Check out this brilliant machinima piece, describing the EX.IT project I posted last week.
I think the choice of soundtrack is perfect – with the urban sounds of cars honking every so often – with rain in the background, creates a real sense of place and embodiment. This holistic integration of art, architecture, sculpture, cinematography, photography, fashion – clearly exercises a level of restraint and careful consideration that really makes you want to experience this virtual place for yourself. Brilliant work Lucam, keep it up!
Filed under: archeology, architectural resources, Catalhoyuk, neolithic, Okapi, UC Berkeley
Join us for Remixing Catalhoyuk Day, a public program sponsored by OKAPI and the Berkeley Archaeologists at Catalhoyuk. Visit OKAPI Island in the 3-D virtual environment of Second Life and explore the past and present of Catalhoyuk, a 9000-year-old village located in present-day Turkey. OKAPI Island features virtual reconstructions of the excavation site and multimedia exhibits of research data.
HERE are a few slides showing just a tiny sample of what is offered on the island.
Remixing Catalhoyuk Day
10am to 6pm Pacific Standard Time (GMT-8)
November 28, 2007
Location: Okapi Island
Join us for Remixing Catalhoyuk Day, a public program sponsored by OKAPI and the Berkeley Archaeologists at Catalhoyuk. Visit OKAPI Island in the 3-D virtual environment of Second Life and explore the past and present of Catalhoyuk, a 9000-year-old village located in present-day Turkey. OKAPI Island features virtual reconstructions of the excavation site and multimedia exhibits of research data. The Island was constructed by a team of undegraduate research apprentices during the Spring and Fall 2007 semester. The Remixing Catalhoyuk program includes lectures, guided tours, games, and much more. Mark your calendars!
Remixing Çatalhöyük Day Activitiesfont>
(10-10:30 AM, 3-3:30 PM PST)
Guided Tours of OKAPI Island. Tours will be conducted by Ruth Tringham (Professor of Anthropology, UC Berkeley, and Principal Investigator of Berkeley Archaeologists at Çatalhöyük) and the Remixing Çatalhöyük team.
(1 – 2 PM PST)
Lecture: “Cultural Heritage Interpretive Videowalks: Moving Through Present Past Places Physically and Virtually” Presented by Ruth Tringham to the UC Berkeley Landscape Architecture and Environmental Planning Colloquium and simulcast in Second Life.
(2 – 4 PM PST)
Turkish Music Mix. Visit OKAPI Island, learn about Çatalhöyük and build your own remixes in the OKAPI Island Sandbox while listening to DJ (and UCB Anthro grad) Burcu’s eclectic mix of classical and contemporary Turkish music.
(4-5 PM PST)
Remixing Çatalhöyük Video Festival. Nine video producers will share videos about Çatalhöyük. The Video Festival will be hosted by VJ (and UCB Anthro grad) Colleen Morgan.
(5 – 5:30 PM PST)
Remix Competition. The public is invited to use the OKAPI Island Sandbox or Graffiti Cube to build and share reconstructions of Catalhoyuk or “remixes” of archaeological research data. At 5pm PST, the Berkeley Archaeologists at Catalhoyuk team will review and select top entries for virtual awards and exhibition on OKAPI Island.
Filed under: Uncategorized
Congrats to Maximilian Milosz – his faithful replication of the Farnsworth House by Mies van der Rohe shows up on Second Life’s home page! It doesn’t come up every time – you might have to hit refresh a few times to cycle to it. http://www.secondlife.com
Filed under: architecture island
Looking for cheap land to rent for your next architecture-related project? Architecture Islands now has 2 parcels available at 1.5 lindens per 1 square meter per month. Both are about 5,000 sqm parcels. These parcels own’t last long, so send me an IM – Keystone Bouchard – to reserve your spot!
and Second Life looks better than ever. Download the new FirstLook viewer HERE.
Filed under: autodesk
Head over to Autodesk Island (slurl), follow the red carpet to the end and drop a notecard with your avatar name into the last kiosk. You can also learn more about AU and find out how to meet other Second Lifers at this year’s AU. Good Luck! [update: You must be in the Autodesk SL group to submit the notecard, since it is shared with group]
Who ever said there’s nothing to DO in Second Life?!? Here’s a brief clip showing the current state of the Wiki Tree after week 1.
We’ve got the land, we’ve got the project, we’ve got the technology – now all we need is YOU! Pick up your virtual toolbelt, and help us win the Open Architecture Challenge.
Where else can you experience work by architectural masters such as Terragni, Fuksas, Nervi, and Libera all together in a single composition? Experience Italy (EX.IT) is a massive Second Life build that is NOT to be missed! (slideshow HERE)
The 9-sim campus is modeled after the 1942 ‘E42′ exhibition area for a Universal exhibit in Rome which was unfortunately stopped by the war. Some of the best Italian architects worked on the project, which includes a Sport palace, Palazzo of the Civilta Italiana, Congress Hall and Congress Center as well as many other builds. This faithful recreation of the design was built by Fondazione Valore Italia for the Permanent Exhibition of ‘Made in Italy’ and ‘Italian Design’.
During a recent tour by Lucam Oh , organizer and builder, Lucam said that he hoped the build will become ‘alive’, and hoped the architectural community of Second Life will utilize it as a place to meet, organize meetings, and host exhibitions and architectural research.
I find the architectural approach to the project quite inspiring and unique. While many virtual architects see the pure recreation of real life designs a waste of time (in a world free of gravity, why build things that look as if they depend on it?), this build is one of the unique circumstances where the build cannot be fully experienced in real life – or any other way. This virtual creation enables visitors to experience a place that they would not otherwise be able to visit. Beyond that, EX.IT also takes an interesting albeit modern or honest approach to the actual process of real-life replication by embracing its synthetic nature. Trees aren’t photoreal, but are modern artistic interpretations – and featuring a ‘moire’ effect. The hovering graphic quotes challenge the notion that this is mere replication, and blurs the distinction between graphic arts and architecture, which I consider to be a defining characteristic in the new language of virtual architecture.
This project is clearly of interest both architecturally and historically, but is also compelling from a graphic design perspective as well. The architecture is punctuated by very clear and iconic way finding graphics, as well as large alpha-texture quotes suspended in the sky. The quotes are placed in locations that create interesting juxtapositions and frame the architecture very nicely. Even the map is a graphic design masterpiece IMHO, reflecting the modern flavor of the architecture and exercising a great deal of restraint and simplicity.
The graphic design finesse doesn’t stop at the virtual build. A website augments the build, which I imagine will be highly effective in inviting ‘outsiders’ into Second Life. Seen HERE, the website stays true to the graphic language, and the ghosted 3D background image subtly encourages viewers to dive deeper into the experience.
This machinima was taken inside one of the EX.IT Holodecks:
Lucam Oh will be presenting the build to the Italian Institute of Architecture on November 26th at 8PM Rome time. The meeting will be open to the public and all are welcome to attend.
Visit Experience Italy HERE (SLurl).
Filed under: wikitecture
If you have any questions on how to operate the ‘wiki-tree’ interface, we will be in-world at the following times to answer any questions you might have. We will be in voice, since it’s a little easier conveying the ins and outs of the system that way.
1st one: Sunday, Nov. 11th @ 10am PST
2nd one: Tuesday, Nov. 13th @ 10am PST
…and if you’re having any problems logging onto the http://www.studiowikitecture.com site, let Keystone Bouchard or Theory Shaw know.
Lunch will be provided.