[11:42] Pixel Beam: hmmmm
[11:42] Pixel Beam: a nevre ending debate
[11:42] Rez Menoptra: hehe
[11:42] Pixel Beam: here’s my point:
[11:42] Rez Menoptra: i think i get your point, actually
[11:42] Pixel Beam: with a 3D flythrough, you don’t watch the camera fly around….
[11:42] Rez Menoptra: it makes sense for things
[11:42] Rez Menoptra: yes
[11:42] Pixel Beam: ok
[11:43] Rez Menoptra: but i think it’s harder to get a sense of the space still — and i’d argue it’s cause you’re not seeing an object you can determine the size of on the flat screen
[11:43] Pixel Beam: so – plug #2 … please visit my commission-free fine are gallery located at Sturm Design
[11:43] Pixel Beam: ciao everyone
[11:43] Kiwini Oe: bye, Pixel
[11:44] You: i think the fact that you can see your avatar is what makes SL less threatening to architectural clients
[11:44] You: related to earlier thoughts by torley on how it freaks people out that the screen goes black when teleporting
[11:45] You: anyhoo – i’ve gotta run for a bit
[11:45] Rez Menoptra: gah
[11:45] Rez Menoptra: was ordering food
[11:45] Rez Menoptra: haha
[11:45] You: nice to see everyone!
[11:45] Rez Menoptra: also yes, i agree with you
[11:45] Rez Menoptra: and yes, nice to see you too
[11:45] Rez Menoptra: hehe
[11:45] micael Allaert: nice to be seen…

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[…] 2007-05-29 Using Second Life in Architectural Practice Transcript […]

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