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	<title>Comments for The ARCH</title>
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	<link>http://archsl.wordpress.com</link>
	<description>Exploring the convergence of the metaverse with the real life practice of architecture. We will explore case studies of RL Architects, Urban Planners, Developers and related fields who are interested in using SL as a professional tool. We will also follow the theory, ideas, predictions and technology that will enable this evolution.</description>
	<lastBuildDate>Sat, 11 Feb 2012 14:02:11 +0000</lastBuildDate>
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		<title>Comment on Realtime Cities by Arch Virtual: Welcome to Virtual Dubuque! by Neighborhood Spy: What&#8217;s Springing Up Around the Web &#124; Interior Complex</title>
		<link>http://archsl.wordpress.com/2012/02/07/realtime-cities-by-arch-virtual-welcome-to-virtual-dubuque/#comment-46890</link>
		<dc:creator><![CDATA[Neighborhood Spy: What&#8217;s Springing Up Around the Web &#124; Interior Complex]]></dc:creator>
		<pubDate>Sat, 11 Feb 2012 14:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=949#comment-46890</guid>
		<description><![CDATA[[...] Virtual has announced the debut of its innovative 3D city modeling project in conjunction with Realtime Cities, offering interactive, customizable models of cities for use in the architectural and community [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Virtual has announced the debut of its innovative 3D city modeling project in conjunction with Realtime Cities, offering interactive, customizable models of cities for use in the architectural and community [...]</p>
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		<title>Comment on Introducing the ArchTech Engine: Transforming buildings, cities and geography into realtime 3D environments by inmobee</title>
		<link>http://archsl.wordpress.com/2012/01/19/introducing-the-archtech-engine-transforming-buildings-cities-and-geography-into-realtime-3d-environments/#comment-46665</link>
		<dc:creator><![CDATA[inmobee]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 14:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=942#comment-46665</guid>
		<description><![CDATA[Let´s make some known citys into that! New York?
http://inmobeefideicomiso.wordpress.com/
http://inmobeedesarrollos.wordpress.com/]]></description>
		<content:encoded><![CDATA[<p>Let´s make some known citys into that! New York?<br />
<a href="http://inmobeefideicomiso.wordpress.com/" rel="nofollow">http://inmobeefideicomiso.wordpress.com/</a><br />
<a href="http://inmobeedesarrollos.wordpress.com/" rel="nofollow">http://inmobeedesarrollos.wordpress.com/</a></p>
]]></content:encoded>
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		<title>Comment on The Many Advantages of Virtual Collaboration by Harmony of Hope</title>
		<link>http://archsl.wordpress.com/2011/03/22/the-many-advantages-of-virtual-collaboration/#comment-42687</link>
		<dc:creator><![CDATA[Harmony of Hope]]></dc:creator>
		<pubDate>Tue, 22 Mar 2011 14:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=911#comment-42687</guid>
		<description><![CDATA[So true. The main reason I love virtual collaborations is my real life is busy, it&#039;s hard for me to commit to events in my area for various reason. But with Second Life and what the American Cancer Society with their Relay For Life fund raising going on in SL, I can contribute my time as it goes on 24/7. My team spans North America, the UK, and Europe with members, and there always something to be done with promoting, organizing, supporting, networking and more. So ya, I truly believe in virtual collaborations and why I have a &quot;Second Life&quot;.]]></description>
		<content:encoded><![CDATA[<p>So true. The main reason I love virtual collaborations is my real life is busy, it&#8217;s hard for me to commit to events in my area for various reason. But with Second Life and what the American Cancer Society with their Relay For Life fund raising going on in SL, I can contribute my time as it goes on 24/7. My team spans North America, the UK, and Europe with members, and there always something to be done with promoting, organizing, supporting, networking and more. So ya, I truly believe in virtual collaborations and why I have a &#8220;Second Life&#8221;.</p>
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	<item>
		<title>Comment on The prim is mightier than the pen: The emergence of living sketchbooks by Moni Duettmann</title>
		<link>http://archsl.wordpress.com/2009/03/15/the-prim-is-mighter-than-the-pen-the-emergence-of-living-sketchbooks/#comment-42321</link>
		<dc:creator><![CDATA[Moni Duettmann]]></dc:creator>
		<pubDate>Tue, 15 Feb 2011 12:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=666#comment-42321</guid>
		<description><![CDATA[I dedicated the prim an exhibition in the Shermerville Arts and Science Club, SASC. Please take a look!]]></description>
		<content:encoded><![CDATA[<p>I dedicated the prim an exhibition in the Shermerville Arts and Science Club, SASC. Please take a look!</p>
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	<item>
		<title>Comment on Despite Cease &amp; Desist Order, Frank Lloyd Wright’s Spirit of Innovation Lives On by Bonnie Staiger</title>
		<link>http://archsl.wordpress.com/2010/12/03/despite-cease-desist-order-frank-lloyd-wright%e2%80%99s-spirit-of-innovation-lives-on/#comment-41664</link>
		<dc:creator><![CDATA[Bonnie Staiger]]></dc:creator>
		<pubDate>Sun, 19 Dec 2010 14:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=855#comment-41664</guid>
		<description><![CDATA[Jon/Keystone, 
Thank you for this factual and visceral overview of a profoundly disappointing development. While Frank Lloyd Wright was a visionary, those who are managing his legacy are not.

Bonnie Staiger, Hon. AIA]]></description>
		<content:encoded><![CDATA[<p>Jon/Keystone,<br />
Thank you for this factual and visceral overview of a profoundly disappointing development. While Frank Lloyd Wright was a visionary, those who are managing his legacy are not.</p>
<p>Bonnie Staiger, Hon. AIA</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Welcome to my home: first attempts at using Unity3D for architectural visualization by Issue #329 Monday, May 3, 2010 &#171; The D&#039;ni Voice</title>
		<link>http://archsl.wordpress.com/2010/03/15/welcome-to-my-home-first-attempts-at-using-unity3d-for-architectural-visualization/#comment-39518</link>
		<dc:creator><![CDATA[Issue #329 Monday, May 3, 2010 &#171; The D&#039;ni Voice]]></dc:creator>
		<pubDate>Mon, 03 May 2010 09:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=794#comment-39518</guid>
		<description><![CDATA[[...] $900 MILLION FACILITY PROTOTYPED IN SECOND LIFE NOW UNDER CONSTRUCTION The Arch Network and another article related to building in virtual worlds WELCOME TO MY HOME: FIRST ATTEMPTS AT USING UNITY 3D FOR ARCHITECTURAL VISUALIZATION [...]]]></description>
		<content:encoded><![CDATA[<p>[...] $900 MILLION FACILITY PROTOTYPED IN SECOND LIFE NOW UNDER CONSTRUCTION The Arch Network and another article related to building in virtual worlds WELCOME TO MY HOME: FIRST ATTEMPTS AT USING UNITY 3D FOR ARCHITECTURAL VISUALIZATION [...]</p>
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	</item>
	<item>
		<title>Comment on Tips for Improving Camera Position for Viewing Real Life Scale Architecture by Penny Patton</title>
		<link>http://archsl.wordpress.com/2009/02/22/tips-for-improving-camera-position-for-viewing-real-life-scale-architecture/#comment-39415</link>
		<dc:creator><![CDATA[Penny Patton]]></dc:creator>
		<pubDate>Sat, 24 Apr 2010 11:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=588#comment-39415</guid>
		<description><![CDATA[I actually made a camera attachment that accomplishes this too, except it&#039;s made with realistically sized (5&#039;-6&#039; tall) avatars in mind.

 In addition, I position the camera slightly off-centre to the right. This gives you an &quot;over the shoulder&quot; view, just how most modern videogames approach third person. A menu allows the user to centre the view when necessary, which I find useful for cramped spaces, where there&#039;s not much room to either side of your avatar.

 Both camera placement and avatar size are big issues for SL. They are responsible for drastically reducing SL&#039;s potential (larger buildings take up far more land area and prims), so it is disappointing that LL has yet to address these problems.

 On a side note, I&#039;m curious how you measured your avatar. Most scripted height detectors are wrong. If that is how you measured your avatar, you may actually be half a foot or more taller than you realize. Using a pose stand and a prim are the most accurate ways of measuring your avatar, and scripted height detectors that give you something close to your actual height are gradually becoming more common. In addition Meerkat, Rainbow and Emerald Viewer all show avatar height right in the appearance editor (although imperial measurement can be buggy, best to look at the metric measurement and convert that).]]></description>
		<content:encoded><![CDATA[<p>I actually made a camera attachment that accomplishes this too, except it&#8217;s made with realistically sized (5&#8242;-6&#8242; tall) avatars in mind.</p>
<p> In addition, I position the camera slightly off-centre to the right. This gives you an &#8220;over the shoulder&#8221; view, just how most modern videogames approach third person. A menu allows the user to centre the view when necessary, which I find useful for cramped spaces, where there&#8217;s not much room to either side of your avatar.</p>
<p> Both camera placement and avatar size are big issues for SL. They are responsible for drastically reducing SL&#8217;s potential (larger buildings take up far more land area and prims), so it is disappointing that LL has yet to address these problems.</p>
<p> On a side note, I&#8217;m curious how you measured your avatar. Most scripted height detectors are wrong. If that is how you measured your avatar, you may actually be half a foot or more taller than you realize. Using a pose stand and a prim are the most accurate ways of measuring your avatar, and scripted height detectors that give you something close to your actual height are gradually becoming more common. In addition Meerkat, Rainbow and Emerald Viewer all show avatar height right in the appearance editor (although imperial measurement can be buggy, best to look at the metric measurement and convert that).</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Architecture of OpenSim (machinima) by Luxury Modern Architecture</title>
		<link>http://archsl.wordpress.com/2009/09/17/the-architecture-of-opensim-machinima/#comment-39188</link>
		<dc:creator><![CDATA[Luxury Modern Architecture]]></dc:creator>
		<pubDate>Sat, 06 Mar 2010 03:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=775#comment-39188</guid>
		<description><![CDATA[You just blew me away with an extraordinary video (1st one) the Custom Design which was created using OpenSim.. Its Just so awesome.
Now following you on your new Website. and will always follow you for your contents.

XX John XX]]></description>
		<content:encoded><![CDATA[<p>You just blew me away with an extraordinary video (1st one) the Custom Design which was created using OpenSim.. Its Just so awesome.<br />
Now following you on your new Website. and will always follow you for your contents.</p>
<p>XX John XX</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hanging up the old shoehorn: Stunning realtime multi-user architectural visualization in a web browser by More from the AIA about virtual worlds &#124; The ARCH Network</title>
		<link>http://archsl.wordpress.com/2009/02/27/hanging-up-the-old-shoehorn-stunning-realtime-multi-user-architectural-visualization-in-a-web-browser/#comment-39186</link>
		<dc:creator><![CDATA[More from the AIA about virtual worlds &#124; The ARCH Network]]></dc:creator>
		<pubDate>Sat, 06 Mar 2010 00:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/?p=601#comment-39186</guid>
		<description><![CDATA[[...] week, I wrote about MellaniuM&#8217;s use of the Unreal engine in architectural visualization.  Yesterday, the American Insitute of Architect&#8217;s newsletter [...]]]></description>
		<content:encoded><![CDATA[<p>[...] week, I wrote about MellaniuM&#8217;s use of the Unreal engine in architectural visualization.  Yesterday, the American Insitute of Architect&#8217;s newsletter [...]</p>
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		<title>Comment on On Physical Replication in Virtual Environments by Tutorial: How to Replicate a Real Life Building in Second Life or OpenSim &#124; The ARCH Network</title>
		<link>http://archsl.wordpress.com/2007/07/13/on-physical-replication-in-virtual-environments/#comment-39180</link>
		<dc:creator><![CDATA[Tutorial: How to Replicate a Real Life Building in Second Life or OpenSim &#124; The ARCH Network]]></dc:creator>
		<pubDate>Thu, 04 Mar 2010 12:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://archsl.wordpress.com/2007/07/13/on-physical-replication-in-virtual-environments/#comment-39180</guid>
		<description><![CDATA[[...] and consultant in Second Life is to replicate real-life buildings. While I&#8217;ve written a lot (here, and here) about the potential for a new (non-replica) language of purely virtual architecture, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and consultant in Second Life is to replicate real-life buildings. While I&#8217;ve written a lot (here, and here) about the potential for a new (non-replica) language of purely virtual architecture, [...]</p>
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